Player Matchup

Cthulhu
Cthulhu
Desmarr
Cthulhu
Level 121
God Stats
2W - 1L
1,506 SR
Queue Stats
33W - 31L
1,556 Elo+
Party 2
Charybdis
Charybdis
RBA x Crucial
Charybdis
Level 67
God Stats
1W - 0L
1,498 SR
Queue Stats
12W - 17L
1,463 Elo+
Party 2
Kukulkan
Kukulkan
RBA x Demon
Kukulkan
Level 14
God Stats
1W - 2L
1,498 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 67
1,500 SR
1,506 Elo+

VS

Team Averages
Level 81
1,524 SR
1,342 Elo+
Vulcan
Vulcan
ElShinyProdigy
Vulcan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 141L
1,331 Elo+
Party 1
Charybdis
Charybdis
Weeaboo_Gamer
Charybdis
Level 106
God Stats
3W - 4L
1,571 SR
Queue Stats
106W - 144L
1,351 Elo+
Party 1
Nike
Nike
roylionking31
Nike
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 26L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Desmarr
Cthulhu
18
7 / 6 / 12
14,358
718
18,540
25,751
15,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
RBA x Crucial
Charybdis
18
11 / 4 / 7
14,777
739
14,589
16,686
5,364
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
RBA x Demon
Kukulkan
15
4 / 7 / 6
12,658
633
8,809
10,868
4,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 11 / 8
13,409
670
18,050
18,028
7,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Weeaboo_Gamer
Charybdis
17
8 / 3 / 8
14,131
707
14,327
14,570
5,811
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 8 / 10
12,799
640
6,530
18,699
21,400
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
43
22
Kills
17
17
Deaths
22
25
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Desmarr
Cthulhu
7
6
12
2.17
L
6
11
8
0.91
W
Charybdis
RBA x Crucial
Charybdis
11
4
7
3.63
W
Kukulkan
RBA x Demon
Kukulkan
4
7
6
1
L
Charybdis
Weeaboo_Gamer
Charybdis
8
3
8
4
L
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,938
Damage
38,907
53,305
Taken
51,297
24,888
Mitigated
34,755
10,729
Healing
4,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Desmarr
Cthulhu
18,540
3,298
450
5,742
25,751
15,343
0
8,568
16,534
71,565
0
L
18,050
5,600
210
1,308
18,028
7,544
196
9,499
8,323
57,429
0
W
Charybdis
RBA x Crucial
Charybdis
14,589
9,554
570
3,750
16,686
5,364
2,287
4,437
12,006
0
63,109
W
Kukulkan
RBA x Demon
Kukulkan
8,809
1,269
0
217
10,868
4,181
237
5,183
5,466
27,609
0
L
Charybdis
Weeaboo_Gamer
Charybdis
14,327
5,767
490
1,777
14,570
5,811
1,288
8,299
6,037
0
43,660
L
6,530
827
359
390
18,699
21,400
207
9,018
9,541
44
10,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,793
Gold Earned
40,339
234
Minions Killed
165
10
Camps Cleared
5
982,209
Distance Traveled
929,153
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,358
718
92
5
3
372,543
15
L
Vulcan
13,409
670
87
4
3
292,995
3
W
Charybdis
14,777
739
86
4
4
327,881
5
W
Kukulkan
12,658
633
56
3
3
281,785
1
L
Charybdis
14,131
707
77
4
2
333,908
5
L
Nike
12,799
640
1
0
0
302,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role