Player Matchup

Artio
Artio
Dosvedanya
Artio
Level 83
God Stats
12W - 14L
1,401 SR
Queue Stats
206W - 237L
1,385 Elo+
Solo
Ra
Ra
Ineedacarry9
Ra
Level 141
God Stats
4W - 2L
1,731 SR
Queue Stats
232W - 212L
1,480 Elo+
Solo
Charybdis
Charybdis
TAFIZAURIO
Charybdis
Level 64
God Stats
83W - 73L
1,523 SR
Queue Stats
249W - 270L
1,371 Elo+
Solo
Set
Set
joey4343
Set
Level 104
God Stats
15W - 15L
1,410 SR
Queue Stats
368W - 395L
1,426 Elo+
Solo
Merlin
Merlin
xThePunisher17x
Merlin
Level 109
God Stats
14W - 14L
1,480 SR
Queue Stats
447W - 512L
1,365 Elo+
Solo
Team Averages
Level 100
1,509 SR
1,405 Elo+

VS

Team Averages
Level 99
1,458 SR
1,420 Elo+
Thor
Thor
 
Thor
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AfIsHoUtOfWaTeR
Charybdis
Level 63
God Stats
4W - 6L
1,689 SR
Queue Stats
218W - 267L
1,408 Elo+
Party 1
Ymir
Ymir
OlympianAce
Ymir
Level 63
God Stats
2W - 5L
1,399 SR
Queue Stats
164W - 180L
1,403 Elo+
Party 1
Sun Wukong
Sun Wukong
R1K1T1KI
Sun Wukong
Level 127
God Stats
1W - 5L
1,435 SR
Queue Stats
70W - 75L
1,369 Elo+
Solo
Freya
Freya
heyatomicwolf
Freya
Level 123
God Stats
7W - 25L
1,268 SR
Queue Stats
666W - 785L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
11
3 / 2 / 6
6,569
547
4,091
8,802
3,868
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 0 / 1
7,665
639
4,666
4,612
4,206
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
TAFIZAURIO
Charybdis
11
8 / 2 / 4
7,224
602
9,120
5,543
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 2 / 2
6,924
577
2,092
6,620
2,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 3 / 2
6,958
580
3,704
5,702
2,378
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 0 / 4
6,711
559
3,802
7,319
2,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
AfIsHoUtOfWaTeR
Charybdis
10
2 / 5 / 1
6,291
524
2,728
7,252
1,738
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

7
0 / 6 / 2
5,003
417
3,394
10,167
5,166
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sun Wukong
R1K1T1KI
Sun Wukong
10
0 / 1 / 2
5,582
465
2,521
6,335
2,683
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
4 / 5 / 3
6,863
572
5,623
9,546
2,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
17
Kills
9
9
Deaths
17
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
0
4
5
L
Charybdis
AfIsHoUtOfWaTeR
Charybdis
2
5
1
0.5
W
Artio
3
2
6
3
W
3
0
1
3.5
L
0
6
2
0.17
L
Sun Wukong
R1K1T1KI
Sun Wukong
0
1
2
1
W
Charybdis
TAFIZAURIO
Charybdis
8
2
4
5
L
4
5
3
1.1
W
2
2
2
1.5
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,673
Damage
18,068
31,279
Taken
40,619
14,678
Mitigated
14,573
11,379
Healing
12,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,802
964
0
2,200
7,319
2,125
0
1,327
5,992
0
32,786
L
Charybdis
AfIsHoUtOfWaTeR
Charybdis
2,728
1,756
0
2,146
7,252
1,738
347
1,748
5,504
0
31,377
W
Artio
4,091
537
339
3,954
8,802
3,868
637
3,419
5,383
22,724
0
W
4,666
1,011
69
3,091
4,612
4,206
732
131
4,481
43,197
0
L
3,394
1,382
0
2,627
10,167
5,166
150
2,525
7,642
16,152
0
L
Sun Wukong
R1K1T1KI
Sun Wukong
2,521
687
0
1,850
6,335
2,683
666
3,121
3,214
0
24,924
W
Charybdis
TAFIZAURIO
Charybdis
9,120
5,164
0
1,864
5,543
1,476
720
1,828
3,715
0
33,812
L
5,623
2,412
0
3,510
9,546
2,861
0
3,831
5,715
27,346
0
W
2,092
1,401
0
450
6,620
2,750
22
884
5,736
0
39,256
W
3,704
353
0
1,612
5,702
2,378
996
2,755
2,947
33,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,340
Gold Earned
30,450
330
Minions Killed
256
0
Camps Cleared
0
1,000,177
Distance Traveled
1,024,632
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,711
559
60
5
0
233,413
1
L
Charybdis
6,291
524
63
5
0
208,110
2
W
Artio
6,569
547
31
3
0
201,580
0
W
Ra
7,665
639
91
8
0
207,234
5
L
Ymir
5,003
417
20
2
0
188,044
1
L
Sun Wukong
5,582
465
60
5
0
212,639
4
W
Charybdis
7,224
602
58
5
0
185,001
0
L
Freya
6,863
572
53
4
0
182,426
1
W
Set
6,924
577
75
6
0
235,961
3
W
Merlin
6,958
580
75
6
0
170,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role