Player Matchup

Loki
Loki
Expaitive
Loki
Level 29
God Stats
16W - 10L
1,543 SR
Queue Stats
410W - 432L
1,491 Elo+
Solo
Chernobog
Chernobog
Verulas
Chernobog
Level 18
God Stats
5W - 2L
1,624 SR
Queue Stats
7W - 4L
1,715 Elo+
Solo
Horus
Horus
VsevenBR
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 108L
1,490 Elo+
Solo
Ymir
Ymir
carhart742
Ymir
Level 16
God Stats
2W - 0L
1,779 SR
Queue Stats
33W - 41L
1,562 Elo+
Solo
Merlin
Merlin
crjstan
Merlin
Level 17
God Stats
3W - 0L
1,580 SR
Queue Stats
7W - 6L
1,617 Elo+
Solo
Team Averages
Level 22
1,605 SR
1,575 Elo+

VS

Team Averages
Level 25
1,395 SR
1,482 Elo+
Hel
Hel
Azronical
Hel
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 29L
1,500 Elo+
Party 1
Ra
Ra
BestChoLoL
Ra
Level 25
God Stats
0W - 4L
1,222 SR
Queue Stats
46W - 43L
1,514 Elo+
Party 1
Neith
Neith
Derg2
Neith
Level 12
God Stats
2W - 4L
1,692 SR
Queue Stats
7W - 12L
1,487 Elo+
Party 1
Sun Wukong
Sun Wukong
FlippingNuggets
Sun Wukong
Level 17
God Stats
7W - 14L
1,293 SR
Queue Stats
28W - 49L
1,345 Elo+
Solo
Osiris
Osiris
JonOssim
Osiris
Level 26
God Stats
1W - 3L
1,267 SR
Queue Stats
328W - 322L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
11 / 2 / 4
12,827
583
16,166
14,665
5,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
Verulas
Chernobog
18
4 / 1 / 3
11,346
516
8,627
12,816
5,063
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
VsevenBR
Horus
16
5 / 2 / 7
10,829
492
8,638
16,704
19,246
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
2 / 3 / 6
10,228
465
5,915
15,044
17,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
crjstan
Merlin
18
3 / 4 / 6
11,812
537
10,452
12,151
5,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
8,295
377
6,067
11,726
8,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
1 / 5 / 7
11,504
523
8,009
14,194
7,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Derg2
Neith
17
0 / 3 / 0
9,771
444
7,961
8,368
3,026
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
FlippingNuggets
Sun Wukong
17
1 / 9 / 1
10,650
484
8,760
18,698
18,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Osiris
JonOssim
Osiris
18
10 / 3 / 1
12,020
546
15,491
17,702
16,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
25
Kills
12
12
Deaths
25
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
1
5
7
0.9
L
Neith
Derg2
Neith
0
3
0
0
W
Loki
11
2
4
6.5
L
Sun Wukong
FlippingNuggets
Sun Wukong
1
9
1
0.17
L
Osiris
JonOssim
Osiris
10
3
1
3.5
W
Chernobog
Verulas
Chernobog
4
1
3
5.5
W
Horus
VsevenBR
Horus
5
2
7
4.25
W
2
3
6
1.67
W
Merlin
crjstan
Merlin
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,798
Damage
46,288
71,380
Taken
70,688
52,331
Mitigated
54,136
17,345
Healing
20,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,067
417
1,508
2,848
11,726
8,283
381
4,512
7,214
17,839
0
L
8,009
692
544
3,319
14,194
7,514
0
5,572
8,622
78,916
0
L
Neith
Derg2
Neith
7,961
2,535
0
2,920
8,368
3,026
172
2,013
6,355
0
73,760
W
Loki
16,166
5,649
0
0
14,665
5,931
0
2,025
12,640
0
80,307
L
Sun Wukong
FlippingNuggets
Sun Wukong
8,760
2,750
0
2,894
18,698
18,515
2,712
1,022
17,676
7,252
61,249
L
Osiris
JonOssim
Osiris
15,491
7,974
0
6,685
17,702
16,798
0
3,248
14,454
0
94,391
W
Chernobog
Verulas
Chernobog
8,627
3,634
0
4,570
12,816
5,063
488
2,054
10,762
0
92,769
W
Horus
VsevenBR
Horus
8,638
4,008
1,530
6,304
16,704
19,246
650
2,379
14,325
0
43,424
W
5,915
507
0
2,188
15,044
17,078
0
5,136
9,908
37,164
0
W
Merlin
crjstan
Merlin
10,452
345
229
2,524
12,151
5,013
1,108
4,210
7,941
92,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,042
Gold Earned
52,240
550
Minions Killed
565
0
Camps Cleared
0
2,073,133
Distance Traveled
1,993,351
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,295
377
25
1
0
404,158
4
L
Ra
11,504
523
153
7
0
439,286
0
L
Neith
9,771
444
137
6
0
363,972
1
W
Loki
12,827
583
127
6
0
435,487
1
L
Sun Wukong
10,650
484
135
6
0
365,319
0
L
Osiris
12,020
546
115
5
0
420,616
0
W
Chernobog
11,346
516
143
7
0
423,962
6
W
Horus
10,829
492
71
3
0
398,213
1
W
Ymir
10,228
465
48
2
0
411,044
2
W
Merlin
11,812
537
161
7
0
404,427
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role