Player Matchup

Loki
Loki
I CAN ONLY DPS
Loki
Level 8
God Stats
1W - 0L
1,722 SR
Queue Stats
8W - 2L
1,779 Elo+
Party 2
Janus
Janus
ImGay4Arbys
Janus
Level 24
God Stats
4W - 3L
1,665 SR
Queue Stats
48W - 34L
1,644 Elo+
Party 2
Neith
Neith
Lady8Dimitrescu
Neith
Level 23
God Stats
6W - 0L
1,981 SR
Queue Stats
50W - 31L
1,621 Elo+
Solo
Sylvanus
Sylvanus
RomanMaster99
Sylvanus
Level 26
God Stats
9W - 12L
1,586 SR
Queue Stats
28W - 28L
1,653 Elo+
Solo
The Morrigan
The Morrigan
StonedSmurf5
The Morrigan
Level 5
God Stats
5W - 4L
1,299 SR
Queue Stats
45W - 31L
1,673 Elo+
Solo
Team Averages
Level 17
1,651 SR
1,674 Elo+

VS

Team Averages
Level 12
1,608 SR
1,722 Elo+
Artemis
Artemis
EatABrick1291
Artemis
Level 6
God Stats
8W - 4L
1,847 SR
Queue Stats
15W - 14L
1,731 Elo+
Party 1
Cthulhu
Cthulhu
HopeVTG
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,611 Elo+
Solo
Ra
Ra
WisdomChimp
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,835 Elo+
Solo
The Morrigan
The Morrigan
YourFavSmurf250
The Morrigan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 116L
1,766 Elo+
Party 1
Nu Wa
Nu Wa
net_renegade99
Nu Wa
Level 25
God Stats
71W - 52L
1,692 SR
Queue Stats
155W - 142L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 8
9,399
587
6,333
12,155
4,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
17 / 0 / 5
11,930
746
12,499
11,422
3,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
4 / 3 / 6
9,620
601
6,507
10,060
3,620
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
RomanMaster99
Sylvanus
12
2 / 1 / 5
8,120
508
4,249
11,893
10,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Morrigan
StonedSmurf5
The Morrigan
14
2 / 3 / 4
9,351
584
5,695
10,437
4,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
2 / 8 / 1
7,257
454
3,251
11,741
3,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
HopeVTG
Cthulhu
2
0 / 1 / 0
4,626
289
184
1,041
389
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 8 / 2
6,514
407
746
10,223
6,417
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
YourFavSmurf250
The Morrigan
11
1 / 10 / 1
7,180
449
3,979
10,613
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 3 / 2
8,408
526
13,681
9,902
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
30
Kills
7
9
Deaths
30
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
2
8
1
0.31
L
Cthulhu
HopeVTG
Cthulhu
0
1
0
0
W
5
2
8
4.5
W
17
0
5
19.5
W
4
3
6
2.33
W
Sylvanus
RomanMaster99
Sylvanus
2
1
5
4.5
W
The Morrigan
StonedSmurf5
The Morrigan
2
3
4
1.33
L
0
8
2
0.13
L
The Morrigan
YourFavSmurf250
The Morrigan
1
10
1
0.15
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,283
Damage
21,841
55,967
Taken
43,520
26,086
Mitigated
17,316
21,754
Healing
7,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
3,251
1,060
0
1,983
11,741
3,313
0
4,253
7,472
0
27,554
L
Cthulhu
HopeVTG
Cthulhu
184
36
0
0
1,041
389
0
595
430
572
0
W
6,333
691
0
4,981
12,155
4,561
51
2,994
8,991
0
50,803
W
12,499
945
0
3,158
11,422
3,776
121
5,051
6,145
101,020
0
W
6,507
2,362
0
3,222
10,060
3,620
2,034
1,543
8,401
0
56,155
W
Sylvanus
RomanMaster99
Sylvanus
4,249
1,049
1,500
4,872
11,893
10,035
1,006
2,331
9,380
31,205
15,600
W
The Morrigan
StonedSmurf5
The Morrigan
5,695
1,139
0
4,021
10,437
4,094
549
5,150
4,901
62,514
6,859
L
746
37
201
1,336
10,223
6,417
0
5,488
4,729
25,906
0
L
The Morrigan
YourFavSmurf250
The Morrigan
3,979
785
0
1,976
10,613
3,927
0
5,685
4,791
32,600
7,578
L
13,681
5,113
0
2,359
9,902
3,270
749
5,906
3,978
54,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,420
Gold Earned
33,985
553
Minions Killed
283
0
Camps Cleared
0
1,574,736
Distance Traveled
1,114,682
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,257
454
65
4
0
255,122
2
L
Cthulhu
4,626
289
0
0
0
35,683
0
W
Loki
9,399
587
83
5
0
354,045
4
W
Janus
11,930
746
187
12
0
372,623
4
W
Neith
9,620
601
108
7
0
284,678
3
W
Sylvanus
8,120
508
62
4
0
293,284
1
W
The Morrigan
9,351
584
113
7
0
270,106
5
L
Ra
6,514
407
51
3
0
266,328
0
L
The Morrigan
7,180
449
72
5
0
280,838
2
L
Nu Wa
8,408
526
95
6
0
276,711
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role