Player Matchup

Olorun
Olorun
Lebronald
Olorun
Level 29
God Stats
3W - 1L
1,713 SR
Queue Stats
81W - 56L
1,574 Elo+
Party 1
Chaac
Chaac
StickWitSTIXX
Chaac
Level 66
God Stats
55W - 34L
1,604 SR
Queue Stats
441W - 390L
1,509 Elo+
Party 1
Tsukuyomi
Tsukuyomi
littleshippy
Tsukuyomi
Level 82
God Stats
18W - 10L
1,637 SR
Queue Stats
384W - 324L
1,488 Elo+
Party 1
Team Averages
Level 59
1,652 SR
1,524 Elo+

VS

Team Averages
Level 96
1,448 SR
1,562 Elo+
Cthulhu
Cthulhu
AceSlayer308
Cthulhu
Level 125
God Stats
3W - 5L
1,523 SR
Queue Stats
53W - 40L
1,611 Elo+
Party 2
Bellona
Bellona
ThiCCBisCCuit
Bellona
Level 15
God Stats
0W - 1L
1,710 SR
Queue Stats
6W - 5L
1,624 Elo+
Party 2
Bastet
Bastet
Vel0l0
Bastet
Level 147
God Stats
0W - 3L
1,112 SR
Queue Stats
121W - 160L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Lebronald
Olorun
11
3 / 1 / 7
7,633
848
5,454
5,238
2,216
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 8
7,187
799
7,702
10,892
6,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
littleshippy
Tsukuyomi
11
5 / 1 / 4
7,465
829
7,669
6,583
3,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AceSlayer308
Cthulhu
10
3 / 3 / 1
7,184
798
8,634
12,614
7,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
10
1 / 4 / 1
5,906
656
2,001
7,615
4,525
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
Vel0l0
Bastet
8
0 / 3 / 3
5,886
654
4,582
4,896
1,196
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
10
Kills
4
4
Deaths
10
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AceSlayer308
Cthulhu
3
3
1
1.17
W
Olorun
Lebronald
Olorun
3
1
7
6.5
W
2
2
8
3
L
Bellona
1
4
1
0.38
L
Bastet
Vel0l0
Bastet
0
3
3
0.5
W
Tsukuyomi
littleshippy
Tsukuyomi
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,825
Damage
15,217
22,713
Taken
25,125
12,368
Mitigated
13,695
10,367
Healing
3,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AceSlayer308
Cthulhu
8,634
401
69
3,065
12,614
7,974
0
3,811
7,918
25,646
0
W
Olorun
Lebronald
Olorun
5,454
2,895
555
2,504
5,238
2,216
728
2,672
2,566
20,689
0
W
7,702
1,032
0
5,372
10,892
6,991
0
4,175
6,717
0
23,136
L
Bellona
2,001
739
0
100
7,615
4,525
0
1,033
6,166
0
4,997
L
Bastet
Vel0l0
Bastet
4,582
636
0
278
4,896
1,196
0
670
3,898
0
9,973
W
Tsukuyomi
littleshippy
Tsukuyomi
7,669
1,718
0
1,936
6,583
3,161
648
2,306
4,277
0
21,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,285
Gold Earned
18,976
101
Minions Killed
65
5
Camps Cleared
3
538,890
Distance Traveled
454,325
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,184
798
36
4
1
175,682
1
W
Olorun
7,633
848
49
5
3
170,526
0
W
Chaac
7,187
799
32
4
2
175,856
1
L
Bellona
5,906
656
8
1
1
156,209
0
L
Bastet
5,886
654
21
2
1
122,434
3
W
Tsukuyomi
7,465
829
20
2
0
192,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role