Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
CapOverlord
Fafnir
Level 85
God Stats
11W - 2L
1,576 SR
Queue Stats
720W - 722L
1,503 Elo+
Solo
Sol
Sol
ImmSpirit
Sol
Level 122
God Stats
3W - 0L
1,912 SR
Queue Stats
83W - 72L
1,518 Elo+
Solo
Nu Wa
Nu Wa
e06s
Nu Wa
Level 123
God Stats
16W - 6L
1,659 SR
Queue Stats
317W - 341L
1,460 Elo+
Solo
Sylvanus
Sylvanus
macky-boom-ya
Sylvanus
Level 102
God Stats
1W - 1L
1,316 SR
Queue Stats
426W - 456L
1,542 Elo+
Solo
Team Averages
Level 118
1,593 SR
1,505 Elo+

VS

Team Averages
Level 68
1,494 SR
1,471 Elo+
Medusa
Medusa
Emeus
Medusa
Level 34
God Stats
1W - 1L
1,692 SR
Queue Stats
26W - 23L
1,543 Elo+
Party 1
Guan Yu
Guan Yu
Mpalanteza
Guan Yu
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
84W - 97L
1,482 Elo+
Party 2
Sol
Sol
Sleith
Sol
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 69L
1,310 Elo+
Party 2
Cernunnos
Cernunnos
TheuserFox
Cernunnos
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 34L
1,517 Elo+
Party 1
Hun Batz
Hun Batz
adri0808
Hun Batz
Level 43
God Stats
0W - 2L
1,276 SR
Queue Stats
24W - 23L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
19
14 / 4 / 5
12,175
870
15,186
15,885
8,781
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fafnir
17
3 / 1 / 16
10,439
746
7,819
18,301
26,269
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
6 / 2 / 14
11,047
789
24,261
18,843
9,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
e06s
Nu Wa
17
1 / 1 / 20
10,293
735
15,061
9,328
4,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
macky-boom-ya
Sylvanus
18
1 / 2 / 17
10,351
739
6,168
25,595
22,244
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Emeus
Medusa
17
5 / 7 / 5
10,215
730
17,002
15,203
5,062
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Mpalanteza
Guan Yu
16
0 / 2 / 9
8,910
636
5,797
13,442
14,484
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
Sleith
Sol
18
3 / 2 / 4
9,998
714
20,671
12,286
3,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
TheuserFox
Cernunnos
16
0 / 5 / 8
8,940
639
19,065
16,029
5,384
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
adri0808
Hun Batz
14
2 / 9 / 4
9,184
656
14,729
15,929
4,302
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
40
25
Kills
10
10
Deaths
25
72
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
14
4
5
4.13
W
Fafnir
3
1
16
11
L
Medusa
Emeus
Medusa
5
7
5
1.07
W
6
2
14
6.5
L
Guan Yu
Mpalanteza
Guan Yu
0
2
9
2.25
L
Sol
Sleith
Sol
3
2
4
2.5
L
Cernunnos
TheuserFox
Cernunnos
0
5
8
0.8
L
Hun Batz
adri0808
Hun Batz
2
9
4
0.44
W
Nu Wa
e06s
Nu Wa
1
1
20
11
W
Sylvanus
macky-boom-ya
Sylvanus
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,495
Damage
77,264
87,952
Taken
72,889
71,692
Mitigated
33,054
51,143
Healing
30,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
15,186
2,915
564
10,551
15,885
8,781
950
1,964
13,921
0
26,933
W
Fafnir
7,819
2,200
728
4,804
18,301
26,269
573
5,725
12,576
12,405
0
L
Medusa
Emeus
Medusa
17,002
8,910
910
1,570
15,203
5,062
1,704
12,161
3,042
0
39,160
W
24,261
4,354
1,692
6,900
18,843
9,707
2,416
6,265
12,578
48,120
0
L
Guan Yu
Mpalanteza
Guan Yu
5,797
103
8,503
6,427
13,442
14,484
234
8,252
5,190
0
12,883
L
Sol
Sleith
Sol
20,671
3,794
0
3,512
12,286
3,822
648
10,061
2,225
49,513
0
L
Cernunnos
TheuserFox
Cernunnos
19,065
8,723
1,285
4,620
16,029
5,384
667
11,293
4,736
0
46,389
L
Hun Batz
adri0808
Hun Batz
14,729
2,505
872
3,067
15,929
4,302
0
11,542
4,387
0
29,631
W
Nu Wa
e06s
Nu Wa
15,061
5,089
2,111
1,898
9,328
4,691
1,330
2,315
7,013
41,620
0
W
Sylvanus
macky-boom-ya
Sylvanus
6,168
1,834
9,752
12,143
25,595
22,244
407
4,402
21,193
15,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,305
Gold Earned
47,247
149
Minions Killed
212
0
Camps Cleared
0
1,314,223
Distance Traveled
1,227,609
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,175
870
18
1
0
285,774
1
W
Fafnir
10,439
746
6
0
0
268,072
2
L
Medusa
10,215
730
48
3
0
212,624
0
W
Sol
11,047
789
58
4
0
269,724
0
L
Guan Yu
8,910
636
10
1
0
287,395
5
L
Sol
9,998
714
66
5
0
274,842
0
L
Cernunnos
8,940
639
57
4
0
213,613
0
L
Hun Batz
9,184
656
31
2
0
239,135
0
W
Nu Wa
10,293
735
41
3
0
272,769
3
W
Sylvanus
10,351
739
26
2
0
217,884
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role