Player Matchup

Rama
Rama
Devletbek
Rama
Level 28
God Stats
1W - 1L
1,305 SR
Queue Stats
33W - 52L
1,296 Elo+
Solo
Gilgamesh
Gilgamesh
Kenzie2998
Gilgamesh
Level 25
God Stats
1W - 1L
1,504 SR
Queue Stats
45W - 53L
1,394 Elo+
Solo
Ao Kuang
Ao Kuang
Mater27m
Ao Kuang
Level 15
God Stats
3W - 4L
1,473 SR
Queue Stats
5W - 7L
1,450 Elo+
Solo
Nike
Nike
The Pigeon4620
Nike
Level 28
God Stats
22W - 14L
1,500 SR
Queue Stats
72W - 63L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
xG3tR3ktM8x101
Baron Samedi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 35L
1,453 Elo+
Solo
Team Averages
Level 25
1,456 SR
1,419 Elo+

VS

Team Averages
Level 11
1,647 SR
1,473 Elo+
Charybdis
Charybdis
Hube5509
Charybdis
Level 8
God Stats
9W - 7L
1,632 SR
Queue Stats
26W - 26L
1,526 Elo+
Solo
Cthulhu
Cthulhu
SeeleL
Cthulhu
Level 18
God Stats
3W - 2L
1,664 SR
Queue Stats
8W - 14L
1,313 Elo+
Solo
Bellona
Bellona
THEamNEsiACreeW
Bellona
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 50L
1,352 Elo+
Solo
Merlin
Merlin
guilux_666
Merlin
Level 8
God Stats
21W - 16L
1,710 SR
Queue Stats
52W - 39L
1,587 Elo+
Party 1
Bakasura
Bakasura
maaz_Ochiste
Bakasura
Level 6
God Stats
9W - 2L
1,730 SR
Queue Stats
36W - 21L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
3 / 5 / 11
12,859
476
4,812
16,242
5,306
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Kenzie2998
Gilgamesh
17
3 / 3 / 14
12,037
446
14,252
18,999
9,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
Mater27m
Ao Kuang
20
14 / 6 / 6
14,903
552
19,089
28,144
11,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
9 / 3 / 10
16,343
605
19,770
20,545
25,158
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Baron Samedi
xG3tR3ktM8x101
Baron Samedi
20
14 / 8 / 10
15,173
562
24,091
25,724
12,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hube5509
Charybdis
20
7 / 5 / 4
16,499
611
13,359
25,538
10,258
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
SeeleL
Cthulhu
12
0 / 5 / 3
9,155
339
4,981
11,585
8,069
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
1 / 15 / 4
12,006
445
13,068
32,743
33,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
guilux_666
Merlin
18
4 / 11 / 5
12,071
447
13,970
15,351
5,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
maaz_Ochiste
Bakasura
20
13 / 7 / 6
16,395
607
36,161
30,567
16,928
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
47
43
Kills
25
25
Deaths
43
51
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Rama
3
5
11
1.7
L
Charybdis
Hube5509
Charybdis
7
5
4
1.8
W
Gilgamesh
Kenzie2998
Gilgamesh
3
3
14
3.33
W
Ao Kuang
Mater27m
Ao Kuang
14
6
6
2.83
L
Cthulhu
SeeleL
Cthulhu
0
5
3
0.3
L
1
15
4
0.2
W
9
3
10
4.67
L
Merlin
guilux_666
Merlin
4
11
5
0.59
L
Bakasura
maaz_Ochiste
Bakasura
13
7
6
2.29
W
Baron Samedi
xG3tR3ktM8x101
Baron Samedi
14
8
10
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,014
Damage
81,539
109,654
Taken
115,784
64,512
Mitigated
74,032
32,262
Healing
22,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
4,812
4,199
0
2,536
16,242
5,306
5,309
4,175
11,849
0
49,006
L
Charybdis
Hube5509
Charybdis
13,359
6,740
0
7,128
25,538
10,258
2,242
4,623
20,915
0
167,766
W
Gilgamesh
Kenzie2998
Gilgamesh
14,252
3,725
0
4,687
18,999
9,992
1,203
5,092
13,432
0
57,968
W
Ao Kuang
Mater27m
Ao Kuang
19,089
5,769
0
12,439
28,144
11,542
2,624
3,228
23,861
77,069
0
L
Cthulhu
SeeleL
Cthulhu
4,981
202
0
1,309
11,585
8,069
0
6,313
5,272
18,917
0
L
13,068
5,925
0
5,061
32,743
33,184
1,220
10,825
21,918
2,880
57,028
W
19,770
4,673
0
2,580
20,545
25,158
926
955
18,781
625
132,370
L
Merlin
guilux_666
Merlin
13,970
716
0
360
15,351
5,593
165
9,773
5,578
48,535
0
L
Bakasura
maaz_Ochiste
Bakasura
36,161
27,840
0
8,342
30,567
16,928
340
12,520
18,047
0
113,852
W
Baron Samedi
xG3tR3ktM8x101
Baron Samedi
24,091
2,778
2,799
7,221
25,724
12,514
1,061
6,727
17,867
82,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,315
Gold Earned
66,126
607
Minions Killed
585
0
Camps Cleared
0
2,406,918
Distance Traveled
2,013,956
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,859
476
94
3
0
422,986
0
L
Charybdis
16,499
611
223
8
0
434,273
2
W
Gilgamesh
12,037
446
73
3
0
562,863
0
W
Ao Kuang
14,903
552
98
4
0
536,716
0
L
Cthulhu
9,155
339
27
1
0
278,402
1
L
Bellona
12,006
445
100
4
0
365,915
0
W
Nike
16,343
605
221
8
0
432,364
1
L
Merlin
12,071
447
72
3
0
374,509
2
L
Bakasura
16,395
607
163
6
0
560,857
4
W
Baron Samedi
15,173
562
121
4
0
451,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role