Player Matchup

Merlin
Merlin
MooseCutterx
Merlin
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 71L
1,525 Elo+
Party 1
Bacchus
Bacchus
TimHortonZTy
Bacchus
Level 21
God Stats
10W - 7L
1,576 SR
Queue Stats
19W - 24L
1,499 Elo+
Party 1
Charybdis
Charybdis
TomHilfighter88
Charybdis
Level 61
God Stats
1W - 1L
1,433 SR
Queue Stats
7W - 10L
1,437 Elo+
Party 1
Team Averages
Level 56
1,503 SR
1,487 Elo+

VS

Team Averages
Level 59
1,587 SR
1,397 Elo+
Kuzenbo
Kuzenbo
MoyaBear
Kuzenbo
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 24L
1,423 Elo+
Party 2
Artemis
Artemis
Night Assalant
Artemis
Level 147
God Stats
4W - 3L
1,659 SR
Queue Stats
202W - 215L
1,462 Elo+
Party 2
Ra
Ra
Shotflockjj
Ra
Level 8
God Stats
0W - 1L
1,602 SR
Queue Stats
0W - 3L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
7 / 0 / 2
8,261
826
11,376
4,493
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
TimHortonZTy
Bacchus
10
2 / 0 / 6
7,830
783
3,961
7,936
9,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
TomHilfighter88
Charybdis
11
1 / 0 / 7
7,143
714
5,650
5,001
1,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MoyaBear
Kuzenbo
10
0 / 1 / 0
6,633
663
4,258
8,679
10,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 0
6,081
608
4,983
8,855
3,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 6 / 0
6,039
604
3,487
6,537
2,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
10
Kills
0
0
Deaths
10
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
7
0
2
8
L
Kuzenbo
MoyaBear
Kuzenbo
0
1
0
0
L
0
3
0
0
L
0
6
0
0
W
Bacchus
TimHortonZTy
Bacchus
2
0
6
5
W
Charybdis
TomHilfighter88
Charybdis
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,987
Damage
12,728
17,430
Taken
24,071
13,666
Mitigated
16,902
3,261
Healing
3,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
11,376
834
0
250
4,493
1,878
338
2,154
2,339
42,967
0
L
Kuzenbo
MoyaBear
Kuzenbo
4,258
1,863
519
2,043
8,679
10,703
0
4,462
4,217
9,617
0
L
4,983
1,901
0
774
8,855
3,272
0
6,142
2,713
0
20,444
L
3,487
378
212
0
6,537
2,927
0
5,185
1,352
19,452
0
W
Bacchus
TimHortonZTy
Bacchus
3,961
655
0
1,532
7,936
9,848
50
3,725
4,211
7,123
0
W
Charybdis
TomHilfighter88
Charybdis
5,650
2,783
0
1,479
5,001
1,940
1,534
2,086
2,915
0
22,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,234
Gold Earned
18,753
130
Minions Killed
98
4
Camps Cleared
4
570,035
Distance Traveled
522,597
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,261
826
79
8
2
183,805
2
L
Kuzenbo
6,633
663
6
1
0
215,527
0
L
Artemis
6,081
608
46
5
4
171,451
2
L
Ra
6,039
604
46
5
0
135,619
0
W
Bacchus
7,830
783
4
0
0
200,843
0
W
Charybdis
7,143
714
47
5
2
185,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role