Player Matchup

Hun Batz
Hun Batz
ElSesame
Hun Batz
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
217W - 241L
1,550 Elo+
Party 1
Ymir
Ymir
Hotcuparage
Ymir
Level 24
God Stats
26W - 13L
1,561 SR
Queue Stats
55W - 53L
1,508 Elo+
Party 2
Artio
Artio
KasThaGreat
Artio
Level 76
God Stats
139W - 98L
1,637 SR
Queue Stats
605W - 577L
1,624 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Swub
Morgan Le Fay
Level 84
God Stats
43W - 19L
1,790 SR
Queue Stats
121W - 81L
1,617 Elo+
Party 2
Danzaburou
Danzaburou
WillieWaning
Danzaburou
Level 83
God Stats
13W - 9L
1,601 SR
Queue Stats
127W - 94L
1,582 Elo+
Party 2
Team Averages
Level 61
1,618 SR
1,576 Elo+

VS

Team Averages
Level 54
1,524 SR
1,582 Elo+
Hercules
Hercules
Brian681
Hercules
Level 79
God Stats
18W - 16L
1,446 SR
Queue Stats
309W - 239L
1,603 Elo+
Party 3
Gilgamesh
Gilgamesh
Revmy
Gilgamesh
Level 46
God Stats
6W - 7L
1,499 SR
Queue Stats
227W - 204L
1,569 Elo+
Solo
Scylla
Scylla
iBeocca
Scylla
Level 68
God Stats
7W - 7L
1,601 SR
Queue Stats
215W - 152L
1,585 Elo+
Party 3
Kumbhakarna
Kumbhakarna
vGaby
Kumbhakarna
Level 62
God Stats
4W - 3L
1,573 SR
Queue Stats
201W - 138L
1,586 Elo+
Party 3
Anhur
Anhur
zSebaPR
Anhur
Level 17
God Stats
2W - 5L
1,500 SR
Queue Stats
110W - 102L
1,569 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ElSesame
Hun Batz
12
1 / 1 / 4
7,073
544
3,021
8,864
2,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
0 / 0 / 3
6,771
521
2,332
8,859
4,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 0 / 0
7,962
612
6,817
11,746
8,351
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Swub
Morgan Le Fay
13
3 / 1 / 2
7,794
600
7,522
7,551
2,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
WillieWaning
Danzaburou
14
5 / 0 / 0
8,722
671
5,511
3,641
1,130
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Brian681
Hercules
12
1 / 1 / 0
6,519
501
6,910
11,856
7,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
Revmy
Gilgamesh
13
0 / 1 / 1
7,205
554
1,824
6,741
3,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
iBeocca
Scylla
12
1 / 3 / 0
6,682
514
8,096
6,641
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
vGaby
Kumbhakarna
9
0 / 3 / 1
5,570
428
1,807
11,214
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
zSebaPR
Anhur
9
0 / 2 / 0
5,532
426
1,765
4,968
1,137
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
10
Kills
2
2
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
Brian681
Hercules
1
1
0
1
W
Hun Batz
ElSesame
Hun Batz
1
1
4
3
W
0
0
3
1.5
W
1
0
0
1
L
Gilgamesh
Revmy
Gilgamesh
0
1
1
0.5
W
Morgan Le Fay
Swub
Morgan Le Fay
3
1
2
4
W
Danzaburou
WillieWaning
Danzaburou
5
0
0
5
L
Scylla
iBeocca
Scylla
1
3
0
0.33
L
Kumbhakarna
vGaby
Kumbhakarna
0
3
1
0.17
L
Anhur
zSebaPR
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,203
Damage
20,402
40,661
Taken
41,420
18,897
Mitigated
20,019
15,675
Healing
15,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Brian681
Hercules
6,910
2,793
0
6,312
11,856
7,442
0
6,817
5,039
0
37,176
W
Hun Batz
ElSesame
Hun Batz
3,021
815
0
633
8,864
2,693
0
1,216
7,488
0
43,603
W
2,332
679
0
2,955
8,859
4,228
27
3,985
4,687
19,602
0
W
6,817
1,685
0
7,358
11,746
8,351
0
137
10,641
50,816
0
L
Gilgamesh
Revmy
Gilgamesh
1,824
440
0
3,815
6,741
3,107
0
1,685
5,056
0
56,005
W
Morgan Le Fay
Swub
Morgan Le Fay
7,522
721
87
2,484
7,551
2,495
385
3,878
3,458
51,637
0
W
Danzaburou
WillieWaning
Danzaburou
5,511
2,952
0
2,158
3,641
1,130
0
298
3,343
0
64,594
L
Scylla
iBeocca
Scylla
8,096
956
0
1,439
6,641
2,084
0
3,695
2,946
45,712
0
L
Kumbhakarna
vGaby
Kumbhakarna
1,807
316
0
2,696
11,214
6,249
0
4,287
6,927
10,966
0
L
Anhur
zSebaPR
Anhur
1,765
1,351
0
1,399
4,968
1,137
0
187
4,781
0
30,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,322
Gold Earned
31,508
437
Minions Killed
367
0
Camps Cleared
0
1,246,513
Distance Traveled
1,196,761
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,519
501
76
6
0
219,348
1
W
Hun Batz
7,073
544
68
5
0
260,636
1
W
Ymir
6,771
521
27
2
0
253,576
5
W
Artio
7,962
612
117
9
0
233,248
3
L
Gilgamesh
7,205
554
125
10
0
302,281
1
W
Morgan Le Fay
7,794
600
112
9
0
256,393
8
W
Danzaburou
8,722
671
113
9
0
242,660
5
L
Scylla
6,682
514
80
6
0
251,740
6
L
Kumbhakarna
5,570
428
16
1
0
240,834
2
L
Anhur
5,532
426
70
5
0
182,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role