Player Matchup

Hercules
Hercules
 
Hercules
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ReDXOnE007
Scylla
Level 22
God Stats
2W - 0L
1,692 SR
Queue Stats
58W - 33L
1,652 Elo+
Party 2
Charybdis
Charybdis
ogbobbyjohnthin
Charybdis
Level 119
God Stats
1W - 6L
1,500 SR
Queue Stats
96W - 88L
1,532 Elo+
Party 2
Team Averages
Level 99
1,564 SR
1,561 Elo+

VS

Team Averages
Level 15
1,499 SR
1,227 Elo+
Tyr
Tyr
Gambino11
Tyr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,294 Elo+
Party 1
Pele
Pele
KAOS OVERDOSE
Pele
Level 27
God Stats
2W - 1L
1,498 SR
Queue Stats
5W - 8L
1,209 Elo+
Party 1
Olorun
Olorun
PastorGum
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,179 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 0 / 16
8,260
751
3,851
10,626
8,007
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
ReDXOnE007
Scylla
12
3 / 2 / 13
8,173
743
6,114
5,844
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
ogbobbyjohnthin
Charybdis
14
17 / 0 / 6
10,304
937
18,011
6,655
3,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 1
6,556
596
4,465
15,712
9,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 7 / 1
6,476
589
4,011
10,587
3,881
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
PastorGum
Olorun
9
0 / 9 / 1
6,173
561
2,898
10,143
6,560
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
23
Kills
1
2
Deaths
23
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
16
11
L
1
7
1
0.21
L
0
7
1
0.07
L
Olorun
PastorGum
Olorun
0
9
1
0.06
W
Scylla
ReDXOnE007
Scylla
3
2
13
4.75
W
Charybdis
ogbobbyjohnthin
Charybdis
17
0
6
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,976
Damage
11,374
23,125
Taken
36,442
13,360
Mitigated
19,803
6,699
Healing
4,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,851
1,257
0
5,112
10,626
8,007
150
1,682
8,709
0
8,547
L
4,465
568
0
3,034
15,712
9,362
0
2,291
13,211
0
14,562
L
4,011
469
0
569
10,587
3,881
0
1,050
9,453
0
25,739
L
Olorun
PastorGum
Olorun
2,898
798
316
591
10,143
6,560
0
3,059
6,916
11,106
0
W
Scylla
ReDXOnE007
Scylla
6,114
542
0
980
5,844
2,054
411
909
4,810
21,999
0
W
Charybdis
ogbobbyjohnthin
Charybdis
18,011
10,308
0
607
6,655
3,299
1,702
775
5,511
0
44,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,737
Gold Earned
19,205
115
Minions Killed
78
5
Camps Cleared
4
592,709
Distance Traveled
549,852
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,260
751
4
0
0
222,453
1
L
Tyr
6,556
596
15
1
2
202,276
2
L
Pele
6,476
589
54
5
1
202,989
1
L
Olorun
6,173
561
9
1
1
144,587
1
W
Scylla
8,173
743
41
4
2
182,843
0
W
Charybdis
10,304
937
70
6
3
187,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role