Player Matchup

Nike
Nike
 
Nike
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kerutokitsune
Cthulhu
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 59L
1,431 Elo+
Party 1
Sol
Sol
Lgv537
Sol
Level 82
God Stats
3W - 3L
1,534 SR
Queue Stats
53W - 64L
1,412 Elo+
Party 1
Charybdis
Charybdis
SoRuKaS
Charybdis
Level 52
God Stats
3W - 0L
1,412 SR
Queue Stats
7W - 1L
1,690 Elo+
Solo
Erlang Shen
Erlang Shen
areyes17_
Erlang Shen
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
207W - 201L
1,535 Elo+
Party 1
Team Averages
Level 87
1,489 SR
1,514 Elo+

VS

Team Averages
Level 105
1,506 SR
1,511 Elo+
Bacchus
Bacchus
 
Bacchus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Rsong
King Arthur
Level 96
God Stats
9W - 13L
1,426 SR
Queue Stats
129W - 159L
1,407 Elo+
Solo
Charybdis
Charybdis
Sm3llyW1lly
Charybdis
Level 84
God Stats
15W - 15L
1,576 SR
Queue Stats
340W - 304L
1,555 Elo+
Solo
Nu Wa
Nu Wa
iiDominatrix
Nu Wa
Level 110
God Stats
12W - 7L
1,669 SR
Queue Stats
70W - 59L
1,489 Elo+
Solo
Susano
Susano
奉天灬刀疤
Susano
Level 123
God Stats
3W - 8L
1,357 SR
Queue Stats
218W - 181L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
0 / 4 / 2
5,801
580
2,825
6,307
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
8
2 / 1 / 7
5,933
593
4,729
4,396
2,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
Lgv537
Sol
11
6 / 1 / 2
7,086
709
4,163
7,529
3,183
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
SoRuKaS
Charybdis
12
5 / 2 / 1
7,280
728
3,557
6,614
2,064
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
areyes17_
Erlang Shen
11
7 / 1 / 3
7,108
711
5,581
5,897
2,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
2 / 2 / 1
5,248
525
2,385
5,394
3,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Rsong
King Arthur
8
2 / 2 / 1
4,984
498
2,828
7,407
3,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charybdis
Sm3llyW1lly
Charybdis
6
0 / 6 / 1
4,431
443
3,573
5,830
1,142
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
1 / 6 / 0
4,283
428
3,371
6,096
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 4 / 1
5,801
580
4,247
7,618
2,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
20
Kills
8
9
Deaths
20
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
0
4
2
0.25
L
Bacchus
 
Bacchus
2
2
1
1.25
W
Cthulhu
2
1
7
5.5
W
Sol
Lgv537
Sol
6
1
2
7
L
King Arthur
Rsong
King Arthur
2
2
1
1.25
L
Charybdis
Sm3llyW1lly
Charybdis
0
6
1
0.08
W
Charybdis
SoRuKaS
Charybdis
5
2
1
2.75
W
Erlang Shen
areyes17_
Erlang Shen
7
1
3
8.5
L
1
6
0
0.17
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,855
Damage
16,404
30,743
Taken
32,345
13,007
Mitigated
11,977
10,988
Healing
5,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
2,825
413
0
1,217
6,307
2,804
0
565
5,426
0
20,895
L
Bacchus
 
Bacchus
2,385
309
0
390
5,394
3,314
0
2,812
2,582
14,976
0
W
Cthulhu
4,729
646
0
950
4,396
2,478
69
1,133
3,222
14,565
0
W
Sol
Lgv537
Sol
4,163
2,342
0
4,108
7,529
3,183
3,322
998
6,531
37,242
0
L
King Arthur
Rsong
King Arthur
2,828
877
0
3,134
7,407
3,554
148
901
6,506
0
17,043
L
Charybdis
Sm3llyW1lly
Charybdis
3,573
2,293
0
935
5,830
1,142
0
3,675
2,155
0
16,479
W
Charybdis
SoRuKaS
Charybdis
3,557
2,176
0
2,880
6,614
2,064
2,135
1,902
4,712
0
39,553
W
Erlang Shen
areyes17_
Erlang Shen
5,581
3,330
0
1,833
5,897
2,478
0
1,218
4,679
0
29,816
L
3,371
931
0
992
6,096
1,360
0
678
5,418
17,642
0
L
4,247
1,189
0
330
7,618
2,607
0
826
6,792
0
27,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,208
Gold Earned
24,747
265
Minions Killed
177
0
Camps Cleared
0
949,911
Distance Traveled
859,397
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
5,801
580
37
4
0
168,888
0
L
Bacchus
5,248
525
26
3
0
208,176
3
W
Cthulhu
5,933
593
15
2
0
215,301
1
W
Sol
7,086
709
82
8
0
166,589
0
L
King Arthur
4,984
498
30
3
0
172,918
2
L
Charybdis
4,431
443
28
3
0
120,444
0
W
Charybdis
7,280
728
86
9
0
181,704
7
W
Erlang Shen
7,108
711
45
5
0
217,429
1
L
Nu Wa
4,283
428
24
2
0
142,936
0
L
Susano
5,801
580
69
7
0
214,923
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role