Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
DoomLuvBBC
Nu Wa
Level 20
God Stats
8W - 8L
1,678 SR
Queue Stats
39W - 36L
1,608 Elo+
Party 2
Artio
Artio
LadyFutanari
Artio
Level 14
God Stats
8W - 3L
1,671 SR
Queue Stats
28W - 13L
1,710 Elo+
Solo
Team Averages
Level 24
1,616 SR
1,606 Elo+

VS

Team Averages
Level 60
1,569 SR
1,611 Elo+
Gilgamesh
Gilgamesh
DUK3NUK3EM02
Gilgamesh
Level 29
God Stats
15W - 20L
1,679 SR
Queue Stats
213W - 165L
1,572 Elo+
Party 1
He Bo
He Bo
SheMoanzRamon
He Bo
Level 138
God Stats
6W - 11L
1,529 SR
Queue Stats
123W - 101L
1,660 Elo+
Party 1
Ares
Ares
jeanjim97
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
1 / 2 / 3
7,148
715
6,077
6,454
2,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
11
3 / 3 / 2
7,744
774
6,648
7,802
2,641
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 2
7,025
703
3,572
8,671
10,632
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DUK3NUK3EM02
Gilgamesh
5
0 / 2 / 0
5,589
559
1,076
3,581
1,742
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
4 / 3 / 1
7,595
760
10,538
7,812
3,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
12
2 / 1 / 3
7,400
740
4,944
9,498
7,875
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
6
Kills
6
6
Deaths
6
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
2
3
1.25
L
Gilgamesh
DUK3NUK3EM02
Gilgamesh
0
2
0
0
W
Nu Wa
3
3
2
1.33
W
2
1
2
3
L
4
3
1
1.5
L
Ares
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,297
Damage
16,558
22,927
Taken
20,891
15,450
Mitigated
12,694
5,554
Healing
3,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,077
3,262
0
1,131
6,454
2,177
600
4,811
1,604
0
20,884
L
Gilgamesh
DUK3NUK3EM02
Gilgamesh
1,076
121
84
346
3,581
1,742
0
1,996
1,585
0
3,254
W
Nu Wa
6,648
1,601
150
1,239
7,802
2,641
436
7,166
636
26,314
0
W
3,572
236
766
2,268
8,671
10,632
0
3,635
4,855
16,221
0
L
10,538
45
0
442
7,812
3,077
345
3,745
4,067
37,521
0
L
Ares
4,944
141
270
2,051
9,498
7,875
34
4,556
4,942
14,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,917
Gold Earned
20,584
123
Minions Killed
105
5
Camps Cleared
4
567,945
Distance Traveled
451,137
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,148
715
55
6
3
181,208
1
L
Gilgamesh
5,589
559
5
1
1
75,116
1
W
Nu Wa
7,744
774
55
6
2
179,495
3
W
Artio
7,025
703
13
1
0
207,242
3
L
He Bo
7,595
760
78
8
3
177,714
1
L
Ares
7,400
740
22
2
0
198,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role