Player Matchup

Tyr
Tyr
Emo Soldierz
Tyr
Level 114
God Stats
2W - 1L
1,677 SR
Queue Stats
62W - 56L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
LilMall415
Nu Wa
Level 160
God Stats
9W - 10L
1,566 SR
Queue Stats
493W - 517L
1,484 Elo+
Party 2
Skadi
Skadi
StArchAngel
Skadi
Level 159
God Stats
1W - 0L
1,734 SR
Queue Stats
120W - 109L
1,544 Elo+
Party 1
Mercury
Mercury
TheGassentBoss
Mercury
Level 67
God Stats
11W - 10L
1,471 SR
Queue Stats
187W - 167L
1,530 Elo+
Solo
Aphrodite
Aphrodite
shota_hottie
Aphrodite
Level 119
God Stats
123W - 128L
1,500 SR
Queue Stats
243W - 272L
1,500 Elo+
Party 2
Team Averages
Level 124
1,590 SR
1,516 Elo+

VS

Team Averages
Level 101
1,580 SR
1,555 Elo+
Izanami
Izanami
Akyør
Izanami
Level 111
God Stats
22W - 15L
1,632 SR
Queue Stats
527W - 462L
1,549 Elo+
Party 3
Cthulhu
Cthulhu
JRA Viejo
Cthulhu
Level 109
God Stats
13W - 12L
1,557 SR
Queue Stats
645W - 558L
1,574 Elo+
Party 3
Janus
Janus
SuBs_Wolf
Janus
Level 88
God Stats
10W - 8L
1,555 SR
Queue Stats
286W - 242L
1,536 Elo+
Solo
Ao Kuang
Ao Kuang
YG23
Ao Kuang
Level 86
God Stats
23W - 18L
1,564 SR
Queue Stats
146W - 127L
1,535 Elo+
Solo
Yemoja
Yemoja
xalcotanXXIII
Yemoja
Level 109
God Stats
52W - 43L
1,590 SR
Queue Stats
626W - 610L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 7
8,302
488
7,094
16,532
12,454
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
13
1 / 5 / 5
8,273
487
9,305
9,240
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
12 / 1 / 4
10,614
624
18,662
14,381
5,265
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
9 / 1 / 4
11,176
657
9,894
11,942
5,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
shota_hottie
Aphrodite
14
0 / 2 / 14
8,939
526
5,115
9,664
8,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Akyør
Izanami
12
1 / 4 / 2
7,551
444
6,224
10,602
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
JRA Viejo
Cthulhu
14
0 / 4 / 0
8,099
476
9,120
15,021
17,993
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
SuBs_Wolf
Janus
15
4 / 5 / 3
9,204
541
7,439
11,454
3,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
YG23
Ao Kuang
15
5 / 4 / 3
9,226
543
10,548
13,029
6,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 6 / 3
6,619
389
4,398
16,060
9,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
23
Kills
10
10
Deaths
23
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
Akyør
Izanami
1
4
2
0.5
W
1
1
7
4.5
L
Cthulhu
JRA Viejo
Cthulhu
0
4
0
0
W
Nu Wa
1
5
5
0.7
W
12
1
4
14
L
Janus
SuBs_Wolf
Janus
4
5
3
1.1
W
9
1
4
11
L
Ao Kuang
YG23
Ao Kuang
5
4
3
1.63
W
Aphrodite
shota_hottie
Aphrodite
0
2
14
3.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,070
Damage
37,729
61,759
Taken
66,166
34,276
Mitigated
40,398
25,190
Healing
16,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Akyør
Izanami
6,224
4,095
0
2,670
10,602
2,877
0
2,092
8,510
0
54,266
W
7,094
1,456
0
7,363
16,532
12,454
550
8,091
8,396
0
39,250
L
Cthulhu
JRA Viejo
Cthulhu
9,120
1,167
344
4,428
15,021
17,993
0
1,322
13,699
48,585
0
W
Nu Wa
9,305
1,825
0
1,680
9,240
3,431
1,367
6,236
2,724
51,052
0
W
18,662
11,196
0
5,432
14,381
5,265
4,048
6,369
7,956
0
80,460
L
Janus
SuBs_Wolf
Janus
7,439
460
0
1,752
11,454
3,677
180
5,180
6,274
60,156
0
W
9,894
5,990
0
702
11,942
5,002
48
4,891
7,011
0
95,763
L
Ao Kuang
YG23
Ao Kuang
10,548
2,806
0
3,186
13,029
6,093
0
2,431
10,598
49,312
9,746
W
Aphrodite
shota_hottie
Aphrodite
5,115
802
4,327
5,686
9,664
8,124
804
4,414
5,142
29,140
0
L
4,398
702
813
2,868
16,060
9,758
0
3,855
12,205
25,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,304
Gold Earned
40,699
494
Minions Killed
477
0
Camps Cleared
0
1,614,114
Distance Traveled
1,447,619
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,551
444
104
6
0
219,418
0
W
Tyr
8,302
488
82
5
0
315,395
2
L
Cthulhu
8,099
476
95
6
0
314,752
3
W
Nu Wa
8,273
487
78
5
0
283,340
3
W
Skadi
10,614
624
134
8
0
296,791
5
L
Janus
9,204
541
147
9
0
315,070
6
W
Mercury
11,176
657
151
9
0
416,500
1
L
Ao Kuang
9,226
543
97
6
0
334,303
0
W
Aphrodite
8,939
526
49
3
0
302,088
1
L
Yemoja
6,619
389
34
2
0
264,076
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role