Player Matchup

Hun Batz
Hun Batz
RvAshes
Hun Batz
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 121L
1,574 Elo+
Party 1
Baron Samedi
Baron Samedi
RvrASTRII
Baron Samedi
Level 28
God Stats
5W - 5L
1,487 SR
Queue Stats
91W - 90L
1,565 Elo+
Party 1
Olorun
Olorun
TheAnimeGod1999
Olorun
Level 29
God Stats
6W - 3L
1,742 SR
Queue Stats
118W - 114L
1,579 Elo+
Solo
Sun Wukong
Sun Wukong
ToyHorny
Sun Wukong
Level 7
God Stats
4W - 3L
1,569 SR
Queue Stats
5W - 7L
1,528 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
f6orf6
Morgan Le Fay
Level 27
God Stats
7W - 1L
1,835 SR
Queue Stats
74W - 14L
1,909 Elo+
Solo
Team Averages
Level 26
1,627 SR
1,631 Elo+

VS

Team Averages
Level 22
1,577 SR
1,624 Elo+
Poseidon
Poseidon
 
Poseidon
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Asoric
Kali
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Fenrir
Fenrir
PaintMeSilver
Fenrir
Level 27
God Stats
5W - 4L
1,715 SR
Queue Stats
145W - 64L
1,873 Elo+
Solo
Izanami
Izanami
Skrong17
Izanami
Level 28
God Stats
6W - 6L
1,672 SR
Queue Stats
124W - 121L
1,604 Elo+
Party 2
Jormungandr
Jormungandr
bluecollar
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 168L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
RvAshes
Hun Batz
12
2 / 0 / 4
6,735
612
3,127
5,177
1,681
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
RvrASTRII
Baron Samedi
9
0 / 4 / 5
5,432
494
2,052
6,730
3,576
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

9
1 / 3 / 1
5,451
496
3,188
6,082
2,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ToyHorny
Sun Wukong
10
0 / 1 / 0
5,130
466
1,557
4,964
3,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
f6orf6
Morgan Le Fay
14
15 / 0 / 0
8,949
814
10,813
4,436
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
1 / 6 / 0
5,622
511
2,078
6,109
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Asoric
Kali
7
0 / 5 / 4
4,928
448
870
7,046
2,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
6 / 4 / 2
6,360
578
5,328
11,018
5,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Skrong17
Izanami
9
1 / 3 / 3
5,807
528
3,033
5,173
1,281
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
bluecollar
Jormungandr
12
0 / 0 / 0
6,408
583
2,928
3,455
2,967
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
18
Kills
8
8
Deaths
18
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
1
6
0
0.17
L
Kali
Asoric
Kali
0
5
4
0.4
L
6
4
2
1.75
W
Hun Batz
RvAshes
Hun Batz
2
0
4
4
W
Baron Samedi
RvrASTRII
Baron Samedi
0
4
5
0.63
L
Izanami
Skrong17
Izanami
1
3
3
0.83
W
1
3
1
0.5
W
Sun Wukong
ToyHorny
Sun Wukong
0
1
0
0
L
Jormungandr
bluecollar
Jormungandr
0
0
0
0
W
Morgan Le Fay
f6orf6
Morgan Le Fay
15
0
0
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,737
Damage
14,237
27,389
Taken
32,801
12,542
Mitigated
13,231
7,730
Healing
7,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
2,078
212
0
1
6,109
1,584
0
4,756
1,085
29,727
0
L
Kali
Asoric
Kali
870
467
0
2,050
7,046
2,238
0
2,144
4,758
0
17,988
L
5,328
1,548
0
3,841
11,018
5,161
0
5,337
5,486
0
29,460
W
Hun Batz
RvAshes
Hun Batz
3,127
1,434
0
381
5,177
1,681
0
923
4,254
0
39,938
W
Baron Samedi
RvrASTRII
Baron Samedi
2,052
340
219
2,058
6,730
3,576
0
201
6,513
20,965
0
L
Izanami
Skrong17
Izanami
3,033
1,943
0
640
5,173
1,281
0
2,746
2,401
0
27,814
W
3,188
1,335
0
2,390
6,082
2,265
440
0
6,082
27,197
7,347
W
Sun Wukong
ToyHorny
Sun Wukong
1,557
102
0
1,054
4,964
3,433
0
2,005
2,959
0
20,530
L
Jormungandr
bluecollar
Jormungandr
2,928
916
0
1,203
3,455
2,967
0
0
3,099
34,507
0
W
Morgan Le Fay
f6orf6
Morgan Le Fay
10,813
1,201
0
1,628
4,436
1,587
0
1,703
2,575
49,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,697
Gold Earned
29,125
341
Minions Killed
296
0
Camps Cleared
0
1,144,420
Distance Traveled
1,022,755
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,622
511
64
6
0
201,045
5
L
Kali
4,928
448
36
3
0
174,872
0
L
Fenrir
6,360
578
46
4
0
233,211
3
W
Hun Batz
6,735
612
79
7
0
242,663
3
W
Baron Samedi
5,432
494
41
4
0
196,615
1
L
Izanami
5,807
528
62
6
0
215,904
3
W
Olorun
5,451
496
69
6
0
205,787
4
W
Sun Wukong
5,130
466
52
5
0
216,401
0
L
Jormungandr
6,408
583
88
8
0
197,723
3
W
Morgan Le Fay
8,949
814
100
9
0
282,954
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role