Player Matchup

Nike
Nike
Diamond V
 
Nike
Diamond V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
 
Zhong Kui
Platinum I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Gold I
 
Vulcan
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Diamond V
Sansal
Yemoja
Diamond V
Level 144
God Stats
0W - 3L
1,509 SR
Queue Stats
264W - 255L
1,982 MMR
Solo
Artemis
Artemis
Diamond V
dumaSTheFeed
Artemis
Diamond V
Level 127
God Stats
24W - 15L
1,699 SR
Queue Stats
119W - 105L
2,063 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 128
1,542 SR
1,709 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,662 SR
1,805 MMR
Eset
Eset
Diamond IV
 
Eset
Diamond IV
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum I
 
Hercules
Platinum I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond IV
BlissOnMushrooms
Medusa
Diamond IV
Level 160
God Stats
8W - 4L
1,864 SR
Queue Stats
56W - 71L
1,970 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
Suavitel
Cabrakan
Diamond IV
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 160L
1,941 MMR
Solo
Mercury
Mercury
Diamond IV
xZeR0GraV1Tyx
Mercury
Diamond IV
Level 141
God Stats
10W - 2L
1,945 SR
Queue Stats
168W - 155L
2,114 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
2 / 3 / 3
7,639
546
7,813
11,086
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
 
Zhong Kui
13
1 / 1 / 1
7,443
532
5,284
6,629
6,616
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
 
Vulcan
10
2 / 6 / 1
6,181
442
5,038
8,066
2,690
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Sansal
Yemoja
8
1 / 2 / 2
5,944
425
1,616
5,277
2,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
dumaSTheFeed
Artemis
3
0 / 2 / 1
4,572
327
1,493
2,406
399
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
TiamatOdinGilgameshOsirisMorgan Le Fay

VS

Bans
AthenaYmirIzanamiSobekChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
4 / 2 / 3
8,680
620
6,244
9,025
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
 
Hercules
13
0 / 1 / 2
8,197
586
3,531
10,560
8,845
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
8 / 1 / 2
10,978
784
5,848
7,892
2,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Suavitel
Cabrakan
11
0 / 1 / 9
7,800
557
3,747
10,629
10,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
15
2 / 1 / 1
8,972
641
3,374
6,661
3,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
14
14
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
3
3
1.17
L
Zhong Kui
 
Zhong Kui
1
1
1
1.5
L
Vulcan
 
Vulcan
2
6
1
0.42
W
Eset
 
Eset
4
2
3
2.75
W
Hercules
 
Hercules
0
1
2
1
W
8
1
2
9
L
Yemoja
Sansal
Yemoja
1
2
2
1
W
Cabrakan
Suavitel
Cabrakan
0
1
9
4.5
L
Artemis
dumaSTheFeed
Artemis
0
2
1
0.25
W
Mercury
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,244
Damage
22,744
33,464
Taken
44,767
15,912
Mitigated
27,804
5,167
Healing
16,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
7,813
1,221
0
250
11,086
4,092
0
2,571
8,426
0
57,024
L
Zhong Kui
 
Zhong Kui
5,284
327
0
2,356
6,629
6,616
0
469
5,855
47,384
0
L
Vulcan
 
Vulcan
5,038
1,385
0
684
8,066
2,690
0
4,723
3,343
29,897
0
W
Eset
 
Eset
6,244
513
237
2,507
9,025
2,658
644
3,095
5,910
51,734
0
W
Hercules
 
Hercules
3,531
1,327
0
4,359
10,560
8,845
247
3,393
7,167
0
49,884
W
5,848
2,709
0
5,171
7,892
2,991
2,242
1,961
5,931
0
93,868
L
Yemoja
Sansal
Yemoja
1,616
703
165
926
5,277
2,115
0
1,659
3,572
11,578
0
W
Cabrakan
Suavitel
Cabrakan
3,747
544
0
2,011
10,629
10,008
0
2,744
7,800
18,121
0
L
Artemis
dumaSTheFeed
Artemis
1,493
981
0
786
2,406
399
0
569
1,837
0
6,122
W
Mercury
3,374
2,436
0
1,932
6,661
3,302
834
707
5,954
0
76,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,779
Gold Earned
44,627
288
Minions Killed
517
0
Camps Cleared
0
935,068
Distance Traveled
1,386,830
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,639
546
109
8
0
289,122
0
L
Zhong Kui
7,443
532
93
7
0
227,365
4
L
Vulcan
6,181
442
56
4
0
240,505
2
W
Eset
8,680
620
104
7
0
268,884
3
W
Hercules
8,197
586
105
8
0
278,779
2
W
Medusa
10,978
784
171
12
0
253,370
4
L
Yemoja
5,944
425
20
1
0
128,248
2
W
Cabrakan
7,800
557
26
2
0
252,458
5
L
Artemis
4,572
327
10
1
0
49,828
1
W
Mercury
8,972
641
111
8
0
333,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role