Player Matchup

The Morrigan
The Morrigan
Averageish
The Morrigan
Level 120
God Stats
0W - 1L
1,372 SR
Queue Stats
141W - 102L
1,664 Elo+
Party 1
Artemis
Artemis
Crispeenis
Artemis
Level 100
God Stats
0W - 2L
1,349 SR
Queue Stats
84W - 64L
1,659 Elo+
Party 1
Charybdis
Charybdis
LZVendetta
Charybdis
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
157W - 128L
1,656 Elo+
Party 1
Chaac
Chaac
Ollirex
Chaac
Level 123
God Stats
0W - 2L
1,360 SR
Queue Stats
99W - 72L
1,701 Elo+
Party 1
Hel
Hel
SGUnpaidIntern
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 38L
1,677 Elo+
Party 1
Team Averages
Level 106
1,416 SR
1,671 Elo+

VS

Team Averages
Level 129
1,565 SR
1,591 Elo+
Chiron
Chiron
 
Chiron
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Chaostheory375
Bakasura
Level 109
God Stats
21W - 20L
1,609 SR
Queue Stats
331W - 334L
1,658 Elo+
Solo
Camazotz
Camazotz
Gōddēss
Camazotz
Level 148
God Stats
8W - 3L
1,640 SR
Queue Stats
446W - 382L
1,592 Elo+
Solo
Baron Samedi
Baron Samedi
Spudferd
Baron Samedi
Level 89
God Stats
5W - 4L
1,534 SR
Queue Stats
129W - 125L
1,617 Elo+
Solo
Cthulhu
Cthulhu
TocaDeMuerte
Cthulhu
Level 158
God Stats
3W - 7L
1,544 SR
Queue Stats
302W - 251L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Averageish
The Morrigan
12
2 / 3 / 4
8,345
522
6,512
11,461
8,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Crispeenis
Artemis
13
0 / 5 / 2
7,827
489
3,130
10,674
3,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charybdis
LZVendetta
Charybdis
14
0 / 3 / 1
8,794
550
4,799
9,866
3,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Ollirex
Chaac
15
7 / 4 / 1
9,762
610
11,030
15,735
7,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 5 / 0
6,928
433
1,352
7,781
7,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
6 / 5 / 2
10,339
646
12,523
12,732
3,967
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
14
2 / 1 / 4
8,700
544
5,572
9,623
6,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Camazotz
Gōddēss
Camazotz
18
8 / 0 / 1
10,581
661
7,841
10,465
7,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Spudferd
Baron Samedi
15
3 / 1 / 2
8,907
557
7,300
7,644
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
TocaDeMuerte
Cthulhu
12
1 / 2 / 8
8,075
505
4,742
12,147
9,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
9
Kills
20
20
Deaths
9
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
6
5
2
1.4
L
The Morrigan
Averageish
The Morrigan
2
3
4
1.33
W
Bakasura
2
1
4
4
L
Artemis
Crispeenis
Artemis
0
5
2
0.2
W
Camazotz
Gōddēss
Camazotz
8
0
1
8.5
L
Charybdis
LZVendetta
Charybdis
0
3
1
0.17
L
Chaac
Ollirex
Chaac
7
4
1
1.88
L
0
5
0
0
W
Baron Samedi
Spudferd
Baron Samedi
3
1
2
4
W
Cthulhu
TocaDeMuerte
Cthulhu
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,823
Damage
37,978
55,517
Taken
52,611
29,822
Mitigated
31,135
14,447
Healing
23,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
12,523
7,998
370
5,696
12,732
3,967
0
945
11,673
0
80,668
L
The Morrigan
Averageish
The Morrigan
6,512
2,102
0
3,960
11,461
8,454
0
2,983
8,058
35,517
1,282
W
Bakasura
5,572
4,078
0
5,623
9,623
6,732
160
671
8,952
0
64,459
L
Artemis
Crispeenis
Artemis
3,130
1,569
0
330
10,674
3,246
0
3,253
7,327
0
58,487
W
Camazotz
Gōddēss
Camazotz
7,841
2,438
0
6,431
10,465
7,213
0
1,352
9,113
2,585
77,629
L
Charybdis
LZVendetta
Charybdis
4,799
2,036
0
785
9,866
3,313
0
2,995
6,621
0
68,844
L
Chaac
Ollirex
Chaac
11,030
4,390
0
6,907
15,735
7,167
0
2,447
13,288
0
63,066
L
1,352
73
198
2,267
7,781
7,642
0
467
7,314
30,318
0
W
Baron Samedi
Spudferd
Baron Samedi
7,300
846
217
2,704
7,644
3,425
0
807
6,837
67,976
0
W
Cthulhu
TocaDeMuerte
Cthulhu
4,742
690
29
2,390
12,147
9,798
0
2,543
9,214
19,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,656
Gold Earned
46,602
471
Minions Killed
547
0
Camps Cleared
0
1,524,834
Distance Traveled
1,766,073
21
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,339
646
134
8
0
314,249
7
L
The Morrigan
8,345
522
61
4
0
319,040
10
W
Bakasura
8,700
544
127
8
0
423,321
2
L
Artemis
7,827
489
101
6
0
331,885
1
W
Camazotz
10,581
661
138
9
0
361,211
7
L
Charybdis
8,794
550
131
8
0
286,337
5
L
Chaac
9,762
610
118
7
0
330,115
2
L
Hel
6,928
433
60
4
0
257,457
3
W
Baron Samedi
8,907
557
129
8
0
316,674
6
W
Cthulhu
8,075
505
19
1
0
350,618
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role