Player Matchup

Medusa
Medusa
 
Medusa
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ch4v
Morgan Le Fay
Level 89
God Stats
15W - 10L
1,588 SR
Queue Stats
510W - 503L
1,512 Elo+
Solo
Bacchus
Bacchus
Xenominati
Bacchus
Level 29
God Stats
26W - 22L
1,494 SR
Queue Stats
72W - 113L
1,311 Elo+
Solo
Team Averages
Level 76
1,527 SR
1,441 Elo+

VS

Team Averages
Level 42
1,389 SR
1,401 Elo+
Neith
Neith
BadOneManArmy
Neith
Level 43
God Stats
1W - 3L
1,289 SR
Queue Stats
3W - 5L
1,372 Elo+
Solo
Athena
Athena
Lennethka
Athena
Level 69
God Stats
2W - 5L
1,355 SR
Queue Stats
173W - 227L
1,371 Elo+
Solo
Zhong Kui
Zhong Kui
Mect0n
Zhong Kui
Level 14
God Stats
2W - 3L
1,524 SR
Queue Stats
20W - 26L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 6 / 8
9,571
684
12,861
10,532
4,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Morgan Le Fay
Ch4v
Morgan Le Fay
15
7 / 1 / 6
10,517
751
16,382
9,509
4,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Xenominati
Bacchus
13
2 / 1 / 9
9,912
708
6,273
11,168
13,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 5
9,202
657
5,528
12,589
5,994
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Lennethka
Athena
11
1 / 4 / 6
9,092
649
4,488
15,434
14,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
Mect0n
Zhong Kui
12
3 / 6 / 3
8,490
606
9,488
12,697
7,357
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
13
Kills
7
8
Deaths
13
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
6
8
1.33
L
3
3
5
1.83
W
Morgan Le Fay
Ch4v
Morgan Le Fay
7
1
6
10
L
Athena
Lennethka
Athena
1
4
6
1
L
Zhong Kui
Mect0n
Zhong Kui
3
6
3
0.75
W
Bacchus
Xenominati
Bacchus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,516
Damage
19,504
31,209
Taken
40,720
22,570
Mitigated
28,008
8,648
Healing
8,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,861
6,638
987
2,694
10,532
4,021
844
5,202
5,330
0
35,410
L
5,528
2,215
652
4,142
12,589
5,994
0
8,558
4,031
0
28,109
W
Morgan Le Fay
Ch4v
Morgan Le Fay
16,382
1,959
168
2,856
9,509
4,618
1,255
4,487
5,022
61,514
0
L
Athena
Lennethka
Athena
4,488
1,220
0
808
15,434
14,657
0
9,016
6,418
10,965
0
L
Zhong Kui
Mect0n
Zhong Kui
9,488
554
184
2,763
12,697
7,357
0
5,372
7,325
29,499
0
W
Bacchus
Xenominati
Bacchus
6,273
842
0
1,943
11,168
13,931
216
4,631
6,537
10,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,000
Gold Earned
26,784
162
Minions Killed
119
8
Camps Cleared
4
768,581
Distance Traveled
683,198
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,571
684
38
3
2
237,279
2
L
Neith
9,202
657
52
4
1
229,880
3
W
Morgan Le Fay
10,517
751
113
8
5
262,550
3
L
Athena
9,092
649
22
2
1
228,792
3
L
Zhong Kui
8,490
606
45
3
2
224,526
2
W
Bacchus
9,912
708
11
1
1
268,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role