Player Matchup

Susano
Susano
Atlas bgl472
Susano
Level 12
God Stats
1W - 0L
1,251 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
DerivedSet6215
Nu Wa
Level 17
God Stats
3W - 3L
1,551 SR
Queue Stats
40W - 45L
1,427 Elo+
Solo
Yemoja
Yemoja
LennonEstacio
Yemoja
Level 29
God Stats
211W - 226L
1,566 SR
Queue Stats
259W - 302L
1,495 Elo+
Solo
Gilgamesh
Gilgamesh
MENTOVANS
Gilgamesh
Level 25
God Stats
4W - 5L
1,500 SR
Queue Stats
71W - 76L
1,462 Elo+
Solo
Set
Set
THE MRdark83
Set
Level 48
God Stats
1W - 0L
1,461 SR
Queue Stats
6W - 12L
1,345 Elo+
Party 2
Team Averages
Level 26
1,466 SR
1,446 Elo+

VS

Team Averages
Level 20
1,500 SR
1,439 Elo+
Heimdallr
Heimdallr
DD_161
Heimdallr
Level 28
God Stats
71W - 60L
1,542 SR
Queue Stats
279W - 289L
1,471 Elo+
Solo
Da Ji
Da Ji
LKWkaktus
Da Ji
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,743 Elo+
Solo
Nu Wa
Nu Wa
MainAutismxX
Nu Wa
Level 14
God Stats
1W - 1L
1,548 SR
Queue Stats
14W - 31L
1,135 Elo+
Solo
Pele
Pele
Viruskoerper238
Pele
Level 17
God Stats
2W - 9L
1,361 SR
Queue Stats
6W - 25L
1,365 Elo+
Party 1
Hel
Hel
oOo__I-_-I__oOo
Hel
Level 28
God Stats
11W - 6L
1,550 SR
Queue Stats
18W - 37L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
18
2 / 5 / 15
10,174
925
9,525
11,354
5,104
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
16 / 3 / 24
14,368
1,306
28,612
11,379
4,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
0 / 2 / 31
12,357
1,123
9,039
13,758
14,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
MENTOVANS
Gilgamesh
18
16 / 3 / 11
13,534
1,230
27,897
18,224
8,889
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
14 / 5 / 16
13,615
1,238
21,049
13,145
6,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

209

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DD_161
Heimdallr
18
2 / 8 / 11
11,424
1,039
18,455
23,630
9,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
LKWkaktus
Da Ji
17
7 / 11 / 7
12,375
1,125
13,522
20,856
8,065
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 10 / 4
9,050
823
1,910
15,989
5,154
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 11 / 11
11,723
1,066
13,365
20,432
7,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
4 / 8 / 8
11,597
1,054
10,463
20,774
10,839
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
59
48
Kills
18
18
Deaths
48
97
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Susano
2
5
15
1.9
L
Heimdallr
DD_161
Heimdallr
2
8
11
0.94
W
16
3
24
9.33
L
Da Ji
LKWkaktus
Da Ji
7
11
7
0.95
W
0
2
31
7.75
W
Gilgamesh
MENTOVANS
Gilgamesh
16
3
11
7.17
L
0
10
4
0.2
W
14
5
16
4.4
L
5
11
11
0.95
L
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,122
Damage
57,715
67,860
Taken
101,681
38,853
Mitigated
40,909
19,444
Healing
6,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
9,525
3,124
69
1,637
11,354
5,104
0
2,846
8,508
0
16,161
L
Heimdallr
DD_161
Heimdallr
18,455
11,521
0
1,179
23,630
9,145
0
8,375
15,255
0
58,591
W
28,612
9,761
183
1,226
11,379
4,453
0
1,576
9,803
35,721
0
L
Da Ji
LKWkaktus
Da Ji
13,522
3,023
0
117
20,856
8,065
0
8,776
12,080
0
25,695
W
9,039
2,747
2,246
2,996
13,758
14,258
0
2,016
11,742
37,231
0
W
Gilgamesh
MENTOVANS
Gilgamesh
27,897
12,755
0
7,056
18,224
8,889
0
4,474
13,750
0
43,556
L
1,910
884
0
301
15,989
5,154
0
4,123
11,866
7,573
0
W
21,049
10,020
273
3,758
13,145
6,149
0
1,461
11,684
0
36,023
L
13,365
2,801
0
609
20,432
7,706
0
7,663
12,769
0
26,057
L
10,463
834
768
3,185
20,774
10,839
0
8,714
12,060
35,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,048
Gold Earned
56,169
159
Minions Killed
195
6
Camps Cleared
7
953,855
Distance Traveled
914,537
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,174
925
17
2
0
149,024
0
L
Heimdallr
11,424
1,039
77
7
1
181,712
1
W
Nu Wa
14,368
1,306
20
2
3
224,654
0
L
Da Ji
12,375
1,125
21
2
4
187,089
0
W
Yemoja
12,357
1,123
58
5
1
184,756
1
W
Gilgamesh
13,534
1,230
29
3
2
194,713
0
L
Nu Wa
9,050
823
4
0
2
134,973
0
W
Set
13,615
1,238
35
3
0
200,708
0
L
Pele
11,723
1,066
16
1
0
207,641
0
L
Hel
11,597
1,054
77
7
0
203,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role