Player Matchup

Fenrir
Fenrir
Blowin_Sour
Fenrir
Level 28
God Stats
40W - 31L
1,523 SR
Queue Stats
248W - 248L
1,412 Elo+
Party 1
Thanatos
Thanatos
Ryujin_X10
Thanatos
Level 27
God Stats
9W - 8L
1,638 SR
Queue Stats
237W - 230L
1,425 Elo+
Party 1
Bellona
Bellona
Shinobi_jose
Bellona
Level 17
God Stats
43W - 41L
1,603 SR
Queue Stats
129W - 166L
1,386 Elo+
Party 1
Kukulkan
Kukulkan
Thingametag
Kukulkan
Level 14
God Stats
13W - 14L
1,539 SR
Queue Stats
13W - 14L
1,495 Elo+
Party 1
Tiamat
Tiamat
Yandhi_1
Tiamat
Level 23
God Stats
42W - 34L
1,481 SR
Queue Stats
214W - 250L
1,454 Elo+
Party 1
Team Averages
Level 22
1,557 SR
1,434 Elo+

VS

Team Averages
Level 23
1,586 SR
1,560 Elo+
Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
A Saboten
Chang'e
Level 27
God Stats
4W - 4L
1,445 SR
Queue Stats
95W - 96L
1,543 Elo+
Solo
Hel
Hel
BigBarryDubs
Hel
Level 15
God Stats
6W - 1L
1,500 SR
Queue Stats
69W - 70L
1,578 Elo+
Solo
Chaac
Chaac
Divine_Zamasu233
Chaac
Level 27
God Stats
25W - 17L
1,684 SR
Queue Stats
70W - 74L
1,593 Elo+
Solo
Mercury
Mercury
Tempo_SloppyWet
Mercury
Level 19
God Stats
5W - 1L
1,799 SR
Queue Stats
38W - 41L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 2 / 4
8,111
507
6,230
9,610
3,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thanatos
Ryujin_X10
Thanatos
13
2 / 2 / 5
7,712
482
6,084
10,203
3,262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bellona
Shinobi_jose
Bellona
12
0 / 4 / 0
6,414
401
1,424
7,849
6,502
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
Thingametag
Kukulkan
12
0 / 3 / 1
7,061
441
2,526
7,854
2,560
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
Yandhi_1
Tiamat
15
5 / 3 / 3
8,899
556
9,100
9,370
4,801
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 2 / 0
8,179
511
3,427
8,279
2,207
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chang'e
A Saboten
Chang'e
14
3 / 4 / 2
8,558
535
7,254
11,879
3,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 4 / 3
7,674
480
7,326
10,247
3,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 0 / 1
9,631
602
5,261
6,613
5,778
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
5 / 2 / 1
8,559
535
5,642
8,998
2,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
12
Kills
14
14
Deaths
12
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
2
0
0.5
W
Chang'e
A Saboten
Chang'e
3
4
2
1
W
2
4
3
0.88
L
Fenrir
5
2
4
3.5
W
3
0
1
3.5
L
Thanatos
Ryujin_X10
Thanatos
2
2
5
2.25
L
Bellona
Shinobi_jose
Bellona
0
4
0
0
W
5
2
1
2.75
L
Kukulkan
Thingametag
Kukulkan
0
3
1
0.17
L
Tiamat
Yandhi_1
Tiamat
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,364
Damage
28,910
44,886
Taken
46,016
20,593
Mitigated
17,015
11,637
Healing
13,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,427
1,583
0
1,600
8,279
2,207
1,848
2,288
5,991
0
65,590
W
Chang'e
A Saboten
Chang'e
7,254
758
86
3,507
11,879
3,178
0
3,756
7,841
47,875
0
W
7,326
645
1,036
3,730
10,247
3,347
30
2,712
7,329
41,014
0
L
Fenrir
6,230
1,192
0
658
9,610
3,468
0
3,212
6,340
0
35,679
W
5,261
261
0
1,853
6,613
5,778
838
0
6,613
8,037
50,348
L
Thanatos
Ryujin_X10
Thanatos
6,084
989
30
7,324
10,203
3,262
0
3,226
6,725
0
40,215
L
Bellona
Shinobi_jose
Bellona
1,424
693
0
77
7,849
6,502
0
225
7,624
0
20,239
W
5,642
1,123
0
1,414
8,998
2,505
0
2,388
6,458
0
51,519
L
Kukulkan
Thingametag
Kukulkan
2,526
375
0
2,713
7,854
2,560
148
1,682
5,972
37,797
0
L
Tiamat
Yandhi_1
Tiamat
9,100
628
0
835
9,370
4,801
325
6,030
3,208
46,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,197
Gold Earned
42,601
356
Minions Killed
489
0
Camps Cleared
0
1,530,463
Distance Traveled
1,552,796
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,179
511
124
8
0
263,929
6
W
Chang'e
8,558
535
79
5
0
288,413
0
W
Hel
7,674
480
71
4
0
293,871
1
L
Fenrir
8,111
507
58
4
0
338,849
0
W
Chaac
9,631
602
123
8
0
333,546
0
L
Thanatos
7,712
482
66
4
0
337,471
1
L
Bellona
6,414
401
55
3
0
273,679
0
W
Mercury
8,559
535
92
6
0
373,037
5
L
Kukulkan
7,061
441
75
5
0
277,280
1
L
Tiamat
8,899
556
102
6
0
303,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role