Player Matchup

Rama
Rama
 
Rama
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Icye
Ah Muzen Cab
Level 76
God Stats
5W - 1L
1,448 SR
Queue Stats
59W - 60L
1,454 Elo+
Party 1
Bakasura
Bakasura
Mindmachine
Bakasura
Level 101
God Stats
0W - 5L
1,391 SR
Queue Stats
130W - 109L
1,551 Elo+
Party 1
Geb
Geb
SkaramB73
Geb
Level 57
God Stats
0W - 1L
1,720 SR
Queue Stats
15W - 24L
1,421 Elo+
Solo
Sol
Sol
Stub3nzock3r
Sol
Level 94
God Stats
0W - 1L
1,740 SR
Queue Stats
36W - 23L
1,607 Elo+
Party 1
Team Averages
Level 89
1,560 SR
1,506 Elo+

VS

Team Averages
Level 84
1,483 SR
1,533 Elo+
Skadi
Skadi
AlexMoscow1
Skadi
Level 133
God Stats
2W - 1L
1,468 SR
Queue Stats
185W - 218L
1,433 Elo+
Solo
Sol
Sol
GR3ENW4Y
Sol
Level 85
God Stats
3W - 1L
1,561 SR
Queue Stats
58W - 56L
1,579 Elo+
Party 2
Vamana
Vamana
MrFatWalrus
Vamana
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 33L
1,557 Elo+
Party 2
Hercules
Hercules
ShottyHorrah
Hercules
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 44L
1,604 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
mahan0077
Morgan Le Fay
Level 92
God Stats
7W - 3L
1,385 SR
Queue Stats
219W - 199L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
4 / 4 / 15
9,608
739
19,088
14,511
6,609
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Muzen Cab
Icye
Ah Muzen Cab
16
2 / 6 / 13
9,872
759
14,423
14,929
6,959
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
Mindmachine
Bakasura
14
4 / 7 / 13
9,024
694
5,692
14,734
6,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 5 / 16
9,378
721
9,067
18,903
20,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
12 / 3 / 9
10,788
830
18,092
12,356
6,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 15
9,883
760
10,554
12,461
4,394
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
9 / 3 / 9
11,159
858
23,504
11,022
3,533
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
15
2 / 8 / 13
9,888
761
7,110
17,746
10,743
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
ShottyHorrah
Hercules
18
4 / 5 / 13
10,104
777
8,350
18,856
10,879
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morgan Le Fay
mahan0077
Morgan Le Fay
18
7 / 3 / 8
11,154
858
16,132
14,106
5,120
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
83
24
Kills
25
25
Deaths
24
66
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
4
15
2.88
W
3
5
15
2.1
W
9
3
9
4.5
L
Ah Muzen Cab
Icye
Ah Muzen Cab
2
6
13
1.42
L
Bakasura
Mindmachine
Bakasura
4
7
13
1.5
W
Vamana
2
8
13
1.06
W
Hercules
ShottyHorrah
Hercules
4
5
13
2.1
L
2
5
16
2
L
12
3
9
5.5
W
Morgan Le Fay
mahan0077
Morgan Le Fay
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,362
Damage
65,650
75,433
Taken
74,191
46,724
Mitigated
34,669
24,039
Healing
27,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
19,088
10,184
1,987
3,686
14,511
6,609
997
9,047
5,464
0
33,952
W
10,554
3,788
2,047
1,856
12,461
4,394
830
7,124
5,197
0
27,427
W
23,504
5,758
1,552
4,468
11,022
3,533
3,712
4,007
6,500
49,727
0
L
Ah Muzen Cab
Icye
Ah Muzen Cab
14,423
3,105
1,326
4,113
14,929
6,959
1,498
6,293
8,636
0
33,662
L
Bakasura
Mindmachine
Bakasura
5,692
4,014
1,725
2,472
14,734
6,022
256
6,759
7,975
0
7,928
W
Vamana
7,110
2,059
2,505
4,069
17,746
10,743
645
3,909
13,672
1,203
11,103
W
Hercules
ShottyHorrah
Hercules
8,350
1,204
1,313
5,812
18,856
10,879
0
5,559
13,297
0
14,280
L
9,067
907
853
2,799
18,903
20,305
75
9,186
9,717
14,400
0
L
18,092
2,213
1,451
3,627
12,356
6,829
322
8,844
3,512
29,974
0
W
Morgan Le Fay
mahan0077
Morgan Le Fay
16,132
1,006
695
3,481
14,106
5,120
1,141
6,560
7,546
26,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,670
Gold Earned
52,188
130
Minions Killed
143
0
Camps Cleared
0
1,186,076
Distance Traveled
1,272,062
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,608
739
37
3
0
209,531
1
W
Skadi
9,883
760
28
2
0
222,803
2
W
Sol
11,159
858
58
4
0
237,673
1
L
Ah Muzen Cab
9,872
759
39
3
0
250,336
0
L
Bakasura
9,024
694
11
1
0
239,173
1
W
Vamana
9,888
761
8
1
0
278,360
0
W
Hercules
10,104
777
17
1
0
267,167
0
L
Geb
9,378
721
11
1
0
236,646
0
L
Sol
10,788
830
32
2
0
250,390
0
W
Morgan Le Fay
11,154
858
32
2
0
266,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role