Player Matchup

Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Arisharkk
Aphrodite
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 97L
1,502 Elo+
Solo
Charybdis
Charybdis
DominatorXL12
Charybdis
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Artemis
Artemis
Omperaria
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,634 Elo+
Party 1
Cthulhu
Cthulhu
Rause1
Cthulhu
Level 54
God Stats
1W - 7L
1,225 SR
Queue Stats
186W - 189L
1,515 Elo+
Party 1
Team Averages
Level 24
1,445 SR
1,530 Elo+

VS

Team Averages
Level 14
1,384 SR
1,491 Elo+
Ymir
Ymir
 
Ymir
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BIGDTHOM
Hercules
Level 28
God Stats
7W - 4L
1,619 SR
Queue Stats
92W - 81L
1,565 Elo+
Solo
Loki
Loki
DesmondThePlayer
Loki
Level 13
God Stats
16W - 16L
1,385 SR
Queue Stats
92W - 88L
1,466 Elo+
Party 2
Artemis
Artemis
MeanMachine121
Artemis
Level 6
God Stats
1W - 2L
1,328 SR
Queue Stats
11W - 12L
1,481 Elo+
Solo
Kukulkan
Kukulkan
SaNickPlayz225
Kukulkan
Level 16
God Stats
1W - 1L
1,089 SR
Queue Stats
13W - 12L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 1
6,608
661
2,762
2,139
900
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
Arisharkk
Aphrodite
8
1 / 5 / 1
5,372
537
3,596
8,323
3,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
DominatorXL12
Charybdis
7
0 / 7 / 1
4,346
435
2,655
6,258
922
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
Omperaria
Artemis
9
1 / 1 / 0
5,547
555
983
4,983
1,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Rause1
Cthulhu
9
0 / 1 / 0
4,873
487
2,105
5,062
2,832
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 0 / 0
6,485
649
4,053
5,058
3,292
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hercules
BIGDTHOM
Hercules
9
2 / 1 / 7
6,326
633
3,019
8,658
4,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

8
1 / 1 / 0
5,209
521
289
4,549
1,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
9 / 2 / 3
6,641
664
8,551
7,394
2,153
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
9
0 / 1 / 0
5,001
500
0
2,638
669
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
14
14
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
0
1
2.5
W
Ymir
 
Ymir
2
0
0
2
L
Aphrodite
Arisharkk
Aphrodite
1
5
1
0.3
W
Hercules
BIGDTHOM
Hercules
2
1
7
5.5
W
1
1
0
1
L
Charybdis
DominatorXL12
Charybdis
0
7
1
0.07
W
9
2
3
5.25
L
Artemis
Omperaria
Artemis
1
1
0
1
L
Cthulhu
Rause1
Cthulhu
0
1
0
0
W
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,101
Damage
15,912
26,765
Taken
28,297
9,450
Mitigated
12,107
10,043
Healing
10,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,762
161
0
1,001
2,139
900
0
0
2,139
44,623
0
W
Ymir
 
Ymir
4,053
1,245
0
1,957
5,058
3,292
0
2,105
2,953
36,867
0
L
Aphrodite
Arisharkk
Aphrodite
3,596
582
561
3,478
8,323
3,318
0
0
8,323
21,909
0
W
Hercules
BIGDTHOM
Hercules
3,019
688
0
3,526
8,658
4,885
0
3,618
5,040
0
13,056
W
289
103
0
2,423
4,549
1,108
0
136
4,413
0
26,055
L
Charybdis
DominatorXL12
Charybdis
2,655
1,868
0
25
6,258
922
0
0
6,258
0
9,196
W
8,551
4,966
0
2,271
7,394
2,153
458
1,957
5,437
0
39,274
L
Artemis
Omperaria
Artemis
983
289
0
2,411
4,983
1,478
0
1,252
3,731
0
24,344
L
Cthulhu
Rause1
Cthulhu
2,105
91
0
2,567
5,062
2,832
0
2,801
2,261
21,573
0
W
Kukulkan
0
0
0
416
2,638
669
0
711
1,927
22,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,746
Gold Earned
29,662
253
Minions Killed
278
0
Camps Cleared
0
930,105
Distance Traveled
937,605
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,608
661
87
9
0
206,576
3
W
Ymir
6,485
649
78
8
0
202,766
3
L
Aphrodite
5,372
537
35
4
0
190,217
3
W
Hercules
6,326
633
26
3
0
208,222
1
W
Loki
5,209
521
58
6
0
177,906
1
L
Charybdis
4,346
435
22
2
0
160,610
0
W
Artemis
6,641
664
62
6
0
173,139
3
L
Artemis
5,547
555
77
8
0
207,298
2
L
Cthulhu
4,873
487
32
3
0
165,404
0
W
Kukulkan
5,001
500
54
5
0
175,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role