Player Matchup

Ymir
Ymir
Evan-kuo
Ymir
Level 13
God Stats
5W - 5L
1,500 SR
Queue Stats
262W - 248L
1,360 Elo+
Solo
Nemesis
Nemesis
SilverSphinx15
Nemesis
Level 18
God Stats
0W - 3L
1,098 SR
Queue Stats
31W - 45L
1,406 Elo+
Party 2
Hel
Hel
rhinogirl4life
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,209 Elo+
Party 1
Sun Wukong
Sun Wukong
robs68chargerrt
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,124 Elo+
Party 1
Zeus
Zeus
tealnoisy
Zeus
Level 34
God Stats
1W - 2L
1,244 SR
Queue Stats
137W - 135L
1,341 Elo+
Party 2
Team Averages
Level 20
1,368 SR
1,288 Elo+

VS

Team Averages
Level 37
1,459 SR
1,360 Elo+
Tiamat
Tiamat
Enstone1337
Tiamat
Level 125
God Stats
1W - 0L
1,413 SR
Queue Stats
6W - 10L
1,320 Elo+
Party 3
Skadi
Skadi
GETEMZOMBIE5611
Skadi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,369 Elo+
Solo
Sol
Sol
czlfy
Sol
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Raijin
Raijin
marido-puido
Raijin
Level 21
God Stats
5W - 6L
1,390 SR
Queue Stats
50W - 64L
1,368 Elo+
Solo
Neith
Neith
znante
Neith
Level 23
God Stats
3W - 2L
1,493 SR
Queue Stats
186W - 195L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 5 / 1
11,147
929
9,300
19,990
15,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 13 / 0
10,218
852
11,309
27,573
11,880
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
0 / 10 / 1
10,466
872
8,139
21,203
7,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
robs68chargerrt
Sun Wukong
16
2 / 6 / 1
10,590
883
5,392
22,997
15,043
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zeus
15
0 / 0 / 0
7,740
645
0
0
0
Team 1 Tickets

0

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
12 / 0 / 18
14,581
1,215
37,524
9,327
7,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 7
10,910
909
3,900
2,741
968
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
czlfy
Sol
20
14 / 0 / 12
13,584
1,132
24,482
13,383
5,968
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
17
1 / 2 / 13
11,316
943
7,532
5,361
2,003
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Neith
znante
Neith
19
4 / 1 / 16
12,021
1,002
9,501
7,663
5,536
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
100
4
Kills
34
34
Deaths
4
3
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Tiamat
12
0
18
21
L
Ymir
1
5
1
0.3
W
3
1
7
6.5
L
1
13
0
0.08
W
Sol
czlfy
Sol
14
0
12
20
W
Raijin
1
2
13
3.75
L
0
10
1
0.05
L
Sun Wukong
robs68chargerrt
Sun Wukong
2
6
1
0.42
L
Zeus
0
0
0
0
W
Neith
znante
Neith
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,140
Damage
82,939
91,763
Taken
38,475
50,689
Mitigated
21,871
4,213
Healing
17,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
37,524
1,603
517
4,767
9,327
7,396
0
3,790
5,537
80,769
0
L
Ymir
9,300
1,030
0
1,360
19,990
15,877
0
14,179
5,531
31,752
0
W
3,900
2,482
0
0
2,741
968
0
1,019
1,722
0
11,463
L
11,309
3,693
0
2,368
27,573
11,880
0
19,764
7,470
0
28,821
W
Sol
czlfy
Sol
24,482
8,589
29
9,354
13,383
5,968
0
7,050
6,333
39,186
0
W
Raijin
7,532
897
280
559
5,361
2,003
0
2,724
2,637
12,409
0
L
8,139
1,531
0
258
21,203
7,889
0
17,169
3,796
28,137
0
L
Sun Wukong
robs68chargerrt
Sun Wukong
5,392
1,714
0
227
22,997
15,043
0
17,258
5,428
82
9,973
L
Zeus
0
0
0
0
0
0
0
0
0
0
0
W
Neith
znante
Neith
9,501
3,574
0
1,700
7,663
5,536
0
2,938
4,725
0
25,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,161
Gold Earned
62,412
122
Minions Killed
219
2
Camps Cleared
4
739,791
Distance Traveled
982,564
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,581
1,215
115
10
4
256,903
0
L
Ymir
11,147
929
60
5
2
189,035
0
W
Skadi
10,910
909
22
2
0
170,378
0
L
Nemesis
10,218
852
28
2
0
189,056
0
W
Sol
13,584
1,132
34
3
0
209,872
0
W
Raijin
11,316
943
9
1
0
109,628
2
L
Hel
10,466
872
23
2
0
158,822
1
L
Sun Wukong
10,590
883
11
1
0
202,878
2
L
Zeus
7,740
645
0
0
0
0
0
W
Neith
12,021
1,002
39
3
0
235,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role