Player Matchup

Mulan
Mulan
 
Mulan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
ChromeHeartCrypt
Kali
Level 119
God Stats
0W - 3L
1,312 SR
Queue Stats
328W - 318L
1,548 Elo+
Party 3
He Bo
He Bo
Enzeq
He Bo
Level 93
God Stats
3W - 3L
1,370 SR
Queue Stats
350W - 318L
1,579 Elo+
Party 3
Danzaburou
Danzaburou
Voulskin
Danzaburou
Level 109
God Stats
2W - 3L
1,619 SR
Queue Stats
31W - 23L
1,765 Elo+
Party 1
Cerberus
Cerberus
supersmashhoes
Cerberus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 37L
1,596 Elo+
Party 1
Team Averages
Level 103
1,460 SR
1,598 Elo+

VS

Team Averages
Level 106
1,525 SR
1,625 Elo+
Ao Kuang
Ao Kuang
Fynlo
Ao Kuang
Level 155
God Stats
4W - 3L
1,621 SR
Queue Stats
328W - 297L
1,605 Elo+
Party 2
Achilles
Achilles
Herỏ
Achilles
Level 52
God Stats
9W - 8L
1,553 SR
Queue Stats
254W - 177L
1,681 Elo+
Solo
Olorun
Olorun
Magnμs
Olorun
Level 88
God Stats
1W - 0L
1,304 SR
Queue Stats
60W - 52L
1,580 Elo+
Party 2
Osiris
Osiris
UmairTheCat
Osiris
Level 125
God Stats
2W - 1L
1,485 SR
Queue Stats
198W - 178L
1,572 Elo+
Party 2
Anhur
Anhur
unafraidcard35
Anhur
Level 108
God Stats
5W - 3L
1,660 SR
Queue Stats
23W - 14L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 4 / 0
5,869
534
5,783
11,805
6,783
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

10
5 / 6 / 5
6,646
604
5,455
10,617
4,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

He Bo
Enzeq
He Bo
10
5 / 3 / 1
6,353
578
7,174
7,960
3,131
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Voulskin
Danzaburou
11
2 / 2 / 1
6,359
578
3,622
5,647
1,215
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
9
0 / 2 / 4
5,488
499
2,631
6,930
4,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Fynlo
Ao Kuang
12
6 / 2 / 4
7,212
656
7,314
8,505
2,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Herỏ
Achilles
11
4 / 1 / 6
6,799
618
5,348
7,612
2,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
Magnμs
Olorun
10
2 / 6 / 2
6,056
551
3,564
7,468
2,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
12
2 / 2 / 3
6,699
609
7,358
9,691
6,978
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
3 / 2 / 1
6,549
595
4,303
5,659
1,472
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
13
Kills
17
17
Deaths
13
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
4
0
0.25
L
5
6
5
1.25
L
He Bo
Enzeq
He Bo
5
3
1
1.83
W
Ao Kuang
Fynlo
Ao Kuang
6
2
4
4
W
Achilles
Herỏ
Achilles
4
1
6
7
W
Olorun
Magnμs
Olorun
2
6
2
0.5
W
Osiris
2
2
3
1.75
L
Danzaburou
Voulskin
Danzaburou
2
2
1
1.25
L
Cerberus
0
2
4
1
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,665
Damage
27,887
42,959
Taken
38,935
19,632
Mitigated
16,234
14,151
Healing
10,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
5,783
954
0
5,959
11,805
6,783
0
3,130
8,675
0
30,137
L
5,455
2,352
0
2,731
10,617
4,273
0
3,762
6,855
0
26,378
L
He Bo
Enzeq
He Bo
7,174
776
80
1,654
7,960
3,131
0
4,383
3,577
27,036
0
W
Ao Kuang
Fynlo
Ao Kuang
7,314
1,190
0
1,519
8,505
2,271
0
2,325
6,093
38,251
0
W
Achilles
Herỏ
Achilles
5,348
1,516
0
2,260
7,612
2,994
0
2,089
5,523
0
22,001
W
Olorun
Magnμs
Olorun
3,564
2,064
105
1,913
7,468
2,519
938
4,771
2,697
31,741
2,643
W
Osiris
7,358
2,398
0
3,385
9,691
6,978
0
0
9,151
6,222
31,369
L
Danzaburou
Voulskin
Danzaburou
3,622
2,055
0
1,875
5,647
1,215
0
60
5,587
0
38,505
L
Cerberus
2,631
302
0
1,852
6,930
4,230
0
491
6,439
22,129
0
W
4,303
2,628
0
1,521
5,659
1,472
537
620
5,039
0
42,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,715
Gold Earned
33,315
280
Minions Killed
333
0
Camps Cleared
0
993,114
Distance Traveled
1,118,518
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,869
534
64
6
0
185,042
1
L
Kali
6,646
604
49
4
0
204,262
3
L
He Bo
6,353
578
43
4
0
209,711
6
W
Ao Kuang
7,212
656
70
6
0
256,587
1
W
Achilles
6,799
618
41
4
0
236,211
3
W
Olorun
6,056
551
66
6
0
206,576
1
W
Osiris
6,699
609
81
7
0
203,531
3
L
Danzaburou
6,359
578
80
7
0
187,332
3
L
Cerberus
5,488
499
44
4
0
206,767
1
W
Anhur
6,549
595
75
7
0
215,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role