Player Matchup

Artemis
Artemis
 
Artemis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ShxdowStorm
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 33L
1,240 Elo+
Party 1
Olorun
Olorun
redonred
Olorun
Level 64
God Stats
1W - 5L
1,253 SR
Queue Stats
256W - 378L
1,369 Elo+
Party 1
Team Averages
Level 36
1,418 SR
1,370 Elo+

VS

Team Averages
Level 89
1,405 SR
1,566 Elo+
Odin
Odin
DGZ44
Odin
Level 120
God Stats
16W - 8L
1,711 SR
Queue Stats
175W - 169L
1,565 Elo+
Party 2
Hun Batz
Hun Batz
DesiWezzy
Hun Batz
Level 64
God Stats
2W - 2L
1,222 SR
Queue Stats
51W - 58L
1,556 Elo+
Party 2
Nox
Nox
pojk246
Nox
Level 84
God Stats
1W - 3L
1,283 SR
Queue Stats
37W - 28L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
2 / 5 / 4
6,287
629
6,492
6,479
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
10
3 / 3 / 4
7,337
734
2,652
8,208
5,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Olorun
redonred
Olorun
10
2 / 6 / 5
6,706
671
3,819
7,930
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
DGZ44
Odin
12
5 / 2 / 7
7,872
787
5,778
7,302
6,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
DesiWezzy
Hun Batz
10
6 / 3 / 6
8,153
815
6,807
8,664
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nox
12
3 / 2 / 7
7,577
758
6,866
4,064
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
7
Kills
14
14
Deaths
7
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
5
4
0.8
W
Odin
DGZ44
Odin
5
2
7
4.25
W
Hun Batz
DesiWezzy
Hun Batz
6
3
6
3
L
Yemoja
3
3
4
1.67
W
Nox
3
2
7
3.25
L
Olorun
redonred
Olorun
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,963
Damage
19,451
22,617
Taken
20,030
10,861
Mitigated
11,338
3,894
Healing
1,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,492
2,566
0
640
6,479
2,514
0
2,637
3,635
0
17,984
W
Odin
DGZ44
Odin
5,778
796
0
868
7,302
6,643
0
2,331
4,799
0
17,703
W
Hun Batz
DesiWezzy
Hun Batz
6,807
1,191
0
251
8,664
3,364
306
3,115
5,373
0
17,929
L
Yemoja
2,652
1,080
364
1,312
8,208
5,703
63
2,654
5,254
10,810
0
W
Nox
6,866
444
0
350
4,064
1,331
980
1,017
3,035
25,735
0
L
Olorun
redonred
Olorun
3,819
1,895
195
1,383
7,930
2,644
0
1,718
5,998
10,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,330
Gold Earned
23,602
65
Minions Killed
101
3
Camps Cleared
4
400,184
Distance Traveled
542,042
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,287
629
30
3
3
108,980
1
W
Odin
7,872
787
33
3
2
184,708
1
W
Hun Batz
8,153
815
15
2
1
184,759
2
L
Yemoja
7,337
734
17
2
0
146,120
2
W
Nox
7,577
758
53
5
1
172,575
0
L
Olorun
6,706
671
18
2
0
145,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role