Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Get Fourthed
Chaac
Level 46
God Stats
7W - 3L
1,665 SR
Queue Stats
156W - 135L
1,545 Elo+
Party 2
Janus
Janus
JayLanallday
Janus
Level 65
God Stats
14W - 9L
1,458 SR
Queue Stats
362W - 417L
1,435 Elo+
Party 2
Heimdallr
Heimdallr
NoobAsh123
Heimdallr
Level 26
God Stats
18W - 1L
1,939 SR
Queue Stats
258W - 151L
1,646 Elo+
Party 2
Loki
Loki
Smokey Bear4150
Loki
Level 148
God Stats
20W - 19L
1,616 SR
Queue Stats
124W - 122L
1,541 Elo+
Party 2
Team Averages
Level 82
1,636 SR
1,533 Elo+

VS

Team Averages
Level 46
1,556 SR
1,492 Elo+
Thor
Thor
Jaerry
Thor
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,616 Elo+
Party 1
Ganesha
Ganesha
Lee_FangZ
Ganesha
Level 46
God Stats
7W - 8L
1,559 SR
Queue Stats
205W - 216L
1,497 Elo+
Solo
Charybdis
Charybdis
PersuerSlayer
Charybdis
Level 86
God Stats
2W - 1L
1,862 SR
Queue Stats
28W - 19L
1,554 Elo+
Party 1
Zhong Kui
Zhong Kui
jxshuasaurus
Zhong Kui
Level 48
God Stats
1W - 5L
1,375 SR
Queue Stats
56W - 62L
1,388 Elo+
Solo
Olorun
Olorun
stewodan
Olorun
Level 8
God Stats
0W - 2L
1,486 SR
Queue Stats
1W - 4L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
2 / 1 / 9
5,423
542
2,781
7,202
3,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 0 / 0
6,150
615
5,120
7,710
3,613
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 5
5,769
577
2,922
2,342
461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
NoobAsh123
Heimdallr
11
7 / 0 / 3
6,885
689
7,546
5,204
1,751
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
6 / 1 / 5
6,138
614
4,511
5,118
1,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Jaerry
Thor
8
3 / 3 / 0
5,331
533
2,353
5,907
1,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Lee_FangZ
Ganesha
6
0 / 5 / 2
4,403
440
2,056
8,458
3,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
PersuerSlayer
Charybdis
7
0 / 5 / 2
4,408
441
4,936
7,502
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
jxshuasaurus
Zhong Kui
9
0 / 1 / 0
5,167
517
3,928
7,218
5,634
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Olorun
stewodan
Olorun
7
0 / 3 / 0
4,803
480
1,806
3,937
1,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
17
Kills
3
3
Deaths
17
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
9
6.5
W
1
0
0
1
L
Thor
Jaerry
Thor
3
3
0
1
W
1
1
5
3.5
L
Ganesha
Lee_FangZ
Ganesha
0
5
2
0.2
W
Heimdallr
NoobAsh123
Heimdallr
7
0
3
8.5
L
Charybdis
PersuerSlayer
Charybdis
0
5
2
0.2
W
6
1
5
8.5
L
Zhong Kui
jxshuasaurus
Zhong Kui
0
1
0
0
L
Olorun
stewodan
Olorun
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,880
Damage
15,079
27,576
Taken
33,022
10,768
Mitigated
13,388
11,245
Healing
8,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,781
1,344
949
1,854
7,202
3,593
0
2,042
5,160
10,538
0
W
5,120
1,245
0
3,989
7,710
3,613
496
3,928
3,782
0
36,662
L
Thor
Jaerry
Thor
2,353
549
0
500
5,907
1,448
0
1,530
4,233
0
17,171
W
2,922
361
0
250
2,342
461
495
294
2,048
31,095
0
L
Ganesha
Lee_FangZ
Ganesha
2,056
382
0
1,312
8,458
3,528
0
2,185
6,096
7,471
0
W
Heimdallr
NoobAsh123
Heimdallr
7,546
5,645
0
1,855
5,204
1,751
0
840
4,364
0
40,408
L
Charybdis
PersuerSlayer
Charybdis
4,936
2,870
0
2,465
7,502
1,480
0
963
6,527
0
22,852
W
4,511
1,233
0
2,348
5,118
1,350
0
477
4,641
0
19,838
L
Zhong Kui
jxshuasaurus
Zhong Kui
3,928
608
0
3,551
7,218
5,634
0
0
7,218
27,688
0
L
Olorun
stewodan
Olorun
1,806
876
0
581
3,937
1,298
0
598
3,245
16,618
2,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,365
Gold Earned
24,112
270
Minions Killed
223
0
Camps Cleared
0
945,229
Distance Traveled
926,261
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,423
542
11
1
0
154,101
2
W
Chaac
6,150
615
79
8
0
201,079
3
L
Thor
5,331
533
47
5
0
185,864
0
W
Janus
5,769
577
65
7
0
185,020
1
L
Ganesha
4,403
440
6
1
0
203,032
2
W
Heimdallr
6,885
689
74
7
0
179,547
0
L
Charybdis
4,408
441
46
5
0
189,541
0
W
Loki
6,138
614
41
4
0
225,482
0
L
Zhong Kui
5,167
517
64
6
0
180,721
0
L
Olorun
4,803
480
60
6
0
167,103
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role