Player Matchup

He Bo
He Bo
EnLPsychic
He Bo
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,363 Elo+
Party 1
Cerberus
Cerberus
TeNasciT
Cerberus
Level 44
God Stats
5W - 5L
1,637 SR
Queue Stats
22W - 15L
1,520 Elo+
Party 1
Medusa
Medusa
sighlent G
Medusa
Level 25
God Stats
8W - 6L
1,607 SR
Queue Stats
44W - 47L
1,363 Elo+
Party 1
Team Averages
Level 47
1,581 SR
1,415 Elo+

VS

Team Averages
Level 53
1,548 SR
1,248 Elo+
Ra
Ra
Jessica fufu
Ra
Level 8
God Stats
2W - 6L
1,247 SR
Queue Stats
19W - 48L
895 Elo+
Solo
Xing Tian
Xing Tian
TSD157
Xing Tian
Level 27
God Stats
3W - 3L
1,659 SR
Queue Stats
150W - 186L
1,397 Elo+
Party 2
Bastet
Bastet
YK-GL0-
Bastet
Level 125
God Stats
1W - 0L
1,737 SR
Queue Stats
19W - 13L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
2 / 4 / 5
8,415
601
6,083
10,890
2,191
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
TeNasciT
Cerberus
13
2 / 1 / 5
8,428
602
6,385
11,630
10,502
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
sighlent G
Medusa
12
4 / 5 / 4
8,928
638
9,158
10,792
3,400
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 6
8,295
593
4,393
7,253
2,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
TSD157
Xing Tian
14
1 / 1 / 8
9,783
699
5,882
11,506
10,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
YK-GL0-
Bastet
14
9 / 5 / 0
10,757
768
18,652
10,446
3,330
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
8
Kills
10
10
Deaths
8
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
He Bo
2
4
5
1.13
W
0
2
6
1.5
W
Xing Tian
TSD157
Xing Tian
1
1
8
5
L
Cerberus
TeNasciT
Cerberus
2
1
5
4.5
W
Bastet
YK-GL0-
Bastet
9
5
0
1.8
L
Medusa
sighlent G
Medusa
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,626
Damage
28,927
33,312
Taken
29,205
16,093
Mitigated
16,419
3,509
Healing
3,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
6,083
231
0
1,200
10,890
2,191
0
1,913
8,977
23,926
0
W
4,393
623
788
640
7,253
2,315
120
3,274
3,979
28,864
0
W
Xing Tian
TSD157
Xing Tian
5,882
530
184
1,682
11,506
10,774
250
3,895
7,611
15,691
0
L
Cerberus
TeNasciT
Cerberus
6,385
303
0
1,809
11,630
10,502
0
3,935
7,695
20,064
0
W
Bastet
YK-GL0-
Bastet
18,652
3,848
0
90
10,446
3,330
979
6,100
4,346
0
41,462
L
Medusa
sighlent G
Medusa
9,158
4,512
0
500
10,792
3,400
24
4,649
6,143
0
30,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,771
Gold Earned
28,835
136
Minions Killed
122
6
Camps Cleared
6
704,841
Distance Traveled
770,301
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,415
601
54
4
4
232,320
4
W
Ra
8,295
593
49
4
1
259,670
0
W
Xing Tian
9,783
699
26
2
0
252,286
3
L
Cerberus
8,428
602
27
2
0
265,648
3
W
Bastet
10,757
768
47
3
5
258,345
2
L
Medusa
8,928
638
55
4
2
206,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role