Player Matchup

Cthulhu
Cthulhu
Box Harlow
Cthulhu
Level 37
God Stats
1W - 2L
1,394 SR
Queue Stats
7W - 14L
1,244 Elo+
Party 1
Chaac
Chaac
Notori0usCID
Chaac
Level 49
God Stats
1W - 0L
1,246 SR
Queue Stats
3W - 6L
1,178 Elo+
Party 1
Ymir
Ymir
RockinRos123
Ymir
Level 105
God Stats
14W - 11L
1,426 SR
Queue Stats
68W - 50L
1,507 Elo+
Party 1
Artemis
Artemis
Valhalla Owl
Artemis
Level 29
God Stats
3W - 4L
1,256 SR
Queue Stats
121W - 115L
1,326 Elo+
Party 3
Arachne
Arachne
snezzyyy
Arachne
Level 34
God Stats
12W - 12L
1,549 SR
Queue Stats
186W - 199L
1,450 Elo+
Party 3
Team Averages
Level 51
1,374 SR
1,341 Elo+

VS

Team Averages
Level 60
1,572 SR
1,378 Elo+
Apollo
Apollo
FalafelKing7354
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,127 Elo+
Party 2
Chaac
Chaac
Lord X Lucifer
Chaac
Level 34
God Stats
4W - 6L
1,605 SR
Queue Stats
42W - 56L
1,352 Elo+
Party 4
Loki
Loki
ViiVeeS
Loki
Level 45
God Stats
10W - 11L
1,510 SR
Queue Stats
209W - 160L
1,601 Elo+
Solo
Janus
Janus
YT-Dark_Shadowz
Janus
Level 77
God Stats
17W - 19L
1,392 SR
Queue Stats
139W - 191L
1,401 Elo+
Party 2
Sol
Sol
probablyprobably
Sol
Level 129
God Stats
3W - 2L
1,856 SR
Queue Stats
154W - 139L
1,411 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Box Harlow
Cthulhu
18
7 / 4 / 11
12,017
462
13,311
24,381
16,195
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
4 / 3 / 8
11,360
437
12,805
21,525
20,007
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
9 / 3 / 10
13,313
512
19,725
27,270
22,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Valhalla Owl
Artemis
14
1 / 3 / 5
9,354
360
2,628
9,177
2,789
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
snezzyyy
Arachne
20
10 / 6 / 11
13,329
513
15,701
24,667
10,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 1
9,737
375
3,027
19,521
8,553
Heavy Mace

Heavy Mace

+30
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
4 / 8 / 7
10,820
416
10,829
19,343
20,989
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
ViiVeeS
Loki
19
6 / 5 / 4
13,019
501
9,969
14,925
6,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
4 / 2 / 7
12,841
494
22,009
13,423
5,739
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
5 / 7 / 9
11,166
429
24,861
22,682
6,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
47
31
Kills
19
19
Deaths
31
45
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Box Harlow
Cthulhu
7
4
11
3.13
L
0
9
1
0.06
L
4
8
7
0.94
W
4
3
8
2.67
W
9
3
10
4.67
W
Artemis
Valhalla Owl
Artemis
1
3
5
1.17
L
Loki
ViiVeeS
Loki
6
5
4
1.6
L
4
2
7
3.75
L
5
7
9
1.36
W
Arachne
snezzyyy
Arachne
10
6
11
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,170
Damage
70,695
107,020
Taken
89,894
71,103
Mitigated
48,073
40,215
Healing
20,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Box Harlow
Cthulhu
13,311
494
3,402
6,243
24,381
16,195
292
10,633
13,748
73,224
0
L
3,027
2,377
0
114
19,521
8,553
945
6,441
13,080
0
36,810
L
10,829
1,998
0
3,422
19,343
20,989
643
7,272
12,071
0
31,843
W
12,805
2,478
365
7,121
21,525
20,007
2,712
7,351
14,174
0
60,154
W
19,725
2,542
678
9,006
27,270
22,017
926
13,427
13,843
72,911
0
W
Artemis
Valhalla Owl
Artemis
2,628
575
779
4,286
9,177
2,789
845
2,877
6,300
0
34,769
L
Loki
ViiVeeS
Loki
9,969
2,651
0
1,228
14,925
6,384
1,226
4,861
10,064
0
89,175
L
22,009
1,405
347
4,483
13,423
5,739
658
5,184
8,239
86,749
0
L
24,861
6,450
0
10,721
22,682
6,408
1,966
9,278
13,404
89,624
0
W
Arachne
snezzyyy
Arachne
15,701
11,008
271
8,064
24,667
10,095
266
12,582
12,085
0
100,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,373
Gold Earned
57,583
515
Minions Killed
494
0
Camps Cleared
0
2,508,025
Distance Traveled
2,327,196
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,017
462
102
4
0
506,738
3
L
Apollo
9,737
375
62
2
0
481,920
3
L
Chaac
10,820
416
32
1
0
463,606
3
W
Chaac
11,360
437
96
4
0
634,693
0
W
Ymir
13,313
512
120
5
0
492,572
2
W
Artemis
9,354
360
57
2
0
302,082
2
L
Loki
13,019
501
127
5
0
467,037
1
L
Janus
12,841
494
167
6
0
547,902
4
L
Sol
11,166
429
106
4
0
366,731
3
W
Arachne
13,329
513
140
5
0
571,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role