Player Matchup

Neith
Neith
BlackAap
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 18L
1,179 Elo+
Party 2
Nemesis
Nemesis
Kamikaze52
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,263 Elo+
Party 4
Awilix
Awilix
PausWolbersIV
Awilix
Level 28
God Stats
17W - 4L
1,500 SR
Queue Stats
80W - 53L
1,405 Elo+
Party 2
Agni
Agni
YellowFace2137
Agni
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,263 Elo+
Party 4
Hun Batz
Hun Batz
СуперЁбжик
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 50L
1,647 Elo+
Solo
Team Averages
Level 14
1,500 SR
1,351 Elo+

VS

Team Averages
Level 29
1,445 SR
1,523 Elo+
Medusa
Medusa
Asurake
Medusa
Level 29
God Stats
19W - 14L
1,614 SR
Queue Stats
309W - 346L
1,496 Elo+
Party 1
Xing Tian
Xing Tian
Bifek
Xing Tian
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,563 Elo+
Party 3
Fenrir
Fenrir
Kuzake
Fenrir
Level 29
God Stats
52W - 58L
1,437 SR
Queue Stats
391W - 432L
1,501 Elo+
Party 1
Tiamat
Tiamat
lokotushka
Tiamat
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,416 Elo+
Solo
Eset
Eset
polozen
Eset
Level 75
God Stats
1W - 0L
1,173 SR
Queue Stats
5W - 1L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BlackAap
Neith
20
4 / 8 / 16
13,349
1,027
23,812
17,342
7,758
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Kamikaze52
Nemesis
20
5 / 11 / 17
13,505
1,039
13,572
24,543
12,888
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
9 / 6 / 15
14,597
1,123
20,535
19,391
8,452
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
5 / 11 / 12
13,099
1,008
16,221
18,395
7,347
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
7 / 4 / 16
14,395
1,107
17,202
15,476
6,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

81

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Asurake
Medusa
20
10 / 6 / 20
14,596
1,123
20,859
19,055
8,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Bifek
Xing Tian
20
6 / 4 / 28
14,355
1,104
19,008
24,980
39,873
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fenrir
Kuzake
Fenrir
20
17 / 7 / 11
16,115
1,240
18,730
21,654
16,194
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
lokotushka
Tiamat
20
1 / 7 / 17
11,851
912
9,103
15,638
9,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
polozen
Eset
20
6 / 6 / 23
13,858
1,066
21,631
16,046
6,787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
139
30
Kills
40
40
Deaths
30
76
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Medusa
Asurake
Medusa
10
6
20
3.33
W
Xing Tian
Bifek
Xing Tian
6
4
28
5
L
Neith
BlackAap
Neith
4
8
16
1.5
L
Nemesis
Kamikaze52
Nemesis
5
11
17
1.23
W
Fenrir
Kuzake
Fenrir
17
7
11
3.21
L
9
6
15
2.75
L
5
11
12
1
W
Tiamat
lokotushka
Tiamat
1
7
17
1.36
W
Eset
polozen
Eset
6
6
23
2.92
L
7
4
16
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,342
Damage
89,331
95,147
Taken
97,373
43,153
Mitigated
81,499
5,694
Healing
11,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Asurake
Medusa
20,859
10,295
0
3,175
19,055
8,670
0
1,989
17,066
0
45,609
W
Xing Tian
Bifek
Xing Tian
19,008
726
0
0
24,980
39,873
0
5,083
19,897
44,537
0
L
Neith
BlackAap
Neith
23,812
11,120
0
2,637
17,342
7,758
0
9,930
7,412
0
56,171
L
Nemesis
Kamikaze52
Nemesis
13,572
6,023
0
1,085
24,543
12,888
0
14,297
10,246
170
20,968
W
Fenrir
Kuzake
Fenrir
18,730
5,453
0
986
21,654
16,194
0
3,968
17,686
0
37,312
L
20,535
7,218
0
568
19,391
8,452
0
11,362
8,029
0
33,467
L
16,221
2,165
0
1,023
18,395
7,347
0
8,678
9,717
31,411
0
W
Tiamat
lokotushka
Tiamat
9,103
284
0
2,216
15,638
9,975
0
3,120
12,518
17,770
0
W
Eset
polozen
Eset
21,631
905
1,733
3,319
16,046
6,787
0
2,231
13,815
45,714
0
L
17,202
3,113
0
381
15,476
6,708
0
5,475
10,001
0
47,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,945
Gold Earned
70,775
235
Minions Killed
220
7
Camps Cleared
9
1,189,061
Distance Traveled
1,103,154
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,596
1,123
57
4
4
208,789
0
W
Xing Tian
14,355
1,104
47
4
0
239,497
2
L
Neith
13,349
1,027
71
5
0
215,234
2
L
Nemesis
13,505
1,039
25
2
2
219,508
0
W
Fenrir
16,115
1,240
29
2
5
230,480
0
L
Awilix
14,597
1,123
24
2
1
279,611
0
L
Agni
13,099
1,008
49
4
1
211,686
1
W
Tiamat
11,851
912
19
1
0
190,925
3
W
Eset
13,858
1,066
68
5
0
233,463
2
L
Hun Batz
14,395
1,107
66
5
3
263,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role