Player Matchup

Sol
Sol
D_E_L_L_B_O_Y_
Sol
Level 83
God Stats
2W - 1L
1,660 SR
Queue Stats
66W - 74L
1,445 Elo+
Solo
Apollo
Apollo
Flow69
Apollo
Level 129
God Stats
4W - 3L
1,675 SR
Queue Stats
110W - 95L
1,542 Elo+
Party 1
Olorun
Olorun
Wojtaskon
Olorun
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Loki
Loki
iQ6FH
Loki
Level 123
God Stats
6W - 3L
1,485 SR
Queue Stats
325W - 327L
1,493 Elo+
Solo
Janus
Janus
kekulazo
Janus
Level 27
God Stats
2W - 0L
1,972 SR
Queue Stats
22W - 14L
1,532 Elo+
Party 1
Team Averages
Level 76
1,659 SR
1,502 Elo+

VS

Team Averages
Level 78
1,493 SR
1,537 Elo+
Susano
Susano
Andronios
Susano
Level 146
God Stats
18W - 20L
1,550 SR
Queue Stats
1,696W - 1,755L
1,512 Elo+
Solo
Cabrakan
Cabrakan
Dobbin2008
Cabrakan
Level 77
God Stats
1W - 3L
1,500 SR
Queue Stats
340W - 343L
1,454 Elo+
Party 2
Bacchus
Bacchus
Hirukuni
Bacchus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,760 Elo+
Party 3
Vamana
Vamana
Mellyy
Vamana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 3
Scylla
Scylla
SjayCulshaw
Scylla
Level 127
God Stats
7W - 5L
1,417 SR
Queue Stats
548W - 535L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 18
10,910
727
11,061
12,691
4,712
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
Flow69
Apollo
20
18 / 6 / 14
14,345
956
29,603
17,422
7,971
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Wojtaskon
Olorun
16
4 / 3 / 20
10,601
707
6,116
11,419
4,758
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
iQ6FH
Loki
17
5 / 6 / 19
11,620
775
12,800
11,810
4,451
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
kekulazo
Janus
20
9 / 6 / 23
13,987
932
23,099
16,875
6,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Andronios
Susano
19
10 / 5 / 6
11,288
753
15,177
13,295
6,958
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Dobbin2008
Cabrakan
17
4 / 7 / 10
10,232
682
7,947
23,427
35,874
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Hirukuni
Bacchus
16
3 / 8 / 10
9,756
650
11,098
19,003
30,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
Mellyy
Vamana
15
1 / 10 / 10
9,157
610
8,094
22,286
18,922
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
18
3 / 9 / 12
11,077
738
13,197
16,749
7,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
69
39
Kills
21
25
Deaths
39
94
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Susano
Andronios
Susano
10
5
6
2.6
W
3
4
18
3
L
Cabrakan
Dobbin2008
Cabrakan
4
7
10
1.29
W
Apollo
Flow69
Apollo
18
6
14
4.17
L
Bacchus
Hirukuni
Bacchus
3
8
10
1
L
Vamana
Mellyy
Vamana
1
10
10
0.6
L
Scylla
3
9
12
1
W
Olorun
Wojtaskon
Olorun
4
3
20
4.67
W
Loki
iQ6FH
Loki
5
6
19
2.42
W
Janus
kekulazo
Janus
9
6
23
3.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,679
Damage
55,513
70,217
Taken
94,760
28,211
Mitigated
99,553
26,845
Healing
18,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Andronios
Susano
15,177
1,812
2,248
1,856
13,295
6,958
0
5,716
7,579
0
33,144
W
11,061
2,105
1,246
3,748
12,691
4,712
723
5,751
6,940
23,365
0
L
Cabrakan
Dobbin2008
Cabrakan
7,947
1,114
1,804
2,921
23,427
35,874
0
10,081
13,346
11,856
0
W
Apollo
Flow69
Apollo
29,603
16,862
623
5,228
17,422
7,971
2,757
7,833
9,311
0
60,311
L
Bacchus
Hirukuni
Bacchus
11,098
1,002
979
1,858
19,003
30,019
348
6,997
12,006
21,445
808
L
Vamana
Mellyy
Vamana
8,094
3,858
121
4,217
22,286
18,922
344
8,813
13,473
809
18,188
L
Scylla
13,197
1,049
951
1,240
16,749
7,780
0
8,669
8,080
30,935
0
W
Olorun
Wojtaskon
Olorun
6,116
1,601
2,754
3,949
11,419
4,758
1,580
6,095
5,324
9,859
0
W
Loki
iQ6FH
Loki
12,800
3,156
479
960
11,810
4,451
304
5,879
5,931
0
23,671
W
Janus
kekulazo
Janus
23,099
2,088
2,940
4,918
16,875
6,319
0
6,679
9,932
49,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,463
Gold Earned
51,510
148
Minions Killed
113
0
Camps Cleared
0
1,431,402
Distance Traveled
1,276,569
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
11,288
753
30
2
0
247,977
0
W
Sol
10,910
727
17
1
0
286,847
0
L
Cabrakan
10,232
682
7
0
0
234,363
2
W
Apollo
14,345
956
57
4
0
256,381
0
L
Bacchus
9,756
650
20
1
0
258,189
0
L
Vamana
9,157
610
11
1
0
275,794
1
L
Scylla
11,077
738
45
3
0
260,246
0
W
Olorun
10,601
707
6
0
0
289,773
0
W
Loki
11,620
775
13
1
0
288,893
0
W
Janus
13,987
932
55
4
0
309,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role