Player Matchup

Pele
Pele
AimeeGoldie
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,273 Elo+
Solo
Mercury
Mercury
TKelisson
Mercury
Level 14
God Stats
4W - 4L
1,552 SR
Queue Stats
75W - 67L
1,304 Elo+
Party 1
Hercules
Hercules
WoOwThatsFuzzy
Hercules
Level 13
God Stats
14W - 9L
1,596 SR
Queue Stats
46W - 47L
1,462 Elo+
Solo
Xing Tian
Xing Tian
XandreX32
Xing Tian
Level 25
God Stats
6W - 1L
1,500 SR
Queue Stats
52W - 45L
1,306 Elo+
Party 1
Merlin
Merlin
bold_garter1
Merlin
Level 16
God Stats
2W - 2L
1,083 SR
Queue Stats
2W - 3L
1,181 Elo+
Solo
Team Averages
Level 15
1,446 SR
1,305 Elo+

VS

Team Averages
Level 21
1,470 SR
1,469 Elo+
Hades
Hades
Jazard69
Hades
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,545 Elo+
Solo
Athena
Athena
bluffscorpion25
Athena
Level 25
God Stats
9W - 13L
1,284 SR
Queue Stats
123W - 122L
1,348 Elo+
Solo
King Arthur
King Arthur
perigrhome
King Arthur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,478 Elo+
Solo
Baron Samedi
Baron Samedi
roman601
Baron Samedi
Level 27
God Stats
8W - 5L
1,565 SR
Queue Stats
39W - 36L
1,493 Elo+
Solo
Sol
Sol
weltonah
Sol
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 22 / 13
12,130
1,011
19,151
33,516
13,219
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
TKelisson
Mercury
18
5 / 11 / 9
12,631
1,053
14,325
28,095
11,182
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
18
1 / 7 / 9
11,083
924
9,736
25,186
24,390
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Xing Tian
XandreX32
Xing Tian
18
2 / 8 / 10
11,690
974
13,445
27,764
22,665
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
19
9 / 6 / 8
14,039
1,170
37,203
19,136
7,676
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Team 1 Tickets

0

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Jazard69
Hades
20
12 / 6 / 29
13,762
1,147
30,281
20,744
12,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
7 / 0 / 35
13,976
1,165
12,997
20,811
30,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
perigrhome
King Arthur
20
6 / 4 / 39
13,530
1,128
14,932
27,985
25,408
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
roman601
Baron Samedi
20
19 / 4 / 23
15,216
1,268
38,256
13,661
6,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
10 / 5 / 28
13,485
1,124
28,948
19,974
7,228
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
208
19
Kills
54
54
Deaths
19
49
Assists
154
Player
Kills
Deaths
Assists
KDA
L
2
22
13
0.39
W
Hades
Jazard69
Hades
12
6
29
4.42
L
Mercury
TKelisson
Mercury
5
11
9
0.86
L
Hercules
1
7
9
0.79
L
Xing Tian
XandreX32
Xing Tian
2
8
10
0.88
W
7
0
35
24.5
L
Merlin
9
6
8
2.17
W
King Arthur
perigrhome
King Arthur
6
4
39
6.38
W
Baron Samedi
roman601
Baron Samedi
19
4
23
7.63
W
10
5
28
4.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,860
Damage
125,414
133,697
Taken
103,175
79,132
Mitigated
82,136
4,731
Healing
33,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,151
5,227
0
1,852
33,516
13,219
0
26,652
6,864
0
40,516
W
Hades
Jazard69
Hades
30,281
2,351
2,249
5,821
20,744
12,039
0
9,985
10,759
46,075
0
L
Mercury
TKelisson
Mercury
14,325
8,257
0
0
28,095
11,182
0
21,975
5,769
0
36,816
L
Hercules
9,736
2,052
0
2,467
25,186
24,390
0
20,697
4,489
0
17,169
L
Xing Tian
XandreX32
Xing Tian
13,445
1,332
0
400
27,764
22,665
0
25,218
2,546
22,910
0
W
12,997
2,927
0
996
20,811
30,669
0
10,465
10,346
21,781
0
L
Merlin
37,203
4,759
0
12
19,136
7,676
0
15,940
3,196
61,869
0
W
King Arthur
perigrhome
King Arthur
14,932
2,027
848
5,564
27,985
25,408
0
13,456
14,529
0
29,129
W
Baron Samedi
roman601
Baron Samedi
38,256
3,223
9,121
3,674
13,661
6,792
0
5,411
8,250
48,420
0
W
28,948
13,903
0
5,403
19,974
7,228
0
11,331
8,643
50,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,573
Gold Earned
69,969
168
Minions Killed
161
3
Camps Cleared
5
1,036,770
Distance Traveled
1,132,662
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,130
1,011
50
4
1
177,387
0
W
Hades
13,762
1,147
38
3
1
205,435
0
L
Mercury
12,631
1,053
36
3
1
264,539
1
L
Hercules
11,083
924
19
2
0
208,444
1
L
Xing Tian
11,690
974
9
1
0
173,991
2
W
Athena
13,976
1,165
6
1
0
247,782
0
L
Merlin
14,039
1,170
54
5
1
212,409
0
W
King Arthur
13,530
1,128
31
3
1
242,855
0
W
Baron Samedi
15,216
1,268
35
3
1
224,253
0
W
Sol
13,485
1,124
51
4
2
212,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role