Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
D3ath57
Aphrodite
Level 86
God Stats
9W - 7L
1,528 SR
Queue Stats
23W - 26L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
EvelNik
Cthulhu
Level 141
God Stats
1W - 2L
1,587 SR
Queue Stats
23W - 35L
1,329 Elo+
Party 3
Gilgamesh
Gilgamesh
ISnortCyaNiide
Gilgamesh
Level 113
God Stats
29W - 16L
1,525 SR
Queue Stats
106W - 104L
1,458 Elo+
Party 2
Neith
Neith
STRANG3 TAM3R
Neith
Level 122
God Stats
29W - 34L
1,495 SR
Queue Stats
103W - 108L
1,392 Elo+
Party 3
Team Averages
Level 112
1,527 SR
1,421 Elo+

VS

Team Averages
Level 113
1,675 SR
1,429 Elo+
Charybdis
Charybdis
Barry_McHawkinue
Charybdis
Level 155
God Stats
1W - 0L
1,546 SR
Queue Stats
6W - 4L
1,269 Elo+
Solo
Ganesha
Ganesha
Oliver1031858
Ganesha
Level 125
God Stats
2W - 2L
1,745 SR
Queue Stats
261W - 253L
1,424 Elo+
Solo
Sol
Sol
SenorProgresh
Sol
Level 119
God Stats
1W - 0L
1,861 SR
Queue Stats
4W - 2L
1,735 Elo+
Solo
Baron Samedi
Baron Samedi
Teeezhy
Baron Samedi
Level 102
God Stats
2W - 3L
1,632 SR
Queue Stats
12W - 18L
1,377 Elo+
Party 1
Bastet
Bastet
Xxalphad4vexX
Bastet
Level 64
God Stats
1W - 1L
1,591 SR
Queue Stats
18W - 28L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
5 / 4 / 7
9,641
876
11,638
9,563
6,134
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
D3ath57
Aphrodite
13
0 / 3 / 8
7,198
654
5,313
7,981
6,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
EvelNik
Cthulhu
15
3 / 3 / 9
9,648
877
8,733
14,565
11,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
ISnortCyaNiide
Gilgamesh
14
5 / 4 / 6
9,131
830
9,099
11,826
8,734
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 6 / 6
8,246
750
6,044
11,901
4,121
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
14
1 / 3 / 6
8,564
779
8,707
9,504
3,341
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
16
0 / 2 / 20
9,940
904
8,137
13,489
10,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 4 / 7
10,339
940
8,528
9,671
4,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
Teeezhy
Baron Samedi
16
6 / 4 / 10
10,106
919
13,837
12,710
7,900
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
7 / 2 / 4
10,261
933
7,669
6,090
2,480
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
67
15
Kills
20
20
Deaths
15
36
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
4
7
2.13
W
Charybdis
1
3
6
1.33
L
Aphrodite
D3ath57
Aphrodite
0
3
8
1.33
L
Cthulhu
EvelNik
Cthulhu
3
3
9
2.5
L
Gilgamesh
ISnortCyaNiide
Gilgamesh
5
4
6
2
W
Ganesha
0
2
20
5
L
2
6
6
0.83
W
6
4
7
2.38
W
Baron Samedi
Teeezhy
Baron Samedi
6
4
10
2.75
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,827
Damage
46,878
55,836
Taken
51,464
36,538
Mitigated
28,472
13,350
Healing
12,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
11,638
3,234
0
101
9,563
6,134
0
5,806
3,757
0
17,878
W
Charybdis
8,707
2,891
0
210
9,504
3,341
1,239
2,122
7,382
0
28,771
L
Aphrodite
D3ath57
Aphrodite
5,313
737
4,465
4,325
7,981
6,167
105
5,287
2,694
18,358
0
L
Cthulhu
EvelNik
Cthulhu
8,733
114
441
1,864
14,565
11,382
0
6,705
7,860
24,350
0
L
Gilgamesh
ISnortCyaNiide
Gilgamesh
9,099
2,887
0
552
11,826
8,734
0
7,022
4,804
0
20,982
W
Ganesha
8,137
810
0
2,458
13,489
10,317
163
3,462
10,027
26,276
0
L
6,044
2,073
0
1,602
11,901
4,121
764
5,173
6,728
0
27,411
W
8,528
3,246
0
3,333
9,671
4,434
1,376
3,014
6,657
39,352
3,900
W
Baron Samedi
Teeezhy
Baron Samedi
13,837
1,722
1,851
4,611
12,710
7,900
432
3,546
9,164
32,036
0
W
7,669
2,600
0
240
6,090
2,480
583
2,193
3,897
0
17,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,864
Gold Earned
49,210
194
Minions Killed
239
7
Camps Cleared
8
1,099,249
Distance Traveled
994,317
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,641
876
21
2
1
221,609
0
W
Charybdis
8,564
779
51
5
2
205,562
5
L
Aphrodite
7,198
654
44
4
1
222,763
0
L
Cthulhu
9,648
877
54
5
0
246,735
1
L
Gilgamesh
9,131
830
29
3
4
230,974
0
W
Ganesha
9,940
904
13
1
0
216,091
2
L
Neith
8,246
750
46
4
1
177,168
0
W
Sol
10,339
940
84
8
3
195,067
1
W
Baron Samedi
10,106
919
55
5
2
185,655
0
W
Bastet
10,261
933
36
3
1
191,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role