Player Matchup

Sol
Sol
InnoLeggenda
Sol
Level 89
God Stats
25W - 28L
1,426 SR
Queue Stats
481W - 630L
1,388 Elo+
Party 1
Artio
Artio
IxF Sqinner
Artio
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 85L
1,494 Elo+
Party 4
Fenrir
Fenrir
Kvreq
Fenrir
Level 27
God Stats
4W - 6L
1,144 SR
Queue Stats
62W - 80L
1,428 Elo+
Party 4
Vamana
Vamana
Meganinja21
Vamana
Level 98
God Stats
8W - 11L
1,294 SR
Queue Stats
309W - 347L
1,441 Elo+
Party 1
Artemis
Artemis
RedentoreMaiale
Artemis
Level 113
God Stats
8W - 11L
1,445 SR
Queue Stats
331W - 399L
1,419 Elo+
Party 1
Team Averages
Level 91
1,362 SR
1,434 Elo+

VS

Team Averages
Level 67
1,438 SR
1,446 Elo+
Zhong Kui
Zhong Kui
Emiya_Shirou19
Zhong Kui
Level 102
God Stats
4W - 4L
1,661 SR
Queue Stats
235W - 287L
1,445 Elo+
Party 3
Merlin
Merlin
KoutsisPetros
Merlin
Level 100
God Stats
0W - 2L
1,274 SR
Queue Stats
227W - 262L
1,526 Elo+
Party 3
Loki
Loki
NamelessDGod
Loki
Level 62
God Stats
2W - 5L
1,371 SR
Queue Stats
200W - 251L
1,489 Elo+
Party 3
Chang'e
Chang'e
Sweetsabuki
Chang'e
Level 27
God Stats
26W - 23L
1,547 SR
Queue Stats
70W - 69L
1,381 Elo+
Party 2
Ullr
Ullr
VeradoxNL
Ullr
Level 44
God Stats
6W - 15L
1,335 SR
Queue Stats
98W - 102L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 2 / 8
13,465
641
19,729
14,436
6,033
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 2 / 17
10,622
506
9,662
24,291
26,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Kvreq
Fenrir
16
2 / 4 / 11
10,495
500
5,899
14,969
8,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vamana
18
3 / 0 / 2
11,280
537
5,787
14,173
13,309
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
11 / 5 / 3
12,646
602
14,706
17,449
6,217
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Emiya_Shirou19
Zhong Kui
17
1 / 3 / 0
10,752
512
12,260
15,594
10,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
1 / 7 / 2
10,385
495
11,255
13,510
4,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 8 / 1
11,599
552
10,796
15,853
4,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Sweetsabuki
Chang'e
15
0 / 7 / 7
9,553
455
8,703
17,213
5,033
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
16
6 / 6 / 1
10,592
504
11,516
16,318
4,794
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
31
Kills
13
13
Deaths
31
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Emiya_Shirou19
Zhong Kui
1
3
0
0.33
W
12
2
8
8
W
3
2
17
5.75
L
1
7
2
0.29
W
Fenrir
Kvreq
Fenrir
2
4
11
1.88
W
Vamana
3
0
2
4
L
5
8
1
0.69
W
11
5
3
2.5
L
Chang'e
Sweetsabuki
Chang'e
0
7
7
0.5
L
Ullr
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,783
Damage
54,530
85,318
Taken
78,488
60,061
Mitigated
29,641
29,031
Healing
22,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Emiya_Shirou19
Zhong Kui
12,260
973
0
8,459
15,594
10,239
650
2,111
13,483
78,220
0
W
19,729
7,866
0
9,372
14,436
6,033
4,822
5,853
8,543
99,029
0
W
9,662
947
1,396
5,477
24,291
26,099
210
8,401
15,749
35,891
0
L
11,255
501
0
1,251
13,510
4,642
0
6,044
7,466
77,722
0
W
Fenrir
Kvreq
Fenrir
5,899
2,042
0
2,873
14,969
8,403
94
6,220
8,597
133
58,180
W
Vamana
5,787
3,235
0
5,971
14,173
13,309
1,682
6,219
7,552
0
55,202
L
10,796
1,693
0
3,778
15,853
4,933
0
5,683
10,170
0
62,350
W
14,706
7,560
0
3,942
17,449
6,217
2,397
4,987
12,422
0
96,686
L
Chang'e
Sweetsabuki
Chang'e
8,703
1,136
2,258
5,240
17,213
5,033
643
8,378
8,835
41,071
0
L
Ullr
11,516
3,659
426
936
16,318
4,794
2,496
7,503
8,815
0
66,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,508
Gold Earned
52,881
578
Minions Killed
578
0
Camps Cleared
0
2,009,450
Distance Traveled
1,871,751
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,752
512
160
8
0
372,496
4
W
Sol
13,465
641
177
8
0
399,057
7
W
Artio
10,622
506
47
2
0
423,920
6
L
Merlin
10,385
495
146
7
0
397,626
5
W
Fenrir
10,495
500
99
5
0
425,794
0
W
Vamana
11,280
537
125
6
0
382,227
7
L
Loki
11,599
552
91
4
0
391,488
2
W
Artemis
12,646
602
130
6
0
378,452
4
L
Chang'e
9,553
455
78
4
0
353,489
3
L
Ullr
10,592
504
103
5
0
356,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role