Player Matchup

Sol
Sol
InfernalBabyD
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,723 Elo+
Party 1
Sylvanus
Sylvanus
InfernalBigSack
Sylvanus
Level 18
God Stats
2W - 2L
1,580 SR
Queue Stats
18W - 19L
1,325 Elo+
Party 1
Xing Tian
Xing Tian
bromista-raudo12
Xing Tian
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,183 Elo+
Solo
Team Averages
Level 9
1,527 SR
1,410 Elo+

VS

Team Averages
Level 62
1,732 SR
1,545 Elo+
Danzaburou
Danzaburou
ISquidliumI
Danzaburou
Level 69
God Stats
54W - 37L
1,683 SR
Queue Stats
589W - 577L
1,475 Elo+
Party 2
Agni
Agni
dieinmoria
Agni
Level 28
God Stats
8W - 2L
1,791 SR
Queue Stats
8W - 5L
1,631 Elo+
Solo
Bellona
Bellona
jhanmarco300
Bellona
Level 89
God Stats
41W - 25L
1,724 SR
Queue Stats
604W - 573L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,766
752
6,140
8,792
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
10
3 / 8 / 1
6,985
776
5,637
12,535
8,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
5
0 / 7 / 1
5,359
595
83
7,799
5,313
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ISquidliumI
Danzaburou
12
4 / 0 / 14
8,313
924
6,996
6,376
2,294
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

11
5 / 3 / 13
7,858
873
10,753
6,305
2,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
jhanmarco300
Bellona
12
10 / 1 / 6
8,774
975
6,192
5,850
3,563
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
4
Kills
19
19
Deaths
4
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ISquidliumI
Danzaburou
4
0
14
11
L
1
4
3
0.63
L
Sylvanus
3
8
1
0.44
L
Xing Tian
0
7
1
0.07
W
5
3
13
3.83
W
Bellona
jhanmarco300
Bellona
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,860
Damage
23,941
29,126
Taken
18,531
17,028
Mitigated
7,898
5,309
Healing
3,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ISquidliumI
Danzaburou
6,996
3,107
0
1,909
6,376
2,294
1,805
4,278
2,098
0
21,443
L
6,140
1,711
0
2,497
8,792
3,172
0
3,468
5,105
24,578
2,204
L
Sylvanus
5,637
1,476
271
2,531
12,535
8,543
0
3,628
8,534
12,177
3,280
L
Xing Tian
83
83
0
10
7,799
5,313
0
2,981
4,630
693
0
W
10,753
1,937
0
419
6,305
2,041
102
4,500
1,805
23,504
0
W
Bellona
jhanmarco300
Bellona
6,192
1,751
135
1,003
5,850
3,563
572
2,650
3,200
0
17,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,110
Gold Earned
24,945
83
Minions Killed
98
2
Camps Cleared
7
389,597
Distance Traveled
537,038
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,313
924
44
5
1
180,873
1
L
Sol
6,766
752
53
6
1
154,800
1
L
Sylvanus
6,985
776
29
3
1
134,485
3
L
Xing Tian
5,359
595
1
0
0
100,312
0
W
Agni
7,858
873
36
4
3
167,252
2
W
Bellona
8,774
975
18
2
3
188,913
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role