Player Matchup

Kumbhakarna
Kumbhakarna
Giyyu
Kumbhakarna
Level 8
God Stats
1W - 1L
1,622 SR
Queue Stats
2W - 2L
1,441 Elo+
Solo
Janus
Janus
Pablo2Faded
Janus
Level 26
God Stats
7W - 11L
1,475 SR
Queue Stats
182W - 149L
1,550 Elo+
Solo
Da Ji
Da Ji
RobotJanitor
Da Ji
Level 26
God Stats
0W - 1L
1,753 SR
Queue Stats
6W - 4L
1,630 Elo+
Solo
King Arthur
King Arthur
abnher
King Arthur
Level 27
God Stats
18W - 27L
1,236 SR
Queue Stats
69W - 77L
1,381 Elo+
Solo
Charybdis
Charybdis
gargolo
Charybdis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,266 Elo+
Solo
Team Averages
Level 19
1,517 SR
1,454 Elo+

VS

Team Averages
Level 28
1,564 SR
1,493 Elo+
Ra
Ra
Russian40
Ra
Level 24
God Stats
4W - 4L
1,696 SR
Queue Stats
87W - 110L
1,555 Elo+
Solo
Tiamat
Tiamat
Selbur
Tiamat
Level 12
God Stats
1W - 0L
1,622 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Xunai
Medusa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
bigdogisking
Sylvanus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
devinelmo
Thanatos
Level 14
God Stats
6W - 1L
1,500 SR
Queue Stats
32W - 29L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Giyyu
Kumbhakarna
11
3 / 3 / 2
7,200
480
2,352
10,217
5,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
2 / 3 / 2
7,294
486
5,145
6,532
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
6 / 5 / 1
7,293
486
5,614
8,220
3,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
abnher
King Arthur
11
0 / 4 / 3
6,375
425
2,605
11,578
6,193
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
gargolo
Charybdis
10
1 / 7 / 4
6,488
433
2,779
7,918
2,114
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 7
8,182
545
9,749
9,899
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Selbur
Tiamat
12
4 / 2 / 2
7,399
493
4,862
4,663
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Xunai
Medusa
12
5 / 1 / 6
7,803
520
4,994
3,601
1,196
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
bigdogisking
Sylvanus
11
1 / 1 / 8
6,809
454
3,292
5,893
4,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
devinelmo
Thanatos
14
8 / 2 / 5
8,518
568
8,429
8,743
3,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
12
Kills
21
22
Deaths
12
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Giyyu
Kumbhakarna
3
3
2
1.33
L
2
3
2
1
L
6
5
1
1.3
W
3
6
7
1.08
W
Tiamat
Selbur
Tiamat
4
2
2
2.5
W
Medusa
Xunai
Medusa
5
1
6
8
L
King Arthur
abnher
King Arthur
0
4
3
0.38
W
Sylvanus
bigdogisking
Sylvanus
1
1
8
5
W
Thanatos
devinelmo
Thanatos
8
2
5
5.25
L
Charybdis
gargolo
Charybdis
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,495
Damage
31,326
44,465
Taken
32,799
18,406
Mitigated
15,942
5,475
Healing
15,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Giyyu
Kumbhakarna
2,352
172
0
1,936
10,217
5,188
282
4,363
5,776
23,474
0
L
5,145
105
0
1,000
6,532
1,675
0
2,134
4,220
34,735
0
L
5,614
1,201
0
749
8,220
3,236
0
3,080
5,092
0
25,852
W
9,749
955
0
1,715
9,899
3,451
534
3,717
6,152
57,001
0
W
Tiamat
Selbur
Tiamat
4,862
236
0
630
4,663
2,621
237
1,134
3,529
26,725
0
W
Medusa
Xunai
Medusa
4,994
2,728
0
827
3,601
1,196
620
532
3,069
0
30,506
L
King Arthur
abnher
King Arthur
2,605
313
0
1,540
11,578
6,193
72
4,484
6,882
0
25,707
W
Sylvanus
bigdogisking
Sylvanus
3,292
1,140
987
3,055
5,893
4,983
506
526
5,367
18,341
7,616
W
Thanatos
devinelmo
Thanatos
8,429
2,262
0
8,082
8,743
3,691
0
1,403
7,185
0
50,532
L
Charybdis
gargolo
Charybdis
2,779
1,090
0
250
7,918
2,114
770
2,896
4,976
0
17,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,650
Gold Earned
38,711
240
Minions Killed
341
0
Camps Cleared
0
1,253,248
Distance Traveled
1,369,682
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,200
480
51
3
0
243,754
3
L
Janus
7,294
486
62
4
0
243,364
4
L
Da Ji
7,293
486
45
3
0
249,739
5
W
Ra
8,182
545
98
7
0
263,661
1
W
Tiamat
7,399
493
60
4
0
272,755
1
W
Medusa
7,803
520
63
4
0
275,444
0
L
King Arthur
6,375
425
59
4
0
276,881
1
W
Sylvanus
6,809
454
37
2
0
245,600
2
W
Thanatos
8,518
568
83
6
0
312,222
4
L
Charybdis
6,488
433
23
2
0
239,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role