Player Matchup

Danzaburou
Danzaburou
Platinum III
DarTaRaithwall
Danzaburou
Platinum III
Level 89
God Stats
2W - 2L
1,702 SR
Queue Stats
43W - 36L
1,866 MMR
Party 2
Ares
Ares
Gold II
Rubsuah
Ares
Gold II
Level 153
God Stats
9W - 3L
1,790 SR
Queue Stats
168W - 150L
1,664 MMR
Party 2
Merlin
Merlin
Gold II
Thorak94
Merlin
Gold II
Level 157
God Stats
3W - 5L
1,569 SR
Queue Stats
168W - 146L
1,713 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,687 SR
1,747 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,577 SR
1,529 MMR
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Gold II
 
Poseidon
Gold II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Gold III
HolyGetter
Chaac
Gold III
Level 99
God Stats
3W - 2L
1,731 SR
Queue Stats
234W - 213L
1,587 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarTaRaithwall
Danzaburou
16
7 / 3 / 8
12,558
739
11,724
13,282
7,049
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
Rubsuah
Ares
16
2 / 2 / 15
12,713
748
14,723
17,948
23,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Thorak94
Merlin
18
12 / 3 / 6
13,461
792
18,957
15,247
10,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
PersephoneGilgameshAthenaThothOdin

VS

Bans
UllrTiamatGuan YuAphroditeBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
5 / 5 / 3
11,917
701
13,976
15,577
4,927
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poseidon
 
Poseidon
13
1 / 8 / 5
10,519
619
10,296
13,125
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
13
2 / 8 / 6
10,983
646
10,464
21,629
19,260
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
21
Kills
8
8
Deaths
21
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
5
5
3
1.3
L
Poseidon
 
Poseidon
1
8
5
0.44
W
Danzaburou
DarTaRaithwall
Danzaburou
7
3
8
3.67
L
Chaac
2
8
6
0.63
W
Ares
Rubsuah
Ares
2
2
15
4.75
W
Merlin
Thorak94
Merlin
12
3
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,404
Damage
34,736
46,477
Taken
50,331
40,946
Mitigated
27,874
15,000
Healing
6,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
13,976
9,342
0
2,507
15,577
4,927
0
11,006
4,571
0
49,605
L
Poseidon
 
Poseidon
10,296
801
0
1,609
13,125
3,687
15
9,329
3,796
39,789
0
W
Danzaburou
DarTaRaithwall
Danzaburou
11,724
5,207
0
5,748
13,282
7,049
2,548
3,501
9,445
0
62,358
L
Chaac
10,464
1,434
0
2,602
21,629
19,260
0
13,797
7,832
0
25,534
W
Ares
Rubsuah
Ares
14,723
535
0
5,405
17,948
23,672
319
2,781
14,597
20,303
0
W
Merlin
Thorak94
Merlin
18,957
629
241
3,606
15,247
10,225
393
2,948
11,865
72,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,732
Gold Earned
33,419
207
Minions Killed
181
10
Camps Cleared
4
913,766
Distance Traveled
866,567
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,917
701
85
5
0
270,991
3
L
Poseidon
10,519
619
59
3
4
282,977
3
W
Danzaburou
12,558
739
102
6
6
312,860
4
L
Chaac
10,983
646
37
2
0
312,599
5
W
Ares
12,713
748
2
0
1
312,420
2
W
Merlin
13,461
792
103
6
3
288,486
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role