Player Matchup

Artemis
Artemis
DeathB4Defeat
Artemis
Level 14
God Stats
18W - 16L
1,579 SR
Queue Stats
18W - 26L
1,490 Elo+
Solo
Tiamat
Tiamat
Gamakixhi
Tiamat
Level 4
God Stats
3W - 3L
1,569 SR
Queue Stats
14W - 10L
1,603 Elo+
Party 2
Skadi
Skadi
GasDeJew12
Skadi
Level 4
God Stats
6W - 7L
1,569 SR
Queue Stats
7W - 8L
1,603 Elo+
Party 2
Hou Yi
Hou Yi
LowkeyTrashXD
Hou Yi
Level 8
God Stats
0W - 1L
1,682 SR
Queue Stats
1W - 3L
1,421 Elo+
Solo
Fenrir
Fenrir
kenbinetti
Fenrir
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 75L
1,572 Elo+
Party 2
Team Averages
Level 10
1,580 SR
1,538 Elo+

VS

Team Averages
Level 29
1,484 SR
1,476 Elo+
Ymir
Ymir
Dondamid
Ymir
Level 13
God Stats
9W - 4L
1,507 SR
Queue Stats
13W - 17L
1,390 Elo+
Party 1
Artemis
Artemis
FoundMarioJudah
Artemis
Level 22
God Stats
8W - 8L
1,490 SR
Queue Stats
59W - 57L
1,439 Elo+
Party 1
Mercury
Mercury
Postmates
Mercury
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,586 Elo+
Solo
Hercules
Hercules
akadomichan
Hercules
Level 27
God Stats
4W - 1L
1,423 SR
Queue Stats
88W - 72L
1,550 Elo+
Solo
Zeus
Zeus
mrgamer1125
Zeus
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 51L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
5
0 / 2 / 3
3,510
585
2,472
2,516
468
Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Gamakixhi
Tiamat
5
0 / 3 / 0
3,087
515
1,633
3,565
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
6
3 / 1 / 0
4,181
697
2,904
3,533
727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

2
0 / 1 / 0
2,870
478
226
980
189
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
kenbinetti
Fenrir
6
0 / 3 / 0
3,546
591
1,148
5,141
1,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 1 / 1
3,358
560
380
2,766
1,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
3 / 2 / 0
3,952
659
2,681
3,161
625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
Postmates
Mercury
7
2 / 0 / 2
4,414
736
1,356
3,677
831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
akadomichan
Hercules
8
3 / 0 / 0
4,665
778
2,115
2,302
613
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
2 / 0 / 1
4,106
684
2,350
2,571
588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
10
10
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
2
3
0.75
W
Ymir
0
1
1
0.5
W
3
2
0
1.5
L
Tiamat
Gamakixhi
Tiamat
0
3
0
0
L
Skadi
3
1
0
3
L
0
1
0
0
W
Mercury
Postmates
Mercury
2
0
2
3
W
Hercules
akadomichan
Hercules
3
0
0
3
L
Fenrir
kenbinetti
Fenrir
0
3
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,383
Damage
8,882
15,735
Taken
14,477
4,283
Mitigated
3,699
2,985
Healing
5,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
2,472
1,194
122
39
2,516
468
96
274
2,242
0
8,465
W
Ymir
380
130
0
872
2,766
1,042
0
0
2,766
4,254
0
W
2,681
1,234
0
510
3,161
625
0
0
3,161
0
11,637
L
Tiamat
Gamakixhi
Tiamat
1,633
238
0
941
3,565
1,265
0
1,639
1,926
6,226
0
L
Skadi
2,904
1,572
60
743
3,533
727
37
106
3,427
0
14,087
L
226
226
0
243
980
189
0
0
980
0
2,475
W
Mercury
Postmates
Mercury
1,356
748
0
1,824
3,677
831
0
428
3,209
0
19,271
W
Hercules
akadomichan
Hercules
2,115
643
0
1,071
2,302
613
0
0
2,302
0
17,985
L
Fenrir
kenbinetti
Fenrir
1,148
299
0
837
5,141
1,634
0
711
4,430
0
14,146
W
2,350
537
0
941
2,571
588
314
981
1,406
15,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,194
Gold Earned
20,495
97
Minions Killed
174
0
Camps Cleared
0
430,063
Distance Traveled
523,499
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,510
585
15
3
0
83,242
0
W
Ymir
3,358
560
9
2
0
86,201
2
W
Artemis
3,952
659
21
4
0
90,330
2
L
Tiamat
3,087
515
11
2
0
100,353
0
L
Skadi
4,181
697
27
5
0
104,800
0
L
Hou Yi
2,870
478
7
1
0
33,084
1
W
Mercury
4,414
736
51
9
0
125,947
2
W
Hercules
4,665
778
57
10
0
117,106
1
L
Fenrir
3,546
591
37
6
0
108,584
1
W
Zeus
4,106
684
36
6
0
103,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role