Player Matchup

Tyr
Tyr
Amaterasu_098
Tyr
Level 26
God Stats
6W - 3L
1,571 SR
Queue Stats
103W - 80L
1,650 Elo+
Solo
Xing Tian
Xing Tian
M777morgan
Xing Tian
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,502 Elo+
Party 1
Ravana
Ravana
RidicuIousRyan
Ravana
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 18L
1,684 Elo+
Party 1
Heimdallr
Heimdallr
TaTo092323
Heimdallr
Level 10
God Stats
2W - 6L
1,148 SR
Queue Stats
18W - 17L
1,546 Elo+
Solo
Olorun
Olorun
ktm_modz77
Olorun
Level 6
God Stats
1W - 0L
1,796 SR
Queue Stats
1W - 3L
1,251 Elo+
Party 1
Team Averages
Level 14
1,503 SR
1,527 Elo+

VS

Team Averages
Level 21
1,582 SR
1,521 Elo+
Zhong Kui
Zhong Kui
AintItChief
Zhong Kui
Level 14
God Stats
3W - 5L
1,731 SR
Queue Stats
73W - 62L
1,711 Elo+
Solo
Rama
Rama
HuntingShadoWolf
Rama
Level 26
God Stats
3W - 4L
1,623 SR
Queue Stats
121W - 111L
1,606 Elo+
Solo
Odin
Odin
SCOTTYD442
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Jormungandr
Jormungandr
SgtVader
Jormungandr
Level 25
God Stats
0W - 1L
1,556 SR
Queue Stats
8W - 9L
1,509 Elo+
Solo
Thor
Thor
TanElephant744
Thor
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
78W - 60L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
7,517
626
4,652
6,183
5,158
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Xing Tian
M777morgan
Xing Tian
9
1 / 1 / 5
5,921
493
2,008
7,912
3,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
6 / 1 / 2
7,161
597
4,954
7,299
2,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
TaTo092323
Heimdallr
7
0 / 5 / 6
5,193
433
4,448
8,326
2,471
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
ktm_modz77
Olorun
9
0 / 5 / 3
5,057
421
3,772
5,636
1,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AintItChief
Zhong Kui
12
4 / 3 / 3
6,953
579
9,472
9,048
6,548
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 3 / 3
6,025
502
4,748
7,043
1,812
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

4
0 / 2 / 0
4,086
341
231
1,962
432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jormungandr
SgtVader
Jormungandr
9
2 / 2 / 1
5,317
443
4,251
7,495
6,159
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
4 / 1 / 1
6,374
531
3,996
5,506
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
11
Kills
12
12
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AintItChief
Zhong Kui
4
3
3
1.83
W
4
0
3
5.5
L
2
3
3
1.17
W
Xing Tian
M777morgan
Xing Tian
1
1
5
3.5
W
6
1
2
7
L
0
2
0
0
L
Jormungandr
SgtVader
Jormungandr
2
2
1
1.25
W
Heimdallr
TaTo092323
Heimdallr
0
5
6
0.6
L
4
1
1
4.5
W
Olorun
ktm_modz77
Olorun
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,834
Damage
22,698
35,356
Taken
31,054
15,831
Mitigated
17,145
7,718
Healing
7,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AintItChief
Zhong Kui
9,472
1,000
0
3,226
9,048
6,548
0
2,929
6,119
47,014
0
W
4,652
614
0
1,969
6,183
5,158
0
1,557
4,626
6,351
30,149
L
4,748
4,034
0
1,634
7,043
1,812
0
1,129
5,914
0
32,397
W
Xing Tian
M777morgan
Xing Tian
2,008
120
0
982
7,912
3,798
0
3,206
4,706
12,165
0
W
4,954
810
0
2,446
7,299
2,536
0
2,916
4,383
0
40,872
L
231
170
0
440
1,962
432
0
0
1,962
0
3,690
L
Jormungandr
SgtVader
Jormungandr
4,251
1,352
0
396
7,495
6,159
145
1,433
6,062
18,356
0
W
Heimdallr
TaTo092323
Heimdallr
4,448
2,242
0
1,337
8,326
2,471
180
2,577
5,749
0
22,122
L
3,996
686
0
1,585
5,506
2,194
0
563
4,943
0
38,398
W
Olorun
ktm_modz77
Olorun
3,772
2,035
322
662
5,636
1,868
0
3,467
2,169
15,170
2,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,849
Gold Earned
28,755
250
Minions Killed
255
0
Camps Cleared
0
1,073,592
Distance Traveled
874,021
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,953
579
77
6
0
202,507
3
W
Tyr
7,517
626
79
7
0
223,688
5
L
Rama
6,025
502
67
6
0
210,968
4
W
Xing Tian
5,921
493
22
2
0
227,731
2
W
Ravana
7,161
597
77
6
0
253,337
3
L
Odin
4,086
341
7
1
0
40,763
0
L
Jormungandr
5,317
443
31
3
0
205,446
0
W
Heimdallr
5,193
433
40
3
0
193,789
0
L
Thor
6,374
531
73
6
0
214,337
0
W
Olorun
5,057
421
32
3
0
175,047
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role