Player Matchup

Merlin
Merlin
Azrael900
Merlin
Level 115
God Stats
10W - 9L
1,538 SR
Queue Stats
271W - 271L
1,479 Elo+
Party 2
Ravana
Ravana
Sylvanuslmao
Ravana
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 46L
1,416 Elo+
Party 2
Xing Tian
Xing Tian
TSg JO
Xing Tian
Level 160
God Stats
19W - 23L
1,439 SR
Queue Stats
454W - 479L
1,432 Elo+
Party 1
Cerberus
Cerberus
What The Front
Cerberus
Level 160
God Stats
2W - 4L
1,232 SR
Queue Stats
143W - 149L
1,443 Elo+
Solo
Rama
Rama
xHx Battosai
Rama
Level 160
God Stats
19W - 22L
1,411 SR
Queue Stats
931W - 950L
1,447 Elo+
Party 1
Team Averages
Level 134
1,424 SR
1,443 Elo+

VS

Team Averages
Level 108
1,470 SR
1,444 Elo+
Charybdis
Charybdis
BigO_oha
Charybdis
Level 142
God Stats
26W - 17L
1,525 SR
Queue Stats
760W - 743L
1,453 Elo+
Solo
Ra
Ra
Bigred3-13
Ra
Level 83
God Stats
10W - 4L
1,607 SR
Queue Stats
179W - 168L
1,514 Elo+
Solo
Tsukuyomi
Tsukuyomi
ForgeFiend_Rey
Tsukuyomi
Level 87
God Stats
7W - 13L
1,478 SR
Queue Stats
368W - 337L
1,403 Elo+
Solo
Artemis
Artemis
Yolo95hr
Artemis
Level 146
God Stats
0W - 2L
1,242 SR
Queue Stats
326W - 338L
1,470 Elo+
Solo
Cerberus
Cerberus
dillysgyb
Cerberus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azrael900
Merlin
19
9 / 6 / 3
12,387
652
13,517
13,295
5,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
17
4 / 3 / 4
10,613
559
5,476
11,796
5,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
TSg JO
Xing Tian
17
0 / 0 / 0
10,150
534
6,516
12,538
12,249
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
13
1 / 1 / 5
9,118
480
4,841
14,468
9,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
3 / 2 / 4
9,648
508
7,483
12,522
4,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BigO_oha
Charybdis
17
0 / 1 / 0
10,091
531
8,449
11,793
4,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 3 / 5
11,163
588
7,148
11,274
3,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
ForgeFiend_Rey
Tsukuyomi
15
4 / 5 / 3
9,474
499
5,901
12,900
4,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Yolo95hr
Artemis
14
2 / 5 / 0
8,634
454
5,714
9,784
2,342
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
dillysgyb
Cerberus
11
0 / 3 / 1
7,461
393
5,242
15,439
10,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
17
Kills
12
12
Deaths
17
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
Azrael900
Merlin
9
6
3
1.75
L
Charybdis
BigO_oha
Charybdis
0
1
0
0
L
6
3
5
2.83
L
Tsukuyomi
ForgeFiend_Rey
Tsukuyomi
4
5
3
1.1
W
Ravana
4
3
4
2
W
Xing Tian
TSg JO
Xing Tian
0
0
0
0
W
Cerberus
1
1
5
3.5
L
Artemis
Yolo95hr
Artemis
2
5
0
0.4
L
Cerberus
dillysgyb
Cerberus
0
3
1
0.17
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,833
Damage
32,454
64,619
Taken
61,190
36,954
Mitigated
25,903
20,226
Healing
19,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Azrael900
Merlin
13,517
412
0
3,864
13,295
5,017
528
5,824
7,471
82,841
0
L
Charybdis
BigO_oha
Charybdis
8,449
2,931
0
4,997
11,793
4,577
419
7,043
4,750
0
76,615
L
7,148
582
421
4,281
11,274
3,972
49
6,806
4,468
83,929
0
L
Tsukuyomi
ForgeFiend_Rey
Tsukuyomi
5,901
1,784
0
3,326
12,900
4,929
617
3,867
9,033
0
58,449
W
Ravana
5,476
524
0
4,168
11,796
5,431
0
1,680
10,116
0
66,611
W
Xing Tian
TSg JO
Xing Tian
6,516
405
0
3,507
12,538
12,249
0
0
12,538
67,929
0
W
Cerberus
4,841
105
0
4,601
14,468
9,967
0
2,815
11,653
35,382
0
L
Artemis
Yolo95hr
Artemis
5,714
2,371
0
2,299
9,784
2,342
59
2,691
7,093
0
44,470
L
Cerberus
dillysgyb
Cerberus
5,242
418
0
4,038
15,439
10,083
0
4,946
10,493
27,486
0
W
7,483
6,532
0
4,086
12,522
4,290
2,215
2,071
10,451
0
60,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,916
Gold Earned
46,823
541
Minions Killed
540
0
Camps Cleared
0
1,706,463
Distance Traveled
1,681,180
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,387
652
140
7
0
320,980
4
L
Charybdis
10,091
531
172
9
0
334,352
0
L
Ra
11,163
588
158
8
0
352,577
4
L
Tsukuyomi
9,474
499
91
5
0
367,426
11
W
Ravana
10,613
559
112
6
0
396,230
3
W
Xing Tian
10,150
534
126
7
0
348,770
0
W
Cerberus
9,118
480
55
3
0
339,277
8
L
Artemis
8,634
454
80
4
0
298,970
3
L
Cerberus
7,461
393
39
2
0
327,855
9
W
Rama
9,648
508
108
6
0
301,206
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role