Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
DarKComplexx
Scylla
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 26L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
Kuand0
Cthulhu
Level 29
God Stats
2W - 1L
1,733 SR
Queue Stats
20W - 21L
1,510 Elo+
Party 2
Vamana
Vamana
Treeckø
Vamana
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,334 Elo+
Party 1
Team Averages
Level 62
1,547 SR
1,464 Elo+

VS

Team Averages
Level 70
1,523 SR
1,542 Elo+
Xbalanque
Xbalanque
Ambiencce
Xbalanque
Level 147
God Stats
7W - 3L
1,675 SR
Queue Stats
242W - 239L
1,607 Elo+
Party 3
He Bo
He Bo
Riku011
He Bo
Level 25
God Stats
0W - 1L
1,326 SR
Queue Stats
44W - 60L
1,440 Elo+
Solo
Anhur
Anhur
cryyouheartout
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,538 Elo+
Solo
Hou Yi
Hou Yi
nappypancakes
Hou Yi
Level 27
God Stats
3W - 5L
1,481 SR
Queue Stats
89W - 104L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
player34565
Jormungandr
Level 125
God Stats
2W - 2L
1,634 SR
Queue Stats
37W - 32L
1,623 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
18
10 / 6 / 11
10,981
845
14,124
15,898
7,808
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
 
Da Ji
15
3 / 5 / 14
9,592
738
6,771
9,686
4,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
16
4 / 4 / 12
10,586
814
10,247
8,622
3,751
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Kuand0
Cthulhu
20
8 / 2 / 15
11,804
908
18,291
18,875
17,320
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vamana
Treeckø
Vamana
17
4 / 3 / 17
10,173
783
5,045
23,151
21,544
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ambiencce
Xbalanque
17
5 / 5 / 10
10,356
797
16,111
12,266
4,949
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
Riku011
He Bo
15
4 / 7 / 9
9,413
724
12,199
11,051
4,685
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 11 / 8
9,423
725
7,404
15,598
6,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 3 / 10
9,159
705
7,729
7,983
3,167
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
player34565
Jormungandr
18
7 / 3 / 7
10,465
805
12,518
12,094
12,345
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
64
29
Kills
20
20
Deaths
29
69
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
10
6
11
2.58
W
Da Ji
 
Da Ji
3
5
14
2
L
Xbalanque
Ambiencce
Xbalanque
5
5
10
2
W
Scylla
4
4
12
2.5
W
Cthulhu
Kuand0
Cthulhu
8
2
15
7.75
L
He Bo
Riku011
He Bo
4
7
9
1.21
W
Vamana
Treeckø
Vamana
4
3
17
4.17
L
3
11
8
0.64
L
1
3
10
2
L
Jormungandr
player34565
Jormungandr
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,478
Damage
55,961
76,232
Taken
58,992
54,699
Mitigated
31,887
29,876
Healing
12,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
14,124
3,533
830
2,955
15,898
7,808
376
4,793
11,105
0
25,996
W
Da Ji
 
Da Ji
6,771
1,511
618
1,375
9,686
4,276
976
4,665
5,021
0
9,443
L
Xbalanque
Ambiencce
Xbalanque
16,111
5,144
1,124
3,258
12,266
4,949
731
7,328
4,724
0
32,852
W
Scylla
10,247
823
699
1,132
8,622
3,751
974
3,149
5,473
19,581
0
W
Cthulhu
Kuand0
Cthulhu
18,291
1,745
3,291
9,578
18,875
17,320
1,445
6,964
11,911
52,846
0
L
He Bo
Riku011
He Bo
12,199
588
355
1,559
11,051
4,685
381
4,729
6,229
16,537
0
W
Vamana
Treeckø
Vamana
5,045
2,157
0
9,398
23,151
21,544
1,066
5,146
16,150
0
8,039
L
7,404
2,513
313
797
15,598
6,741
27
7,038
8,368
0
11,265
L
7,729
2,962
864
1,830
7,983
3,167
113
3,276
4,612
0
15,751
L
Jormungandr
player34565
Jormungandr
12,518
995
826
1,814
12,094
12,345
0
6,167
5,704
34,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,136
Gold Earned
48,816
128
Minions Killed
107
0
Camps Cleared
0
1,322,117
Distance Traveled
1,149,200
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,981
845
27
2
0
255,299
2
W
Da Ji
9,592
738
7
1
0
264,038
0
L
Xbalanque
10,356
797
48
4
0
214,781
1
W
Scylla
10,586
814
24
2
0
255,373
1
W
Cthulhu
11,804
908
61
5
0
268,558
0
L
He Bo
9,413
724
7
1
0
218,417
0
W
Vamana
10,173
783
9
1
0
278,849
0
L
Anhur
9,423
725
8
1
0
201,334
2
L
Hou Yi
9,159
705
12
1
0
263,326
3
L
Jormungandr
10,465
805
32
2
0
251,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role