Player Matchup

Rama
Rama
NIrbyWeTrust
Rama
Level 126
God Stats
2W - 1L
1,356 SR
Queue Stats
71W - 61L
1,660 Elo+
Party 1
Sylvanus
Sylvanus
Obeytheefinesse
Sylvanus
Level 159
God Stats
3W - 1L
1,805 SR
Queue Stats
268W - 123L
1,758 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RatHorse
Morgan Le Fay
Level 70
God Stats
1W - 1L
1,730 SR
Queue Stats
22W - 7L
1,686 Elo+
Party 1
Team Averages
Level 118
1,630 SR
1,701 Elo+

VS

Team Averages
Level 96
1,622 SR
1,675 Elo+
Merlin
Merlin
BasedSparta
Merlin
Level 108
God Stats
21W - 9L
1,613 SR
Queue Stats
392W - 225L
1,804 Elo+
Party 2
Heimdallr
Heimdallr
Notorious I K E
Heimdallr
Level 60
God Stats
6W - 2L
1,658 SR
Queue Stats
210W - 104L
1,659 Elo+
Party 2
Gilgamesh
Gilgamesh
Winger52
Gilgamesh
Level 120
God Stats
2W - 2L
1,594 SR
Queue Stats
93W - 106L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
8,766
584
5,138
10,765
5,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
12
0 / 1 / 7
9,730
649
8,722
17,724
23,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
RatHorse
Morgan Le Fay
14
7 / 3 / 1
10,323
688
14,543
11,826
5,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 2 / 4
10,420
695
16,901
9,248
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Heimdallr
Notorious I K E
Heimdallr
13
2 / 5 / 4
9,564
638
8,097
10,303
3,497
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Winger52
Gilgamesh
13
3 / 2 / 4
10,677
712
9,517
15,070
9,409
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
8
Kills
8
8
Deaths
9
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
2
4
2.5
L
1
4
3
0.63
W
Heimdallr
Notorious I K E
Heimdallr
2
5
4
0.8
L
Sylvanus
0
1
7
3.5
L
Morgan Le Fay
RatHorse
Morgan Le Fay
7
3
1
2.5
W
Gilgamesh
Winger52
Gilgamesh
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,403
Damage
34,515
40,315
Taken
34,621
33,761
Mitigated
16,268
8,777
Healing
7,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
16,901
745
0
1,441
9,248
3,362
1,198
6,709
2,539
49,125
0
L
5,138
3,106
0
538
10,765
5,211
652
5,068
5,697
0
36,637
W
Heimdallr
Notorious I K E
Heimdallr
8,097
4,835
0
1,393
10,303
3,497
1,046
9,278
1,025
0
31,277
L
Sylvanus
8,722
1,076
2,634
4,956
17,724
23,111
127
7,565
10,159
14,831
0
L
Morgan Le Fay
RatHorse
Morgan Le Fay
14,543
1,007
0
649
11,826
5,439
450
5,635
6,191
45,707
0
W
Gilgamesh
Winger52
Gilgamesh
9,517
2,202
765
3,580
15,070
9,409
555
8,226
6,844
1,682
22,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,819
Gold Earned
30,661
154
Minions Killed
158
7
Camps Cleared
6
802,663
Distance Traveled
846,351
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,420
695
69
5
3
285,193
4
L
Rama
8,766
584
76
5
3
249,998
1
W
Heimdallr
9,564
638
67
4
1
269,760
1
L
Sylvanus
9,730
649
11
1
1
297,312
3
L
Morgan Le Fay
10,323
688
67
4
3
255,353
3
W
Gilgamesh
10,677
712
22
1
2
291,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role