Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
II Gassed
Olorun
Level 102
God Stats
1W - 6L
1,046 SR
Queue Stats
454W - 567L
1,518 Elo+
Solo
Gilgamesh
Gilgamesh
TheBadassMonkey2
Gilgamesh
Level 129
God Stats
6W - 5L
1,577 SR
Queue Stats
21W - 26L
1,580 Elo+
Solo
Team Averages
Level 119
1,374 SR
1,532 Elo+

VS

Team Averages
Level 119
1,447 SR
1,614 Elo+
Mulan
Mulan
KinEntropy
Mulan
Level 119
God Stats
0W - 3L
1,296 SR
Queue Stats
60W - 56L
1,600 Elo+
Solo
Heimdallr
Heimdallr
YaBoyHood14
Heimdallr
Level 116
God Stats
1W - 7L
1,463 SR
Queue Stats
37W - 47L
1,661 Elo+
Solo
Raijin
Raijin
shinklouis
Raijin
Level 121
God Stats
26W - 27L
1,583 SR
Queue Stats
771W - 783L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 2 / 7
9,216
709
8,475
9,966
7,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Olorun
II Gassed
Olorun
13
2 / 1 / 8
8,695
669
7,012
6,636
2,990
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
13
6 / 6 / 5
10,079
775
11,724
14,783
8,078
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
2 / 5 / 6
8,759
674
6,704
12,952
10,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
YaBoyHood14
Heimdallr
11
3 / 4 / 6
8,114
624
8,473
10,010
3,594
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
shinklouis
Raijin
13
4 / 3 / 5
8,885
683
8,899
9,498
4,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
12
Kills
9
9
Deaths
12
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
7
3.75
W
Olorun
II Gassed
Olorun
2
1
8
6
L
Mulan
2
5
6
1
W
Gilgamesh
6
6
5
1.42
L
Heimdallr
YaBoyHood14
Heimdallr
3
4
6
1.5
L
Raijin
shinklouis
Raijin
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,211
Damage
24,076
31,385
Taken
32,460
18,624
Mitigated
18,235
7,499
Healing
4,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,475
1,703
0
2,535
9,966
7,556
549
3,681
6,285
0
12,834
W
Olorun
II Gassed
Olorun
7,012
3,270
982
3,145
6,636
2,990
1,467
2,928
3,708
29,597
0
L
Mulan
6,704
1,667
0
1,140
12,952
10,159
0
4,207
8,235
0
16,646
W
Gilgamesh
11,724
3,580
56
781
14,783
8,078
0
2,786
11,997
0
41,054
L
Heimdallr
YaBoyHood14
Heimdallr
8,473
2,772
0
1,463
10,010
3,594
0
1,617
8,305
0
29,598
L
Raijin
shinklouis
Raijin
8,899
1,242
0
1,852
9,498
4,482
0
1,582
7,733
37,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,990
Gold Earned
25,758
139
Minions Killed
151
4
Camps Cleared
8
771,583
Distance Traveled
653,392
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,216
709
16
1
1
245,406
2
W
Olorun
8,695
669
59
5
1
245,562
1
L
Mulan
8,759
674
21
2
1
223,538
4
W
Gilgamesh
10,079
775
64
5
2
280,615
2
L
Heimdallr
8,114
624
44
3
3
216,428
4
L
Raijin
8,885
683
86
7
4
213,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role