Player Matchup

Cu Chulainn
Cu Chulainn
A Buff Goat
Cu Chulainn
Level 116
God Stats
1W - 1L
1,740 SR
Queue Stats
46W - 37L
1,621 Elo+
Party 2
Artemis
Artemis
CHAINDABBERS
Artemis
Level 147
God Stats
2W - 3L
1,743 SR
Queue Stats
66W - 79L
1,490 Elo+
Solo
Hel
Hel
KorraIzKewl
Hel
Level 109
God Stats
8W - 6L
1,641 SR
Queue Stats
403W - 368L
1,524 Elo+
Solo
Athena
Athena
Ole Saint Quick
Athena
Level 111
God Stats
4W - 2L
1,762 SR
Queue Stats
13W - 16L
1,525 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheNorthCole187
Tsukuyomi
Level 146
God Stats
0W - 1L
1,394 SR
Queue Stats
216W - 206L
1,518 Elo+
Party 2
Team Averages
Level 126
1,656 SR
1,536 Elo+

VS

Team Averages
Level 107
1,641 SR
1,533 Elo+
Fafnir
Fafnir
FiveStarChaos
Fafnir
Level 97
God Stats
5W - 2L
1,576 SR
Queue Stats
111W - 82L
1,628 Elo+
Party 1
Fenrir
Fenrir
GrimTøuch
Fenrir
Level 109
God Stats
3W - 2L
1,746 SR
Queue Stats
141W - 120L
1,534 Elo+
Party 3
Danzaburou
Danzaburou
Untouch-ATW
Danzaburou
Level 95
God Stats
22W - 9L
1,682 SR
Queue Stats
207W - 196L
1,491 Elo+
Party 1
Thoth
Thoth
WilloTheWisp91
Thoth
Level 89
God Stats
52W - 33L
1,640 SR
Queue Stats
103W - 100L
1,526 Elo+
Party 3
Set
Set
lil__COSBY
Set
Level 147
God Stats
157W - 101L
1,563 SR
Queue Stats
422W - 401L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
A Buff Goat
Cu Chulainn
15
2 / 4 / 1
9,271
515
7,787
14,665
11,863
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
CHAINDABBERS
Artemis
15
2 / 8 / 2
9,041
502
8,655
13,937
4,275
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
6 / 5 / 0
10,147
564
8,658
12,548
7,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 5 / 6
7,834
435
3,301
16,678
13,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
TheNorthCole187
Tsukuyomi
12
0 / 7 / 3
7,663
426
5,722
15,312
4,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 13
10,148
564
4,909
9,357
11,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
GrimTøuch
Fenrir
17
10 / 1 / 0
11,151
620
8,297
11,200
6,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Untouch-ATW
Danzaburou
15
4 / 5 / 3
10,513
584
13,755
14,878
5,924
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 2 / 9
10,443
580
11,356
6,668
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
10 / 2 / 4
10,615
590
17,284
13,909
11,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
10
Kills
29
29
Deaths
10
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
A Buff Goat
Cu Chulainn
2
4
1
0.63
L
Artemis
CHAINDABBERS
Artemis
2
8
2
0.38
W
3
0
13
9.5
W
Fenrir
GrimTøuch
Fenrir
10
1
0
10
L
6
5
0
1.2
L
0
5
6
0.6
L
Tsukuyomi
TheNorthCole187
Tsukuyomi
0
7
3
0.21
W
Danzaburou
Untouch-ATW
Danzaburou
4
5
3
1.1
W
2
2
9
3.25
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,123
Damage
55,601
73,140
Taken
56,012
42,152
Mitigated
38,111
20,162
Healing
17,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
A Buff Goat
Cu Chulainn
7,787
1,641
0
3,182
14,665
11,863
326
1,389
13,146
458
61,134
L
Artemis
CHAINDABBERS
Artemis
8,655
4,366
0
2,315
13,937
4,275
1,518
1,130
12,807
0
57,553
W
4,909
999
0
3,724
9,357
11,809
134
2,640
6,717
19,035
0
W
Fenrir
GrimTøuch
Fenrir
8,297
1,356
0
2,701
11,200
6,375
912
2,207
8,911
0
74,748
L
8,658
302
4,368
6,407
12,548
7,462
0
4,862
7,397
68,705
0
L
3,301
363
0
520
16,678
13,987
0
3,964
12,493
19,993
0
L
Tsukuyomi
TheNorthCole187
Tsukuyomi
5,722
1,284
0
3,370
15,312
4,565
0
4,321
10,815
0
39,511
W
Danzaburou
Untouch-ATW
Danzaburou
13,755
5,229
0
3,240
14,878
5,924
1,230
3,845
11,033
0
71,759
W
11,356
254
0
2,315
6,668
2,277
1,353
2,690
3,936
74,544
0
W
17,284
8,509
0
5,601
13,909
11,726
3,548
1,098
12,221
217
68,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,956
Gold Earned
52,870
479
Minions Killed
534
0
Camps Cleared
0
1,666,529
Distance Traveled
1,808,807
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,271
515
130
7
0
343,887
5
L
Artemis
9,041
502
104
6
0
261,170
3
W
Fafnir
10,148
564
24
1
0
383,068
3
W
Fenrir
11,151
620
122
7
0
396,208
1
L
Hel
10,147
564
131
7
0
378,206
1
L
Athena
7,834
435
39
2
0
350,079
3
L
Tsukuyomi
7,663
426
75
4
0
333,187
2
W
Danzaburou
10,513
584
128
7
0
307,621
2
W
Thoth
10,443
580
158
9
0
351,354
2
W
Set
10,615
590
102
6
0
370,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role