Player Matchup

Rama
Rama
 
Rama
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
ggamer2016190
Loki
Level 87
God Stats
8W - 6L
1,591 SR
Queue Stats
176W - 171L
1,505 Elo+
Party 2
Nox
Nox
themerwew
Nox
Level 83
God Stats
1W - 3L
1,315 SR
Queue Stats
172W - 159L
1,483 Elo+
Party 2
Tyr
Tyr
xMadeInHeavenx
Tyr
Level 28
God Stats
3W - 2L
1,580 SR
Queue Stats
178W - 194L
1,485 Elo+
Party 2
Team Averages
Level 73
1,497 SR
1,495 Elo+

VS

Team Averages
Level 39
1,492 SR
1,354 Elo+
Yemoja
Yemoja
DanCoffee3601
Yemoja
Level 12
God Stats
5W - 6L
1,582 SR
Queue Stats
8W - 15L
1,310 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Donneto07
Tsukuyomi
Level 44
God Stats
12W - 14L
1,403 SR
Queue Stats
149W - 205L
1,359 Elo+
Solo
Izanami
Izanami
Ivan kauan85
Izanami
Level 31
God Stats
5W - 6L
1,500 SR
Queue Stats
273W - 362L
1,339 Elo+
Solo
Heimdallr
Heimdallr
Nkol-12
Heimdallr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,453 Elo+
Solo
Cthulhu
Cthulhu
PH SUPREMEBR
Cthulhu
Level 67
God Stats
1W - 2L
1,473 SR
Queue Stats
15W - 29L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
7 / 1 / 0
7,196
654
6,177
5,998
1,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
 
Athena
9
0 / 0 / 6
5,904
537
2,384
8,623
5,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 0 / 2
6,879
625
3,288
5,889
1,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
3 / 1 / 0
5,532
503
1,616
2,450
900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 0
6,178
562
3,632
5,489
3,853
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,552
414
1,294
4,447
1,379
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Donneto07
Tsukuyomi
8
1 / 2 / 1
5,500
500
1,185
4,511
1,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Ivan kauan85
Izanami
5
0 / 7 / 0
4,217
383
697
6,975
1,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
Nkol-12
Heimdallr
9
1 / 4 / 0
5,239
476
4,782
7,145
1,925
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
PH SUPREMEBR
Cthulhu
9
0 / 1 / 0
5,392
490
3,374
5,743
3,226
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
15
Kills
2
2
Deaths
16
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
1
0
7
W
Athena
 
Athena
0
0
6
3
L
0
2
0
0
L
Tsukuyomi
Donneto07
Tsukuyomi
1
2
1
0.75
L
Izanami
Ivan kauan85
Izanami
0
7
0
0
L
Heimdallr
Nkol-12
Heimdallr
1
4
0
0.25
L
Cthulhu
PH SUPREMEBR
Cthulhu
0
1
0
0
W
3
0
2
4
W
3
1
0
3
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,097
Damage
11,332
28,449
Taken
28,821
13,846
Mitigated
8,997
9,494
Healing
5,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,177
5,217
0
2,990
5,998
1,795
1,528
785
5,213
0
41,508
W
Athena
 
Athena
2,384
1,000
0
1,604
8,623
5,555
0
1,223
7,400
14,972
0
L
1,294
271
579
18
4,447
1,379
0
353
4,094
11,835
0
L
Tsukuyomi
Donneto07
Tsukuyomi
1,185
223
0
1,172
4,511
1,158
0
1,122
3,339
0
18,820
L
Izanami
Ivan kauan85
Izanami
697
629
0
360
6,975
1,309
0
662
6,255
0
11,200
L
Heimdallr
Nkol-12
Heimdallr
4,782
3,056
0
1,643
7,145
1,925
0
1,506
5,639
0
32,396
L
Cthulhu
PH SUPREMEBR
Cthulhu
3,374
378
0
2,122
5,743
3,226
0
558
5,185
27,387
0
W
3,288
1,317
0
3,957
5,889
1,743
0
208
5,681
0
43,404
W
1,616
143
0
390
2,450
900
657
120
2,330
20,770
0
W
3,632
746
0
553
5,489
3,853
148
2,332
3,157
0
32,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,689
Gold Earned
24,900
320
Minions Killed
192
0
Camps Cleared
0
1,078,421
Distance Traveled
892,332
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,196
654
85
8
0
222,948
2
W
Athena
5,904
537
30
3
0
266,394
3
L
Yemoja
4,552
414
23
2
0
167,364
1
L
Tsukuyomi
5,500
500
47
4
0
197,805
0
L
Izanami
4,217
383
20
2
0
155,131
0
L
Heimdallr
5,239
476
54
5
0
183,394
2
L
Cthulhu
5,392
490
48
4
0
188,638
0
W
Loki
6,879
625
89
8
0
237,002
2
W
Nox
5,532
503
39
4
0
136,047
2
W
Tyr
6,178
562
77
7
0
216,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role