Player Matchup

Nemesis
Nemesis
EndlessShadow23
Nemesis
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 7L
1,081 Elo+
Party 1
Merlin
Merlin
GBABY41
Merlin
Level 25
God Stats
19W - 22L
1,438 SR
Queue Stats
45W - 51L
1,375 Elo+
Solo
Anubis
Anubis
MESTREKAMESMURF
Anubis
Level 8
God Stats
3W - 3L
1,380 SR
Queue Stats
10W - 8L
1,416 Elo+
Party 4
Charybdis
Charybdis
Ruse__Rj
Charybdis
Level 65
God Stats
1W - 0L
1,552 SR
Queue Stats
10W - 10L
1,382 Elo+
Party 4
Bacchus
Bacchus
ixAnthonyy
Bacchus
Level 103
God Stats
2W - 3L
1,196 SR
Queue Stats
166W - 175L
1,386 Elo+
Party 1
Team Averages
Level 42
1,413 SR
1,328 Elo+

VS

Team Averages
Level 20
1,556 SR
1,523 Elo+
King Arthur
King Arthur
DieselDestroys
King Arthur
Level 25
God Stats
3W - 2L
1,376 SR
Queue Stats
340W - 354L
1,442 Elo+
Party 3
Cthulhu
Cthulhu
Espinosa2912
Cthulhu
Level 28
God Stats
1W - 1L
1,674 SR
Queue Stats
31W - 37L
1,322 Elo+
Solo
Sol
Sol
GoldenNugget135
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,539 Elo+
Party 3
Cernunnos
Cernunnos
JB19035
Cernunnos
Level 27
God Stats
1W - 1L
1,728 SR
Queue Stats
1W - 1L
1,656 Elo+
Party 2
Thor
Thor
WooDles5968
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 3
8,022
535
4,330
6,953
3,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
GBABY41
Merlin
13
7 / 2 / 4
8,177
545
6,929
5,246
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 0 / 9
7,390
493
6,017
5,787
3,146
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Ruse__Rj
Charybdis
11
5 / 4 / 3
6,932
462
5,762
8,234
2,613
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
ixAnthonyy
Bacchus
13
3 / 0 / 6
7,812
521
7,985
9,145
9,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DieselDestroys
King Arthur
11
3 / 3 / 1
6,521
435
3,669
10,779
5,219
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Espinosa2912
Cthulhu
11
0 / 0 / 0
6,509
434
3,519
7,646
5,272
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

9
1 / 6 / 1
6,163
411
2,504
9,434
2,631
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
JB19035
Cernunnos
7
0 / 10 / 0
5,262
351
4,368
10,677
2,693
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 6 / 1
6,190
413
2,833
10,503
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
24
Kills
5
6
Deaths
25
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DieselDestroys
King Arthur
3
3
1
1.17
W
6
0
3
7.5
L
Cthulhu
Espinosa2912
Cthulhu
0
0
0
0
W
Merlin
GBABY41
Merlin
7
2
4
4.5
L
1
6
1
0.25
L
Cernunnos
JB19035
Cernunnos
0
10
0
0
W
3
0
9
7.5
W
Charybdis
Ruse__Rj
Charybdis
5
4
3
1.63
L
1
6
1
0.25
W
Bacchus
ixAnthonyy
Bacchus
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,023
Damage
16,893
35,365
Taken
49,039
20,988
Mitigated
18,660
9,986
Healing
9,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DieselDestroys
King Arthur
3,669
225
0
2,402
10,779
5,219
0
2,940
7,839
0
24,243
W
4,330
1,843
0
1,833
6,953
3,177
0
390
6,563
0
51,888
L
Cthulhu
Espinosa2912
Cthulhu
3,519
828
0
691
7,646
5,272
89
5,541
2,105
30,657
0
W
Merlin
GBABY41
Merlin
6,929
187
0
815
5,246
2,155
605
1,580
3,666
40,115
0
L
2,504
838
0
2,555
9,434
2,631
78
4,954
4,480
22,452
0
L
Cernunnos
JB19035
Cernunnos
4,368
1,723
48
487
10,677
2,693
699
5,256
5,421
0
22,861
W
6,017
445
0
2,289
5,787
3,146
613
822
4,965
34,399
0
W
Charybdis
Ruse__Rj
Charybdis
5,762
1,991
138
1,870
8,234
2,613
1,413
400
7,834
0
28,908
L
2,833
860
0
2,881
10,503
2,845
0
2,240
8,263
0
28,966
W
Bacchus
ixAnthonyy
Bacchus
7,985
1,776
0
3,041
9,145
9,897
108
2,831
6,314
31,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,333
Gold Earned
30,645
317
Minions Killed
214
0
Camps Cleared
0
1,421,178
Distance Traveled
1,267,685
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,521
435
33
2
0
274,117
1
W
Nemesis
8,022
535
79
5
0
350,202
0
L
Cthulhu
6,509
434
63
4
0
274,924
4
W
Merlin
8,177
545
73
5
0
272,595
0
L
Sol
6,163
411
36
2
0
250,905
0
L
Cernunnos
5,262
351
24
2
0
228,691
1
W
Anubis
7,390
493
67
4
0
261,487
2
W
Charybdis
6,932
462
48
3
0
256,652
2
L
Thor
6,190
413
58
4
0
239,048
0
W
Bacchus
7,812
521
50
3
0
280,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role