Player Matchup

Gilgamesh
Gilgamesh
Ice-Grave
Gilgamesh
Level 130
God Stats
8W - 4L
1,588 SR
Queue Stats
337W - 329L
1,470 Elo+
Solo
Sol
Sol
VanillaWeis13
Sol
Level 124
God Stats
8W - 11L
1,378 SR
Queue Stats
56W - 70L
1,376 Elo+
Party 2
Bacchus
Bacchus
WhiteThundah4
Bacchus
Level 143
God Stats
15W - 9L
1,472 SR
Queue Stats
55W - 62L
1,434 Elo+
Party 2
Sun Wukong
Sun Wukong
gTo-17n
Sun Wukong
Level 57
God Stats
5W - 11L
1,331 SR
Queue Stats
100W - 134L
1,307 Elo+
Party 1
Charybdis
Charybdis
vNoneh
Charybdis
Level 66
God Stats
4W - 2L
1,784 SR
Queue Stats
112W - 153L
1,310 Elo+
Party 1
Team Averages
Level 104
1,511 SR
1,380 Elo+

VS

Team Averages
Level 85
1,331 SR
1,383 Elo+
Hun Batz
Hun Batz
CheeseMan69
Hun Batz
Level 69
God Stats
16W - 14L
1,074 SR
Queue Stats
160W - 164L
1,423 Elo+
Solo
Khepri
Khepri
Noise_Mortadella
Khepri
Level 58
God Stats
17W - 19L
1,482 SR
Queue Stats
65W - 82L
1,409 Elo+
Party 3
Amaterasu
Amaterasu
Tumadrezii
Amaterasu
Level 62
God Stats
2W - 3L
1,532 SR
Queue Stats
92W - 109L
1,429 Elo+
Party 3
Zhong Kui
Zhong Kui
lakers_2k_goon
Zhong Kui
Level 109
God Stats
7W - 10L
1,353 SR
Queue Stats
211W - 262L
1,348 Elo+
Party 4
Charybdis
Charybdis
lethal_machine3
Charybdis
Level 129
God Stats
11W - 21L
1,215 SR
Queue Stats
194W - 239L
1,307 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ice-Grave
Gilgamesh
15
9 / 4 / 3
9,564
563
9,622
14,163
6,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
2 / 0 / 2
9,786
576
5,177
7,506
3,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bacchus
11
2 / 3 / 2
7,457
439
6,495
12,722
10,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
gTo-17n
Sun Wukong
17
2 / 1 / 4
10,235
602
7,182
10,719
5,148
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
vNoneh
Charybdis
14
2 / 1 / 3
8,443
497
7,416
8,614
3,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CheeseMan69
Hun Batz
18
4 / 2 / 1
10,101
594
5,344
12,755
5,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 2 / 3
7,529
443
2,593
9,397
6,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Tumadrezii
Amaterasu
14
2 / 6 / 0
7,973
469
3,415
12,231
8,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
lakers_2k_goon
Zhong Kui
13
1 / 4 / 0
8,202
482
6,405
9,374
6,427
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
lethal_machine3
Charybdis
12
1 / 4 / 4
7,331
431
9,115
9,959
3,234
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
17
Kills
9
9
Deaths
18
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CheeseMan69
Hun Batz
4
2
1
2.25
W
Gilgamesh
Ice-Grave
Gilgamesh
9
4
3
2.63
L
1
2
3
1.25
L
Amaterasu
Tumadrezii
Amaterasu
2
6
0
0.33
W
2
0
2
3
W
Bacchus
2
3
2
1
W
Sun Wukong
gTo-17n
Sun Wukong
2
1
4
4
L
Zhong Kui
lakers_2k_goon
Zhong Kui
1
4
0
0.25
L
Charybdis
lethal_machine3
Charybdis
1
4
4
0.75
W
Charybdis
vNoneh
Charybdis
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,892
Damage
26,872
53,724
Taken
53,716
29,550
Mitigated
30,481
19,830
Healing
18,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CheeseMan69
Hun Batz
5,344
2,327
0
6,192
12,755
5,328
0
190
12,565
0
93,006
W
Gilgamesh
Ice-Grave
Gilgamesh
9,622
2,968
0
3,375
14,163
6,559
443
2,057
12,106
0
57,506
L
2,593
184
496
3,071
9,397
6,831
0
2,539
6,858
22,597
0
L
Amaterasu
Tumadrezii
Amaterasu
3,415
1,703
0
3,594
12,231
8,661
947
0
12,231
0
30,457
W
5,177
2,360
0
3,745
7,506
3,666
447
4,028
3,478
63,599
0
W
Bacchus
6,495
682
393
3,845
12,722
10,949
0
1,153
11,569
28,078
0
W
Sun Wukong
gTo-17n
Sun Wukong
7,182
1,103
0
5,328
10,719
5,148
1,435
0
10,719
0
63,755
L
Zhong Kui
lakers_2k_goon
Zhong Kui
6,405
742
0
3,244
9,374
6,427
425
5,084
4,290
42,126
0
L
Charybdis
lethal_machine3
Charybdis
9,115
5,035
0
2,102
9,959
3,234
117
3,859
6,100
0
50,516
W
Charybdis
vNoneh
Charybdis
7,416
3,930
0
3,144
8,614
3,228
458
1,760
6,854
0
59,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,485
Gold Earned
41,136
485
Minions Killed
442
0
Camps Cleared
0
1,591,095
Distance Traveled
1,473,521
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,101
594
162
10
0
341,692
6
W
Gilgamesh
9,564
563
75
4
0
353,293
4
L
Khepri
7,529
443
30
2
0
324,195
0
L
Amaterasu
7,973
469
66
4
0
267,118
0
W
Sol
9,786
576
130
8
0
309,848
6
W
Bacchus
7,457
439
32
2
0
288,236
5
W
Sun Wukong
10,235
602
141
8
0
347,802
3
L
Zhong Kui
8,202
482
99
6
0
285,831
0
L
Charybdis
7,331
431
85
5
0
254,685
2
W
Charybdis
8,443
497
107
6
0
291,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role