Player Matchup

Ah Puch
Ah Puch
Chorioa
Ah Puch
Level 18
God Stats
16W - 9L
1,457 SR
Queue Stats
35W - 24L
1,455 Elo+
Solo
Rama
Rama
DeeksGaming
Rama
Level 39
God Stats
12W - 18L
1,366 SR
Queue Stats
152W - 167L
1,467 Elo+
Party 2
Cthulhu
Cthulhu
MadBomb15
Cthulhu
Level 18
God Stats
5W - 6L
1,424 SR
Queue Stats
146W - 135L
1,514 Elo+
Party 4
Scylla
Scylla
MarkSinclair
Scylla
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 83L
1,455 Elo+
Party 4
Mercury
Mercury
Sadrows
Mercury
Level 22
God Stats
13W - 11L
1,258 SR
Queue Stats
74W - 110L
1,487 Elo+
Party 2
Team Averages
Level 24
1,401 SR
1,475 Elo+

VS

Team Averages
Level 13
1,473 SR
1,527 Elo+
Susano
Susano
Aequitas82
Susano
Level 18
God Stats
6W - 9L
1,423 SR
Queue Stats
240W - 279L
1,444 Elo+
Party 1
Merlin
Merlin
Carnage113
Merlin
Level 24
God Stats
37W - 33L
1,448 SR
Queue Stats
273W - 329L
1,416 Elo+
Party 1
Ymir
Ymir
ManjiroSano502
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,684 Elo+
Party 3
Tyr
Tyr
SIlverJart
Tyr
Level 17
God Stats
5W - 5L
1,492 SR
Queue Stats
30W - 31L
1,405 Elo+
Solo
Chernobog
Chernobog
kuft20
Chernobog
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,684 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Chorioa
Ah Puch
20
8 / 3 / 2
13,518
644
15,263
12,263
5,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 6 / 5
10,146
483
8,745
12,515
3,371
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
MadBomb15
Cthulhu
14
1 / 3 / 13
9,826
468
7,252
15,373
10,475
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
18
3 / 2 / 4
11,084
528
5,466
11,475
4,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Sadrows
Mercury
18
8 / 2 / 3
12,052
574
10,388
12,710
5,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Aequitas82
Susano
16
7 / 7 / 3
10,653
507
11,270
14,548
6,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Carnage113
Merlin
16
3 / 2 / 2
10,228
487
5,460
6,679
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 5 / 7
9,325
444
15,373
15,950
12,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
1 / 4 / 4
9,542
454
3,631
17,071
11,960
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chernobog
kuft20
Chernobog
12
2 / 7 / 3
8,078
385
5,141
10,525
3,602
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
35
25
Kills
16
16
Deaths
25
27
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Susano
Aequitas82
Susano
7
7
3
1.21
L
Merlin
Carnage113
Merlin
3
2
2
2
W
Ah Puch
Chorioa
Ah Puch
8
3
2
3
W
5
6
5
1.25
W
Cthulhu
MadBomb15
Cthulhu
1
3
13
2.5
L
3
5
7
1.3
W
Scylla
3
2
4
2.5
L
1
4
4
0.75
W
Mercury
Sadrows
Mercury
8
2
3
4.75
L
Chernobog
kuft20
Chernobog
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,114
Damage
40,875
64,336
Taken
64,773
28,540
Mitigated
37,667
16,612
Healing
11,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Aequitas82
Susano
11,270
2,468
0
1,805
14,548
6,090
0
5,689
8,819
0
62,315
L
Merlin
Carnage113
Merlin
5,460
232
0
676
6,679
3,458
0
3,727
2,868
53,232
0
W
Ah Puch
Chorioa
Ah Puch
15,263
517
0
5,520
12,263
5,027
240
1,694
10,569
95,695
0
W
8,745
6,626
0
3,901
12,515
3,371
144
6,136
6,015
0
53,180
W
Cthulhu
MadBomb15
Cthulhu
7,252
294
0
2,762
15,373
10,475
56
7,353
7,572
32,219
0
L
15,373
3,796
0
1,702
15,950
12,557
0
4,026
11,870
53,608
0
W
Scylla
5,466
542
0
2,665
11,475
4,116
1,086
3,356
8,039
66,773
0
L
3,631
651
0
7,198
17,071
11,960
90
8,711
8,360
0
43,184
W
Mercury
Sadrows
Mercury
10,388
5,447
0
1,764
12,710
5,551
0
1,390
11,308
0
92,265
L
Chernobog
kuft20
Chernobog
5,141
3,140
0
335
10,525
3,602
117
5,560
4,875
0
18,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,626
Gold Earned
47,826
551
Minions Killed
412
0
Camps Cleared
0
2,050,763
Distance Traveled
1,952,706
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,653
507
97
5
0
407,977
1
L
Merlin
10,228
487
109
5
0
418,464
2
W
Ah Puch
13,518
644
177
8
0
407,935
10
W
Rama
10,146
483
81
4
0
359,103
0
W
Cthulhu
9,826
468
41
2
0
421,488
3
L
Ymir
9,325
444
94
4
0
364,140
0
W
Scylla
11,084
528
121
6
0
346,241
1
L
Tyr
9,542
454
85
4
0
438,538
2
W
Mercury
12,052
574
131
6
0
515,996
3
L
Chernobog
8,078
385
27
1
0
323,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role