Player Matchup

Sol
Sol
Hiruko1
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 60L
1,253 Elo+
Party 1
Bastet
Bastet
PotatoWar2003
Bastet
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,187 Elo+
Party 1
Terra
Terra
PsamtikEU
Terra
Level 18
God Stats
5W - 3L
1,810 SR
Queue Stats
20W - 24L
1,429 Elo+
Solo
Neith
Neith
TR1NK3RB3LL
Neith
Level 8
God Stats
0W - 4L
1,118 SR
Queue Stats
4W - 7L
1,360 Elo+
Party 1
Gilgamesh
Gilgamesh
xNightWar
Gilgamesh
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,199 Elo+
Party 1
Team Averages
Level 10
1,486 SR
1,286 Elo+

VS

Team Averages
Level 35
1,524 SR
1,446 Elo+
Artio
Artio
Avaiu
Artio
Level 11
God Stats
2W - 0L
1,420 SR
Queue Stats
5W - 5L
1,498 Elo+
Solo
Chaac
Chaac
Byrnez1993
Chaac
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Rama
Rama
HollowT1p
Rama
Level 16
God Stats
8W - 5L
1,543 SR
Queue Stats
49W - 36L
1,460 Elo+
Solo
Da Ji
Da Ji
Jonnywah
Da Ji
Level 117
God Stats
22W - 21L
1,561 SR
Queue Stats
850W - 739L
1,484 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SamuraiJackal
Morgan Le Fay
Level 28
God Stats
1W - 0L
1,593 SR
Queue Stats
1W - 1L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
7
0 / 7 / 1
4,361
396
4,479
6,987
1,854
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
3 / 4 / 0
5,770
525
3,477
8,400
2,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
PsamtikEU
Terra
7
0 / 2 / 3
5,063
460
1,877
7,545
3,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 5 / 1
5,005
455
291
4,662
1,094
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mace

Mace

+10
Physical Power

Gilgamesh
xNightWar
Gilgamesh
9
2 / 1 / 1
5,361
487
3,415
6,375
2,786
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Avaiu
Artio
9
1 / 0 / 5
6,244
568
1,415
6,806
2,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
11
4 / 1 / 0
6,810
619
3,089
5,808
3,539
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
11
1 / 1 / 3
6,736
612
3,070
5,527
1,487
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
Jonnywah
Da Ji
12
8 / 0 / 3
7,469
679
5,791
6,883
2,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morgan Le Fay
SamuraiJackal
Morgan Le Fay
9
4 / 3 / 4
6,382
580
7,619
6,582
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
18
19
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artio
Avaiu
Artio
1
0
5
3.5
W
Chaac
4
1
0
4
L
Sol
0
7
1
0.07
W
Rama
1
1
3
2.5
W
Da Ji
Jonnywah
Da Ji
8
0
3
9.5
L
3
4
0
0.75
L
Terra
PsamtikEU
Terra
0
2
3
0.75
W
Morgan Le Fay
SamuraiJackal
Morgan Le Fay
4
3
4
2
L
0
5
1
0.1
L
Gilgamesh
xNightWar
Gilgamesh
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,539
Damage
20,984
33,969
Taken
31,606
11,695
Mitigated
12,226
6,569
Healing
10,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Avaiu
Artio
1,415
74
293
3,489
6,806
2,872
75
1,390
5,055
11,658
0
W
Chaac
3,089
777
0
2,164
5,808
3,539
0
623
4,993
0
26,025
L
Sol
4,479
1,643
0
739
6,987
1,854
0
3,055
3,932
13,584
0
W
Rama
3,070
2,076
0
2,356
5,527
1,487
882
872
4,570
0
44,529
W
Da Ji
Jonnywah
Da Ji
5,791
2,337
0
1,480
6,883
2,400
0
509
6,317
0
45,994
L
3,477
1,145
0
972
8,400
2,229
0
2,023
6,377
0
21,087
L
Terra
PsamtikEU
Terra
1,877
846
601
1,693
7,545
3,732
0
2,225
5,320
10,056
0
W
Morgan Le Fay
SamuraiJackal
Morgan Le Fay
7,619
722
0
939
6,582
1,928
979
2,568
3,760
28,319
0
L
291
78
0
302
4,662
1,094
806
116
4,546
0
19,504
L
Gilgamesh
xNightWar
Gilgamesh
3,415
767
0
2,262
6,375
2,786
0
1,615
4,760
0
19,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,560
Gold Earned
33,641
164
Minions Killed
287
0
Camps Cleared
0
1,007,585
Distance Traveled
1,023,659
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,244
568
23
2
0
202,819
0
W
Chaac
6,810
619
52
5
0
173,805
1
L
Sol
4,361
396
21
2
0
201,917
2
W
Rama
6,736
612
93
8
0
191,066
2
W
Da Ji
7,469
679
81
7
0
271,250
2
L
Bastet
5,770
525
32
3
0
220,293
1
L
Terra
5,063
460
26
2
0
212,842
2
W
Morgan Le Fay
6,382
580
38
3
0
184,719
0
L
Neith
5,005
455
39
4
0
181,525
0
L
Gilgamesh
5,361
487
46
4
0
191,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role