Player Matchup

Bakasura
Bakasura
CannedHealer664
Bakasura
Level 28
God Stats
9W - 9L
1,466 SR
Queue Stats
112W - 107L
1,461 Elo+
Solo
Bellona
Bellona
EyeAmNotASmurf
Bellona
Level 23
God Stats
16W - 11L
1,622 SR
Queue Stats
141W - 108L
1,589 Elo+
Solo
Tiamat
Tiamat
FaKe_yandel00
Tiamat
Level 5
God Stats
3W - 7L
1,500 SR
Queue Stats
5W - 8L
1,491 Elo+
Solo
Artemis
Artemis
GrandSanti555
Artemis
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 20L
1,451 Elo+
Solo
Artio
Artio
wordplayprivate
Artio
Level 24
God Stats
7W - 9L
1,631 SR
Queue Stats
121W - 138L
1,441 Elo+
Solo
Team Averages
Level 17
1,544 SR
1,487 Elo+

VS

Team Averages
Level 21
1,464 SR
1,460 Elo+
Ra
Ra
Fizzlh
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 78L
1,660 Elo+
Solo
Bellona
Bellona
Krafty Kibblez
Bellona
Level 29
God Stats
8W - 6L
1,352 SR
Queue Stats
55W - 55L
1,551 Elo+
Solo
Ne Zha
Ne Zha
PiipeThe-_-
Ne Zha
Level 21
God Stats
2W - 6L
1,500 SR
Queue Stats
195W - 189L
1,377 Elo+
Solo
Nemesis
Nemesis
dani_17mlg
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,150 Elo+
Solo
Da Ji
Da Ji
zScotty_Boy
Da Ji
Level 27
God Stats
4W - 6L
1,468 SR
Queue Stats
170W - 163L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
3 / 1 / 1
6,484
589
2,587
5,451
2,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
7 / 0 / 1
7,151
650
8,359
6,067
4,133
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 3 / 2
5,234
476
1,932
5,288
2,389
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
9
3 / 2 / 0
5,532
503
2,526
4,161
970
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 0
6,069
552
584
4,980
2,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
1 / 2 / 1
6,335
576
3,418
4,250
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
2 / 2 / 0
5,113
465
3,319
7,898
4,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
7
2 / 4 / 1
5,245
477
1,500
5,286
1,323
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
dani_17mlg
Nemesis
6
0 / 3 / 0
4,220
384
437
4,047
971
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 4 / 3
5,403
491
4,269
7,045
2,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
15
Kills
5
6
Deaths
15
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
3
1
1
3.5
W
7
0
1
7.5
W
1
3
2
0.67
L
Ra
1
2
1
0.75
W
Artemis
3
2
0
1.5
L
2
2
0
1
L
Ne Zha
2
4
1
0.63
L
Nemesis
dani_17mlg
Nemesis
0
3
0
0
W
1
0
0
1
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,988
Damage
12,943
25,947
Taken
28,526
12,699
Mitigated
10,596
7,867
Healing
5,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
2,587
1,630
0
2,732
5,451
2,227
376
568
4,883
0
34,529
W
8,359
2,895
0
2,006
6,067
4,133
257
0
6,067
0
32,216
W
1,932
494
0
1,138
5,288
2,389
188
2,850
2,438
13,189
0
L
Ra
3,418
704
0
827
4,250
1,486
256
1,376
2,794
42,404
0
W
Artemis
2,526
1,105
0
631
4,161
970
2,510
0
4,161
0
18,848
L
3,319
940
0
3,348
7,898
4,138
0
59
7,839
0
21,047
L
Ne Zha
1,500
726
0
596
5,286
1,323
0
466
4,820
0
12,176
L
Nemesis
dani_17mlg
Nemesis
437
36
0
0
4,047
971
0
133
3,914
0
5,225
W
584
35
0
1,360
4,980
2,980
587
0
4,980
24,014
0
L
4,269
486
0
1,099
7,045
2,678
0
482
6,563
0
29,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,470
Gold Earned
26,316
233
Minions Killed
215
0
Camps Cleared
0
1,045,546
Distance Traveled
1,009,685
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,484
589
77
7
0
260,610
0
W
Bellona
7,151
650
69
6
0
219,416
1
W
Tiamat
5,234
476
20
2
0
182,274
0
L
Ra
6,335
576
82
7
0
209,192
3
W
Artemis
5,532
503
35
3
0
179,702
2
L
Bellona
5,113
465
43
4
0
186,355
0
L
Ne Zha
5,245
477
20
2
0
197,137
2
L
Nemesis
4,220
384
15
1
0
201,475
0
W
Artio
6,069
552
32
3
0
203,544
1
L
Da Ji
5,403
491
55
5
0
215,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role