Player Matchup

Rama
Rama
Gold I
Clutch33
Rama
Gold I
Level 109
God Stats
2W - 4L
1,604 SR
Queue Stats
173W - 167L
1,679 MMR
Solo
Nemesis
Nemesis
Platinum III
Gorilla990918
Nemesis
Platinum III
Level 69
God Stats
0W - 1L
1,310 SR
Queue Stats
383W - 375L
1,651 MMR
Solo
Sol
Sol
Gold III
JAGRAW
Sol
Gold III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,681 MMR
Solo
Janus
Janus
Gold I
K is 4 Kakashi
Janus
Gold I
Level 121
God Stats
0W - 3L
1,327 SR
Queue Stats
156W - 161L
1,666 MMR
Solo
Terra
Terra
Platinum IV
xHELLHOUND2000x
Terra
Platinum IV
Level 155
God Stats
1W - 4L
1,393 SR
Queue Stats
691W - 692L
1,673 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 104
1,427 SR
1,670 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 98
1,755 SR
1,611 MMR
Artemis
Artemis
Platinum III
 
Artemis
Platinum III
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Aphrodite
Aphrodite
Platinum II
AssassinSpecwar
Aphrodite
Platinum II
Level 153
God Stats
3W - 1L
1,783 SR
Queue Stats
84W - 92L
1,892 MMR
Party 1
Loki
Loki
Gold IV
Giyu Tomioka651
Loki
Gold IV
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 60L
1,498 MMR
Party 2
Geb
Geb
Gold V
SAHEYER
Geb
Gold V
Level 69
God Stats
9W - 2L
2,094 SR
Queue Stats
49W - 48L
1,690 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Skryllz
Baron Samedi
Gold III
Level 158
God Stats
4W - 3L
1,898 SR
Queue Stats
75W - 84L
1,473 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
0 / 5 / 1
6,707
447
6,483
9,398
2,856
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
14
2 / 3 / 0
7,944
530
4,842
11,276
5,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
JAGRAW
Sol
12
1 / 3 / 0
7,355
490
6,192
7,669
2,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 3 / 0
7,131
475
5,165
6,435
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 5 / 1
6,414
428
2,807
11,856
8,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AthenaMorgan Le FayGilgamesh

VS

Bans
ArachneHun BatzOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
3 / 1 / 7
8,998
600
6,898
7,377
2,307
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
AssassinSpecwar
Aphrodite
15
3 / 0 / 4
9,100
607
6,558
8,845
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
7 / 1 / 6
9,650
643
7,437
10,560
3,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Geb
12
3 / 0 / 8
8,093
540
4,735
10,561
7,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Skryllz
Baron Samedi
15
3 / 2 / 4
8,714
581
3,873
8,558
6,739
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
3
Kills
19
19
Deaths
4
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
1
7
6.5
W
Aphrodite
AssassinSpecwar
Aphrodite
3
0
4
5
L
Rama
0
5
1
0.1
W
7
1
6
10
L
Nemesis
2
3
0
0.67
L
Sol
JAGRAW
Sol
1
3
0
0.33
L
0
3
0
0
W
Geb
3
0
8
7
W
Baron Samedi
Skryllz
Baron Samedi
3
2
4
2.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,489
Damage
29,501
46,634
Taken
45,901
21,230
Mitigated
24,311
10,129
Healing
21,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,898
2,216
0
3,334
7,377
2,307
754
985
6,392
0
68,762
W
Aphrodite
AssassinSpecwar
Aphrodite
6,558
1,089
667
7,797
8,845
3,328
390
4,071
4,506
58,721
0
L
Rama
6,483
3,498
0
2,373
9,398
2,856
891
2,103
7,295
0
53,673
W
7,437
2,580
0
2,785
10,560
3,999
0
2,604
7,882
0
75,040
L
Nemesis
4,842
1,228
0
2,611
11,276
5,368
0
2,260
9,016
0
58,400
L
Sol
JAGRAW
Sol
6,192
2,402
0
2,306
7,669
2,906
0
3,755
3,727
38,273
3,967
L
5,165
602
0
600
6,435
1,981
0
3,079
3,356
48,834
0
W
Geb
4,735
466
0
3,161
10,561
7,938
108
2,693
7,804
19,782
0
W
Baron Samedi
Skryllz
Baron Samedi
3,873
216
691
3,188
8,558
6,739
540
2,853
5,691
36,049
0
L
2,807
312
314
1,925
11,856
8,119
144
4,040
7,816
19,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,551
Gold Earned
44,555
421
Minions Killed
453
0
Camps Cleared
0
1,358,847
Distance Traveled
1,369,383
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,998
600
126
8
0
263,536
1
W
Aphrodite
9,100
607
135
9
0
285,401
4
L
Rama
6,707
447
86
6
0
229,564
0
W
Loki
9,650
643
99
7
0
314,284
2
L
Nemesis
7,944
530
109
7
0
326,533
3
L
Sol
7,355
490
89
6
0
271,764
0
L
Janus
7,131
475
101
7
0
278,199
4
W
Geb
8,093
540
27
2
0
263,021
7
W
Baron Samedi
8,714
581
66
4
0
243,141
4
L
Terra
6,414
428
36
2
0
252,787
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role