Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Her0icBread
He Bo
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 39L
1,240 Elo+
Party 4
Charybdis
Charybdis
Reptar32
Charybdis
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 28L
1,244 Elo+
Party 4
Cthulhu
Cthulhu
Rextakedown77
Cthulhu
Level 42
God Stats
2W - 11L
1,324 SR
Queue Stats
16W - 30L
1,329 Elo+
Party 4
Janus
Janus
lucky_k969
Janus
Level 144
God Stats
1W - 1L
1,644 SR
Queue Stats
92W - 66L
1,582 Elo+
Party 1
Team Averages
Level 63
1,493 SR
1,379 Elo+

VS

Team Averages
Level 69
1,592 SR
1,565 Elo+
Artemis
Artemis
Eggtwin22
Artemis
Level 55
God Stats
37W - 33L
1,522 SR
Queue Stats
122W - 94L
1,491 Elo+
Party 3
Discordia
Discordia
JedTetryz
Discordia
Level 122
God Stats
5W - 1L
1,584 SR
Queue Stats
25W - 24L
1,559 Elo+
Party 2
Sol
Sol
ShushoX
Sol
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,712 Elo+
Party 2
Ares
Ares
Xoultiger
Ares
Level 123
God Stats
10W - 7L
1,839 SR
Queue Stats
115W - 88L
1,619 Elo+
Party 2
Danzaburou
Danzaburou
madMadderio
Danzaburou
Level 35
God Stats
22W - 13L
1,516 SR
Queue Stats
140W - 107L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
2 / 4 / 1
8,965
897
7,356
10,696
7,833
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 8 / 3
8,108
811
3,733
13,744
4,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Reptar32
Charybdis
15
0 / 5 / 2
8,718
872
3,462
11,251
3,999
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
15
0 / 6 / 3
8,599
860
6,103
20,303
14,809
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Janus
15
1 / 5 / 2
9,026
903
9,179
12,872
5,098
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

153

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Eggtwin22
Artemis
18
11 / 1 / 15
11,628
1,163
23,082
7,191
3,387
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
JedTetryz
Discordia
17
6 / 0 / 10
10,149
1,015
10,647
2,724
1,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
17
2 / 1 / 17
9,876
988
12,126
6,792
2,954
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
18
4 / 1 / 21
11,528
1,153
10,879
10,838
14,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
madMadderio
Danzaburou
17
5 / 0 / 14
9,939
994
7,619
5,308
2,399
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
105
3
Kills
28
28
Deaths
3
11
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
4
1
0.63
W
Artemis
Eggtwin22
Artemis
11
1
15
18.5
L
0
8
3
0.19
W
Discordia
JedTetryz
Discordia
6
0
10
11
L
Charybdis
Reptar32
Charybdis
0
5
2
0.2
L
Cthulhu
0
6
3
0.25
W
Sol
2
1
17
10.5
W
Ares
4
1
21
14.5
L
Janus
1
5
2
0.4
W
Danzaburou
madMadderio
Danzaburou
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,833
Damage
64,353
68,866
Taken
32,853
36,171
Mitigated
24,390
7,200
Healing
7,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,356
533
0
587
10,696
7,833
0
4,865
5,831
22,935
0
W
Artemis
Eggtwin22
Artemis
23,082
13,404
0
2,307
7,191
3,387
0
6,374
817
0
45,246
L
3,733
0
0
219
13,744
4,432
0
4,337
9,407
9,372
0
W
Discordia
JedTetryz
Discordia
10,647
811
0
0
2,724
1,018
0
2,190
534
30,775
0
L
Charybdis
Reptar32
Charybdis
3,462
1,939
193
900
11,251
3,999
0
6,874
4,377
0
28,414
L
Cthulhu
6,103
206
660
3,651
20,303
14,809
0
11,836
8,467
23,392
0
W
Sol
12,126
3,035
0
3,009
6,792
2,954
0
6,312
480
31,555
0
W
Ares
10,879
597
0
1,332
10,838
14,632
0
7,074
3,764
20,382
0
L
Janus
9,179
1,113
0
990
12,872
5,098
0
5,740
7,132
34,773
0
W
Danzaburou
madMadderio
Danzaburou
7,619
2,948
0
743
5,308
2,399
0
4,421
887
0
17,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,416
Gold Earned
53,120
194
Minions Killed
194
6
Camps Cleared
9
856,907
Distance Traveled
951,234
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,965
897
45
5
1
194,951
0
W
Artemis
11,628
1,163
58
6
5
191,161
2
L
He Bo
8,108
811
10
1
0
132,153
1
W
Discordia
10,149
1,015
50
5
1
201,337
0
L
Charybdis
8,718
872
57
6
3
164,735
0
L
Cthulhu
8,599
860
23
2
2
182,919
0
W
Sol
9,876
988
48
5
0
184,005
0
W
Ares
11,528
1,153
13
1
1
188,360
0
L
Janus
9,026
903
59
6
0
182,149
2
W
Danzaburou
9,939
994
25
3
2
186,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role